I remember, probably wrong because its been years, when you could have thick/thin humans.
I remember, probably wrong because its been years, when you could have thick/thin humans.
Me thinks Chromie has a whole lot of splaining to do!
I purposefully got "100,000 dishonorable kills" by killing fleeing civilians of Gnomergon.
Man, The Lost Vikings was awesome for its time. When I saw them in HOTS, I didn't even know that it was made by old Blizzard.
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You mean the beep, beeeeep, beeeep! That's what I remember!
Ah, sorry, the sound card was not part of motherboard back in those days!
I remember the times that gear was relevant in pvp.
Nowadays you could have no gear and still in theory do and take equal damage to that of a maxed out player.
"... discs and boxes!"
Need Roll - 1 for [Bright Pink Imbued Mageweave Banana-Hammock] by Ayirasi
Rpg elements.
Challenge through interesting game design.
Uglier art but a much better game.
didnt feel like a polished mobile game.
Blood Elves were based on a STRONG request from a poll of Asian players where many remarked on the Horde side that they and their girlfriends wanted a non-creepy femme race to play (Source)
Remember when wow was a good game and not another platform for politics and fringe agendas
When the game had a real progression curve
Content drought is a combination of catchup mechanics and no new content.
Quivers and ammunition, Mana on my Hunter. 60% mount speed being the average as no one could really afford 100%. "Dead zones" on Hunter's where they were too close for you to shoot but not close enough to melee. Itemization that had problems that required a therapist to sort out. Guilds had a purpose besides someone to chat to while you do LFG.
Last edited by Malania; 2020-11-24 at 10:27 AM.
When hunter pets had a happiness level that got lower everytime they died and they could eventually abandon the hunter, and (of course) killing the pet first when ganking/corpse camping hunters
Say what you will about the negatives, the game seemed far more fun to play back then.
I remember when Hunters could equip Quivers and some of them looked pretty good.
I remember when the lore had consistency and didn't play out like a terribly written fan-fiction.
Sentry totem used to be bugged and you could jump off ledges, switch to the view of the totem, then your character would stop in mid air as if you were on an invisible platform. I tried it in Classic just to see, jumping into Ungoro from Tanaris and just died.
Also the old Farsight/Eagle Eye you could cap and capture things from the view of the sight, without having to be physically next to whatever you wanted to cap.
I realized that I was bummed out over versions of WoW that were just buggy, that's what made it fun.
Flametongue was also bugged and did full dmg no matter what the speed of your weapon. This is what made daggers extremely strong back in the day for Shaman. You used to to use Sorc dagger (highest dps caster dagger in the game basically) or Lobotomizer with flametongue and just tear things apart.
Flametongue also scaled with spell power and spell crit, it was dummy strong, but they fixed the weapon speed thing later on nerfing it.