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  1. #1
    Bloodsail Admiral froschhure's Avatar
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    Lightbulb M+ rewards give too low ilvl

    M+ needs to scale to mythic raid content (ilvl wise) or I am afraid this whole design is garbage :-)

  2. #2
    Sure, if you want a weekly loot lockout on M+.

  3. #3
    Bloodsail Admiral froschhure's Avatar
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    Only gaining higher ilvl through weekly chest is A timegated clown fiesta and not giving loot from last 2 bosses a freaking boost pay2win wall. Like any mythic + player is going to sit down with his not existing guild to raid nathria

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    Yeah topkek

  4. #4
    "Mythic Plus needs to scale to raid ilvl" It caps at 210, which is literally fucking perfect for Heroic Raiding. Mythic 0's alone are good enough to bring you to Castle Nathria Normal, even if barely.

    Let Mythic Raiding be for the top dogs. What's so hard to understand here?

  5. #5
    Bloodsail Admiral froschhure's Avatar
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    Raiding is nothing better than pvp or mythic plus . Get down to earth!

  6. #6
    You still get mythic raid ilvl gear from the weekly chest

  7. #7
    Do your 14s/15s & get a choice of 3 mythic ilvl pieces from your weekly cache as opposed to just the one in Legion/BfA.

    Someone doing just M+ will have better gear a few months into a season than they would've had during previous expansions, as the ability to choose upgrades means you're a lot less likely to get stuck with shite from the Great Vault.

  8. #8
    Quote Originally Posted by froschhure View Post
    Raiding is nothing better than pvp or mythic plus . Get down to earth!
    Maybe, but you can't farm mythic raiding. It's just as time gated as your OP complains about, except you have a chance to get multiple pieces of loot per week.

  9. #9
    Quote Originally Posted by music49 View Post
    You still get mythic raid ilvl gear from the weekly chest
    Idd. I dont see the problem OP. In BFA we also only got 465 or how it was. 475 in weekly chest.
    Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO

  10. #10
    Quote Originally Posted by HighlordJohnstone View Post
    What's so hard to understand here?
    To push keys you need gear, and you need this gear to be good.
    So far, the dungeon trinkets aren't shaping up to be great. But it's to be expected: raid always gave better trinkets (and in certain cases weapons), it was always one of the reasons to have a side progress when it came down to M+ specifically.

    But now M+ cannot give meaningful gear to progress in a M+ only environment. You have to be raiding to have the edge you need to push.

    The argument can be made on barring a content that requires less people in a situation where population seems to suffer, but we can't say for sure because Blizzard stopped giving numbers. Overall it's a questionable decision, and one that actively hurts the nature of the environment in which operates.

  11. #11
    Quote Originally Posted by Jackstraw View Post
    To push keys you need gear, and you need this gear to be good.
    So far, the dungeon trinkets aren't shaping up to be great. But it's to be expected: raid always gave better trinkets (and in certain cases weapons), it was always one of the reasons to have a side progress when it came down to M+ specifically.

    But now M+ cannot give meaningful gear to progress in a M+ only environment. You have to be raiding to have the edge you need to push.

    The argument can be made on barring a content that requires less people in a situation where population seems to suffer, but we can't say for sure because Blizzard stopped giving numbers. Overall it's a questionable decision, and one that actively hurts the nature of the environment in which operates.
    I mean the problem in bfa was that the gear mythic plus gave was way out of whack for its difficulty. 465 gear would of been fine dropping from a low 20 key but not a fifteen.

    The issue with that us if mythic + has the same difficulty as mythic raiding you will see justified comp stacking being required and certain classes and specs would never see that loot outside of a carry.

    It seems like they decided to split question in a way that will leave the least amount of people angry as a mythic 15 is still rather trivial content for such a powerful weekly reward.

  12. #12
    Quote Originally Posted by froschhure View Post
    M+ needs to scale to mythic raid content (ilvl wise) or I am afraid this whole design is garbage :-)
    You get mythic level rewards from M+ already!
    It's called the Vault. You can even choose what you want now, and get it as fast as every other mythic raider! On a weekly basis!
    Yaaaay!
    Quote Originally Posted by Edward Wu View Post
    "Real" MMORPG means not having the lionshare of your content be singleplayer. Pretty objective, no?

