As you are aware, now we get one drop less per dungeon in m+. So in-time it's 2 items, not in time it's just 1 item. I have to be honest here, I think this change hurts my overall fun of the game the most. On average only 4 out of 10 runs you will get one item, that's not even every 2nd time you go in. And that's if you finish the dungeon in time. I have gone without an item on my main for 5 runs, something I can't really recall back in BFA. I get that they "need" to reduce the drops because there is less RNG with the removal of the TF/WF mechanic. But the game (m+) just feels less fun/rewarding to do. I always thought 3 items per run was pretty much perfect. What do you guys think?
My primarily source of loot will be m+, and the way it is now I am encouraged to just do one M+ and wait for the weekly lockout and get my vault item. The ilvl of normal m+ is lower to begin with and so I feel like I have little incentive to spam m+. Is this the intention? If yes then my journey in SL will be short lived because the main reason I am even still playing WoW are Dungeons.