Wow, talk about the hottest take of the day. You don't actually believe that brand of nonsense do you?
Nathria has definitely gotten vastly easier with gear. Normal is still a cut above the usual I think, so is Heroic. Mythic however doesn't seem much easier or harder than usual.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
We also have not had so little gear before, before this it was easy to outgear the fights from even the raid itself, we get half the gear we used to, so we are fighting the final boss with half the gear we would have had, nevermind the fact we were also limited in M+ and pvp. and unlike legion+bfa, we cant brute force our ilvl up with artifact power/azerite. renown is locked
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- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
I get the sarcasm but people didn't quit Cata en masse so it's really questionable that you'd have this take. (Attrition was likely about the same as prior expansions, there was simply a lot fewer new/returning players.) Also, unlike Cata, there are still multiple avenues to gear up in SL that didn't exist back then. In early Cata you had Heroic dungeons ... and that was it. (Maybe you could count the weekly raid, too, but that's a stretch.)
It is fact or otherwise blizzard wouldn't have made the change
You're also a minority, done with the game in 1-2 weeks? nah, no ty.
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Ohh you mean like how they hold it back every single expansion for over 10 years now?
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Remove the vault and your nothing stays nothing, is that somehow better? Or bonus rolls only giving you gold or the wrong item? Because newsflash, its not.
The vault, if done fully, gives you a whooping 9 different pieces to choose from. You only have 16 slots....
Yes, because Blizzard makes decisions based on facts. In fucking fact, all things are made based on facts, now that's just a fact.
Brb enjoying my removed Master Loot, added GCD and capped AoE because those decision were based on facts you absolute fucking bellend.
Infracted
Last edited by Sonnillon; 2020-12-27 at 01:20 PM.
Yes, they look at their data and concludes people are gearing to fast and its hurting their revenue, m+ was also invalidating normal and heroic raiding.
So based on those facts, they made changes. Is this really a hard concept for you to grasp?
Same with master loot, it was grieving and used to bully trials and people overall. So they made a change.
M+ was too much kiting and aoe fest which made meta comps much stricter, so to include more specs and classes, they made the change.
Just because you dont like changes, doesn't mean they're not based on facts or reasons.
You don't seem to grasp the concept of a fact, let alone that of an assumption.
There is no 'too much' loot. There is no definition of what is fucking too much loot. You don't just die from too much loot. You almost 100% surely don't have people quitting the game, sending Blizzards hundreds of feedback reports a la I quit because there's factually and objectively too much loot. There might be too much loot for your personal taste, but since it's not too much for my taste it very obviously isn neither objectively nor factually too much loot, the only thing it could be perceived as is subjectively too much loot. In which case it's not a fucking decision based on facts but based on opinions - enough opinions to make Blizzard propose a fix to change said opinions.
Your fucking opinion of the loot system is not a fact. Neither is mine. Neither is anyone else's. That's why it's called an opinion and not having a fucking fact. A plethora of opinions still doesn't make a fact. Just because I think cats are shit and know a lot of people who think the same doesn't make it a fucking fact and it certainly doesn't give me the scientifical and factual right to go around killing cats because it's a FACT that people don't like cats.
Just because you are a thick bellend who happens to agree with Blizzard's nonsensical change doesn't mean you're right. And least of all does it mean that you're reasonable, let alone fucking factual.
Thank god that worked out so perfectly. Good think we're not in a DH and BRM meta precisely because these 2 can kite 24/7. Thank GOD we're not back to boomkins and Fire Mages because their uncapped AoE ranged them worlds above everyone else (but hey, at least Rogues still have their guaranteed spot and the only other relevant melee spec is UH DK which just so happens to bring ungodly amounts of above-average capped AoE). GJ on your factual decisions which so evidently changed the game for the better. Because making decisions based on facts surely leads to such positive changes in the m+ community as we can so easily observe them nowadays.M+ was too much kiting and aoe fest which made meta comps much stricter, so to include more specs and classes
Your arguments and points are entirely moot. You're just another smug Blizzard mouthpiece who happens to agree with their line of thinking and now gets a boner from arguing people who disagree with your 4th grader logic and reasoning.
"Nathria isn't hard, you just have shit gear with no legendary and play a shit class and shit spec with no mobility and you chose the shit Covenant too, but it's definitely not hard!!!"
Damage control at it's finest. Also "don't play what you want" at it's finest, as now everyone in my guild is either a hunter or paladin. The raid designer is slowly phasing melee out of the game unless they have literal immunity buttons and do a million sustained cleave damage.
i do feel the raid is unusually complex for a first raid of the expansion.
but yeah the difficulty/kill times are back to what you'd expect after a few weeks of gear.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
eh it's fine. did some normal pugging the other day and we were 100% wiping because of mechanics not dps/healing/anything like that. sure that group guaranteed didn't have the dps to kill sludgefist, but we didn't have any numbers issues by the time the group fell apart due to portals/seeds on artificer. e.g. the tanks could explode in the middle of the raid without anyone dying.
Last edited by Hellobolis; 2020-12-26 at 01:35 PM.