  13. #13
    Quote Originally Posted by froschhure View Post
    Raiding is nothing better than pvp or mythic plus . Get down to earth!
    But yes it is.

  14. #14
    Quote Originally Posted by froschhure View Post
    M+ needs to scale to mythic raid content (ilvl wise) or I am afraid this whole design is garbage :-)
    I can easily run 50 M+ dungeons in one week with my group. This means I statistically will get 10 pieces of 210 loot IN ONE WEEK. I would never be able to do that in raiding and that's why M+ loot is lower ilvl. Plus I didn't even count the 226 ilvl I will get from the weekly chest.

  15. #15
    Quote Originally Posted by Jackstraw View Post
    To push keys you need gear, and you need this gear to be good.
    So far, the dungeon trinkets aren't shaping up to be great. But it's to be expected: raid always gave better trinkets (and in certain cases weapons), it was always one of the reasons to have a side progress when it came down to M+ specifically.
    Laughs in Unstable Archanocrystal

    But seriously, it has often been the case to be competitive PvP you need raid drops, it is unsurprising this would be the case in M+ (since they're both PvE content). That said, depending on how popular MDI becomes though I could see blizzard taking steps to rectify it.
    Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?

  16. #16
    an increase in rewards would be most welcome, having 2-3 days/week reserved for raiding is not realistic for most adults

  17. #17
    Quote Originally Posted by LordTakeo View Post
    You get mythic level rewards from M+ already!
    It's called the Vault. You can even choose what you want now, and get it as fast as every other mythic raider! On a weekly basis!
    Yaaaay!
    So a shift towards rewards from weekly lottery instead of rewarding actual gameplay. You will still be far behind raiders because they also get vault in addition to loot dropping from bosses.

  18. #18
    Quote Originally Posted by Krakan View Post
    I mean the problem in bfa was that the gear mythic plus gave was way out of whack for its difficulty. 465 gear would of been fine dropping from a low 20 key but not a fifteen.

    The issue with that is if mythic + has the same difficulty as mythic raiding you will see justified comp stacking being required and certain classes and specs would never see that loot outside of a carry.

    It seems like they decided to split question in a way that will leave the least amount of people angry as a mythic 15 is still rather trivial content for such a powerful weekly reward.
    This is the same reasoning I found myself disagreeing on way back when the argument was 10m against 25m.

    The only sensible difference is that closing a key and failing it still awards you some reward and the Vault chance. But to be honest, and I'll take the chance to address other answers, power might be the issue here but raids award better cosmetics regardless, on top of having the general edge (aside from the current situation of course, where it's the clear cut overall winner), and cosmetics last the test of time - the scythe of Argus serves one of my guildmates better than the coveted Aman'thul does nowadays.

    Mythic raiding in itself isn't overly complicated, it's just that it requires a number of hoops and stuff to be done, namely 20ish people at around the same skill level or willingness to perform and play what's fotm, and adequate hardware.

  19. #19
    Quote Originally Posted by kaminaris View Post
    So a shift towards rewards from weekly lottery instead of rewarding actual gameplay. You will still be far behind raiders because they also get vault in addition to loot dropping from bosses.
    If you want mythic raid loot then do mythic raiding. Players need to stop expecting the best gear for minimal work. It's bad for the game and causes entitlement like we are seeing in here.
    Quote Originally Posted by Teriz View Post
    Except it would only be "textbook" confirmation bias if I fully believed that a third spec was actually coming.

  20. #20
    Quote Originally Posted by Djuntas View Post
    Idd. I dont see the problem OP. In BFA we also only got 465 or how it was. 475 in weekly chest.
    Blizzard nerfed the gear from the end of each run, they did this so you can't spam run them and out gear heroic raid content and already be on par for mythic raiding after only a week (or less if your dedicated). I'm happy with this change because 1. if your running mythic plus regularly, your not getting much gear from the runs anyway rather your weekly chest. 2. Makes getting gear in raiding a little more rewarding and 3. doing both mythic + and raiding will give you a higher chance of getting an upgrade since you can choose what you get depending how many mythic + you ran and how many raid bosses you killed

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