I'm thinking if a lot of people complain about this, they might fix it..
Last edited by Nyel; 2022-10-10 at 02:06 PM.
MAGA - Make Alliance Great Again
I think its not so much that they are out of touch but more a problem of time.
By the time the public got to see the Dracthyr they were to committed to redesign the model. So the feedback doesn't matter, there is no time to scrap it and start over.
Same with the Evoker, they don't have time to redesign the class and fix the fundamental problems so they can either keep its identity, flawed tho it may be, and work with that or scrap it and go for the most bland thing ever. Which in their opinion is a bigger mistake.
Its a general problem with game development. By the time players get to see anything most of it is already set in stone and feedback doesn't actually do anything.
It ignores such insignificant forces as time, entropy, and death
What's surprising here is how they just completely changed Balance Druid within a few months. They went from trash tier talent trees to one of the best. So they can do it. But with Evoker they just seem to not care? Devastation hasn't gotten an update in months now, Evoker talent trees are still a mess and the entire class is basically the anti-thesis of the raid and encounter design in Dragonflight as of now. Devastation Evoker in PvP is so incredibly bad and a pure meme spec (oneshot enemy or go home) with so many issues, it's like none of the devs have ever played this class for real and just played them on paper.
MAGA - Make Alliance Great Again
I feel like the Fire Breath change did help Devokers a hell of a lot, changed the whole dynamic of the talent tree and actually helped turn atleast one of the Empower abilities into what it should have been: Something that has more thought to it than just "I fill bar to full!", and it rewards good gameplay with Everburning Flame (I think that's what it is called?).
It might seem like an inconsequential change, but it opened the talent tree up a whole lot.
It's not amazing yet, but it is actually quite enjoyable now, and they have their niche (Deleting adds/2 Target Cleave).
7 weeks, I'm starting to feel hype. Although this time I don't want to fuck up my sleep schedule, I'll celebrate launch moment on midnight and start leveling on the morning. Even if you don't want to stay behind, 'mandatory' for first week are only leveling+8xM0 clear.
Couple of weeks or so left until pre-patch; still hopeful more refinements are made to the revamped UI and that what we currently have is the "ship it" version. One in particular -- minimal option for unitframes and either integrated or detachable class/spec power.
Last edited by Gloriandus; 2022-10-10 at 06:46 PM.
The beta testers gave me a he'll of a laugh yesterday
Tons of groups for m+ but most didn't even use affixes or only fort
Storming really messed people up
Too much ptsd
To be fair... a lot of people in the beta aren't there for testing in the sense Blizz wants, so when it comes to M+ they just want to learn the dungeon(s) ahead of time in terms of pathing and mob count. Some of the more hardcore people will start messing with the mechanics, while others will just try it once but never use it again. Granted I'm not actively testing Dragonflight right now despite having access to the beta, this is generally how it's been in the past.
I suppose you can derive meaning from this behavior for a meta argument about how people generally don't like affixes or, if given the option, will take the path of least resistance. Personally I feel this is true in general, which is why I sometimes find it odd the decisions Blizz makes when increasing the difficulty or making something more arduous than it needs to be because it'll supposedly cause players to engage more in certain content or system. Heck, even devs in the past knew that players will tend to take the path of least resistance and that there's a tenuous balance between convenience and adversity.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Last edited by Makabreska; 2022-10-10 at 08:42 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I'm pretty sure Blizzard by now knows that making something harder doesn't drive engagement. But they felt (imo rightfully) that they needed to balance the difficulty to gear gap between M+ and Raids.
And that this change will piss off a lot of M+ players who were used to getting near the best gear for to little effort is something they simply accept.
It ignores such insignificant forces as time, entropy, and death
I do mostly M+ and personally welcome any added challenge. It honestly pissed me off how piss-easy it was to do 15s - you could easily pull it off with a fresh 60. Progression? What's that? We don't need that in our game!
We need to actually try to push now. I believe that a decent number of M+ players, if not the majority, will end up embracing this change. Makes us play longer.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
so mythic players can get gear within 3ilvl of the highest mythic except for certain pieces like the bow in their vault
they can also upgrade gear within 6ilvls of their vault loot
the only thing that has changed is that this happens in a +20 instead of a plus 15 but now you'll get more loot from it as well since the extra 5 levels gives 100% chance at an extra piece of loot
why is this bad?? (it might be but as a raider that just does m+ on off nights idk)