Finally we are getting something!
https://www.bluetracker.gg/wow/topic...alent-preview/
First preview for the Talent Trees are up.
Can't really pass judgment as I don't play either of the classes, but we are starting to get info now.
The rationale is that people rather get something like Vulperas or Zandalari than Highmountain Tauren. And in the end, you have these options:
1) Getting unique new Races like Dracthyr
2) Getting unique Allied Races like Vulpera
3) Getting Allied Races like Highmountain Tauren which forces you to pay for a race change although they could just be customizations
4) Getting unique customizations that allow you to play a new race via an old one
5) Getting nothing
At the end of the day, looks are more important than gameplay for me, so I couldn't care less if I have unique racials if I can get more races to play in the end. I don't have the game to tell me I'm a high elf/sandtroll/darkfallen/wildhammer dwarf in order to be one. And all of these options are canon.
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Great to see Convoke made the cut. What's funny though is that Death Knights didn't get any of the Shadowlands Covenant abilities, it seems? RIP grabby hands.
#TEAMGIRAFFE
Good to see some info again, seems things are heating up. I am expecting more the following weeks. Big Preorder period coming up.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
Nihil.
The talents still seem like the illusion of choice where min/max paths will still be the community default based on guides. Hopefully they can keep all the options and paths balanced so there are no bad choices. There is nothing inherent wrong with that illusion but if it takes resources away from the rest of the game to maintain I think i'd prefer the old way. Just give us small "borrowed power" each expansion that are similar to this system and the Shadowlands soulbinds.
I also wonder how this will impact future expansions that keep adding new branches and abilities. Right now it is easy to populate it by including things from the borrowed power systems they are not longer using but eventually it seems like it would become a nightmare to balance. Though they can just squish or redo everything every few expansions.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
What the new talent system has is the potential to have unique builds for every raid boss and every Dungeon though, which sounds great on paper and requires quite a higher skill cap as you would have to play more playstyles.
And the new system is build to last a few expansions so I would guess they already have plans on how to expand the trees.
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Ahhhh, true! For some reason I didn't see the basic dk trees talents in the post lol.
#TEAMGIRAFFE
Druid and DK for now, hope the rest is coming soon
That really remains to be seen. For the hardcore min/maxers? Sure. But for the community at large? How many will really change just for the few extra dps/hps or tank survival. Sure having loadouts for easy change will make that easier but higher skill cap really just means more balance issues. They've talked about this in the past and how perception and community pressure really makes skill gaps are net negative for the game. It again is hard to balance such gaps with out alienating the skilled or un-skilled in the process. There shouldn't be a "hard mode" specialization for any class so any skill to playing a class is hard to balance.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
illusion of choice with cookie cutter builds > cookie cutter builds without illusion of choice
I guess I'm confused - this seems to be simply taking a lot of functionality away from existing specs / classes and not really adding much else. So a massive prune.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Looks like they're adding some stuff back as well. Mark of the Wild!! Hoping paladin blessings will make their return. Bit worried about should-be-baseline spells being talents, like dispells and interrupts.