M+ needs to scale to mythic raid content (ilvl wise) or I am afraid this whole design is garbage :-)
M+ needs to scale to mythic raid content (ilvl wise) or I am afraid this whole design is garbage :-)
Sure, if you want a weekly loot lockout on M+.
Only gaining higher ilvl through weekly chest is A timegated clown fiesta and not giving loot from last 2 bosses a freaking boost pay2win wall. Like any mythic + player is going to sit down with his not existing guild to raid nathria
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Yeah topkek
"Mythic Plus needs to scale to raid ilvl" It caps at 210, which is literally fucking perfect for Heroic Raiding. Mythic 0's alone are good enough to bring you to Castle Nathria Normal, even if barely.
Let Mythic Raiding be for the top dogs. What's so hard to understand here?
Raiding is nothing better than pvp or mythic plus . Get down to earth!
You still get mythic raid ilvl gear from the weekly chest
Do your 14s/15s & get a choice of 3 mythic ilvl pieces from your weekly cache as opposed to just the one in Legion/BfA.
Someone doing just M+ will have better gear a few months into a season than they would've had during previous expansions, as the ability to choose upgrades means you're a lot less likely to get stuck with shite from the Great Vault.
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To push keys you need gear, and you need this gear to be good.
So far, the dungeon trinkets aren't shaping up to be great. But it's to be expected: raid always gave better trinkets (and in certain cases weapons), it was always one of the reasons to have a side progress when it came down to M+ specifically.
But now M+ cannot give meaningful gear to progress in a M+ only environment. You have to be raiding to have the edge you need to push.
The argument can be made on barring a content that requires less people in a situation where population seems to suffer, but we can't say for sure because Blizzard stopped giving numbers. Overall it's a questionable decision, and one that actively hurts the nature of the environment in which operates.
I mean the problem in bfa was that the gear mythic plus gave was way out of whack for its difficulty. 465 gear would of been fine dropping from a low 20 key but not a fifteen.
The issue with that us if mythic + has the same difficulty as mythic raiding you will see justified comp stacking being required and certain classes and specs would never see that loot outside of a carry.
It seems like they decided to split question in a way that will leave the least amount of people angry as a mythic 15 is still rather trivial content for such a powerful weekly reward.
I can easily run 50 M+ dungeons in one week with my group. This means I statistically will get 10 pieces of 210 loot IN ONE WEEK. I would never be able to do that in raiding and that's why M+ loot is lower ilvl. Plus I didn't even count the 226 ilvl I will get from the weekly chest.
Laughs in Unstable Archanocrystal
But seriously, it has often been the case to be competitive PvP you need raid drops, it is unsurprising this would be the case in M+ (since they're both PvE content). That said, depending on how popular MDI becomes though I could see blizzard taking steps to rectify it.
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
an increase in rewards would be most welcome, having 2-3 days/week reserved for raiding is not realistic for most adults
This is the same reasoning I found myself disagreeing on way back when the argument was 10m against 25m.
The only sensible difference is that closing a key and failing it still awards you some reward and the Vault chance. But to be honest, and I'll take the chance to address other answers, power might be the issue here but raids award better cosmetics regardless, on top of having the general edge (aside from the current situation of course, where it's the clear cut overall winner), and cosmetics last the test of time - the scythe of Argus serves one of my guildmates better than the coveted Aman'thul does nowadays.
Mythic raiding in itself isn't overly complicated, it's just that it requires a number of hoops and stuff to be done, namely 20ish people at around the same skill level or willingness to perform and play what's fotm, and adequate hardware.
Blizzard nerfed the gear from the end of each run, they did this so you can't spam run them and out gear heroic raid content and already be on par for mythic raiding after only a week (or less if your dedicated). I'm happy with this change because 1. if your running mythic plus regularly, your not getting much gear from the runs anyway rather your weekly chest. 2. Makes getting gear in raiding a little more rewarding and 3. doing both mythic + and raiding will give you a higher chance of getting an upgrade since you can choose what you get depending how many mythic + you ran and how many raid bosses you killed