You’d have to do exactly the same thing with 4th specs x12, while also considering how the existing base abilities intersect with them.
Besides that, 4th specs for every existing class is never a clean idea and half of them always feel remarkably forced, or thought up by people without any insight into how it would actually function.
Making 4 specs that are self-contained and only balanced around themselves without base abilities or additional specs should be quite a bit simpler than that, and individual themes (Dragons, Tinkers, Bards, Time) are simple to narrow down.
Edit: Did someone dead-ass ask how a Minstrel/Bard would attack people? They do it with music/sound/magic duh? Basic D&D function.
Last edited by Zankai27; 2022-04-05 at 06:21 PM.
I also haven't seen it mentioned that 4 specs and 5 skins reflects BFA's ARs: an expansion with an explosion of a core feature, but altered in a way that allows for more of them.
I think this would be the plan as it would likely attract more fanservice points than solely a 3-5 spec Dragon class and MAYBE some class skins.
My issue with the "microclass" concept is that it would require so many odd structural considerations. It would be like adding a "Support" role to the game, in addition to the trinity. So much stuff is just baked in that we don't ever consider. A one-spec class would throw a wrench into a ton of the assumed design philosophy.
Black and Bronze being next to each other does sound visually appealing. Good call.
Dalaran and Acherus were there just to pay homage to the "leak" that's seemingly captivated this thread. Since the leak mentions Order Halls returning, Acherus would have to be there too.
Basically, I just thought it looked cool and I wanted all the zones to be connected with Uldorus in the middle. That's all.
I don't actually remember/know what you're referring to with the "dragonshrines aligned in Dragonblight' as I haven't been there in ages.
There are some things they could do, like a Air Drop mechanic in a Zone, maybe tinkered by Gnomes.
Or a launching pad, where you get catapulted in a choosen direction and a glider gets activated for 1 minute.
Even the hooks used in Stormheim were nice.
In think that these in conjuncture with the Flight Master´s whistle should already ease traveling a lot.
Last edited by sandini; 2022-04-05 at 06:34 PM.
Dragon Knight I'll give you for the three plate classes. I can easily see a situation where one of those classes swears fealty to a Dragonflight and their already established abilities and powers sort of "ascend" and coalesce into new dragon themed abilities.
But what could ever possibly link a Shaman to a Tinker? A nomadic, spiritual disciple of the earth and elements having links to the complete opposite of everything it represents, that being a futuristic, technological scientist? It literally makes no sense. Even the WoW iteration of a Hunter is a push at linking to a Tinker.
Rogue and Monk as a Minstrel/Bard? Absolutely, both fit extremely well. A Druid? A stretch but it could work? Demon Hunter - absolutely not.
Chronomancer for Mage, fits like a glove. Warlock not as much but it's passable. Priest makes very little sense.
Here are the main theories of where they go in 10.0, other than a conventional new class:
Option 1.) New Specs for all classes
The big appeal for the Devs is there's no pressure to add them all at the same time. The existing classes are already complete so they would still feel done even if they have to wait several years for a new spec.
Option 2.) A set of Elective specs
Like covenants, but fun! It's a selection of class neutral specs you add onto your classes. You'd gain a few general skills, but for the most part your rotation is spec specific. Suppose Tinker is a tank spec: A priest tinker's tank stats & abilities come from its spec & unique mech armaments so it's free to continue using cloth armor.
Option 3.) Microclasses
Dumb. Bad. Final Fantasy has a lot of cool ideas but there are so many jobs many of them become totally irrelevant for huge periods of time.