The problem with Torghast is that they tied it to an unfun grind resource that you never felt excited about acquiring, just kinda plodding along until you got your legendary/could upgrade it. That, along with what I think is that the majority of people have run Torghast solo, which I think is a lesser experience to group Torghast.
Torghast should have been a modern take on MoP's 3-man scenarios. Make it a fixed 3-man thing you can queue for as well as find a manual group for, and then build the content off the group play, like for instance giving Torghast powers intra-class synergy. That could have been really cool. M+ borrows from this and keeps itself fresh because each dungeon run is never the same due to the people you play with. Torghast runs felt very stale because they were very static. I guess that's why they tried to remedy this with Twisting Corridors but it wasn't enough.
It's crazy but I think people enjoyed 8.3's horrific visions runs more than Torghast, which is weird since it predates it design-wise. They bungled it somewhere along the way.

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