So after having capped a Hunter, a Paladin and a Monk - I was going to cap a Lock for my 4th character. But then I started noting the Torghast hate threads. Having breezed trough it on the 3 aforementioned classes (Understandably so) I figured "Hey, I am going to cap all the classes anyway. Let's just cap something that struggles in Torghast just to see how it is on a class that has it rough in the Tower"
After scouring trough MMO-Champ threads, official Forum Threads, feedback in multiple Guild / Community chat tabs as well with asking on some Discord Servers / Facebook groups; it seemed like Rogue and Mage was the two classes that struggled the most. While every class has people saying that "No it is honestly hard for this class as well due to *Insert reason here*" - I found that Rogue and Mage had the highest number of people claiming the Tower was a hassle. So while I have capped and played a bit of every single class since Cataclysm for each expansion (WoD Exluded) - I went with Mage as Rogue is always my last class to cap and it is in general the class I like the least in this game, and I do like myself some PvP - Rogue just is not my style.
So while I was leveling my Mage, they came with the Torghast nerfs and I figured "Damnit, there it goes..." Layer 8 was now as difficult as 6 before the nerfs and while I had close to no issue clearing Torghast out on my capped chars (Monk - Even as Brew Master being the only one who was semi-reliant on somewhat decent Anima powers, I was no higher than 170-175 ilvl on him as I pushed to the top) - I sort of tok this as a "Nothing left to go at now"
But the complaining did not stop.
So I capped my Mage during the previous reset and have since ran him trough a about 12 Mythic dungeons in total, I also did some keystone dungeons and sitting at an ilvl of 182 (Which even without the Mythic+ is not too hard of an ilvl to reach now) I entered Torghast without a Legendary. I will link my Character's armory page at the end of this thread so people can see for them selves. Due to account shared Ach's it says that I have completed the "Make a legendary Achievement" but that one is dated to BEFORE my Mage got the Ach for hitting level 60; so there's that for proof of that I have no leggo on him currently.
Having done Layers 1 and 2 during the last reset just to get a taste of what I was getting into (And HAVING to clear them all since why on AZEROTH would Layer unlocking carry over to alts?) I have now been sitting and have done Layers 3 throughout 8 of Mort'regar in one sitting, and I will share my toughts on it all after giving you all and overview of my Layer 8 status:
I wrapped up my Mort'regar Layer 8 run with the following stats as a Necrolord Goblin Arcane Mage:
45K Health (2,3K stam)
65K Mana (1,7K Int)
A GCD timer of 1.34.
17,57% Crit
11,80% Haste
9,27% Versa
18,69% Mastery
1,33% leech.
My Talents were as following:
Amplification + Arcane Familiar (<- Earned via Anima)
Shimmer.
Incanter's Flow.
Arcane Echo.
Chrono Shift + Ice Ward (<- Earned via Anima)
Arcane Orb.
Enlightened.
My anima powers were as follows: (32)
3x Sapphire Prisim.
2x Curious Maisma.
1 x Polymorbid Rat Liver.
1x Resolute Medalion.
1x One With Death.
5x Obleron Endurance.
3x Timeweaver's Needle.
4x Bottled Tesseract.
1x Mad Wizzard's Scrawlings (Which I got 3 stacks off due to where I found it)
1x Volatile Flesh.
2x Constellation Shield.
1x Wand Grease.
1x Thudrir Phial.
1x Oblreon Spikes.
1x Orb of Replenishment.
1x Corruption Antenna.
1x Maldraxxian Repayment (BUTTONS!)
1x Archmage's Cypher (I had Amplification so I picked Arcane Familiar)
1x Archmage's Legacy (I had Crhono Shift so I picked Ice Ward)
I had 17 stacks of Soul Remnant's Blessing.
No consumables or health potions was used.
After all of this; I honestly can't say that I see what the fuzz is all about. Layers 1-5 was mostly a big joke, on Layers 6-7 I started being a bit more carefull with my pulls. Focusing more on trying to get 1 and 1 (Or just small packs at a time) and Layer 8 had the biggest spike for sure. I did not pay attention too the exact health / Damage numbers across the floors but it felt like Layer 8 had a hefty spike in base Health and Damage on the mobs. It was at least a somewhat greater leap up from 7 in contrast to what it was like going from 6 to 7.
Layer 8 was was the only floor where "tactics" came into play. Taking better note of patrols. Never doing "Yolo pulls" - Taking advantage of that some of the NPCs inside the tower is engaged in combat with one and other to weed out enemies one at a time. Waiting for big CD's before larger pulls. And most importantly; Not jumping between platforms (The teleport ones / grapple hook ones) unless I had Invis ready as these telports / grapples may sometimes land you in situations where you do not decide how much you WANT to pull. Being able to shake off and do a "reset" is sort of needed here.
I only used Timewarp on the End floor bosses and final boss with the exception of Floor 4 on the 8th Layer as it had the Grapple-Platforms and one of em was stacked with enemies that saw trough stealth; and I wanted that platform cleared despite that I could simply walk past it; as it held one Anima power in a jar + a treasure chest.
I ended the run with 1 Death remaining. I lost 3 on Floor 4 due to the nature of the platforms and enemies that could see trough stealth giving me sort of a hard time. But 1 of those deaths COULD have been avoided if I had just waited for Ice Block to be ready. 1 of the deaths was a happy accident with me forgetting that Rocket Jump denies the use of Slow fall for 10 seconds.
The final boss of the run was Watchers of Death. When he hit the floor,; I still had 2 Replenishment Orbs left, had 1 more Nova to stall. Alter Time + Mirror Image was about to come off CD and in general I was in good health.
So I need to ask; what really is people's issue? The ONLY thing I feel like I can say now is "Okay, I feel bad for the Rogues" as they have a harder time than the Mages. But that's it... If Layer 8 now is as challenging as 6 was before then I may understand the complaints from back then as I doubt my Mage in this state could have taken on the old Layer 8 (Looking at how current 8 went, I belive that Layer 7 pre-nerf should have been doable, especially if I got myself a Legendary) so okay, old layer 8 was maybe a bit too balls for Mage and Rogue, but as for how Torghast currently stands? It's rather straight forward.
I feel like people's issue is not that the tower is hard. They make it hard due to impatience; I bet about half of the complaints would have been silenced if people actually: Was carefull with pulls and stopped pretending this is BFA. Tok note of what casts / abilities the enemies has as to keep in mind what should be interrupted and what that can be avoided / LOS'ed. And most of all; did not treat Torghast like they need to speed run it.
I'll continue to sweep out this joke of a Tower til they open Twisting Corridors, due to that having NO Legendries tied in and simply holding PURELY Cosmetic rewards; it would be much appreciated if people who for whatever reason find current Torghast "Hard" would stay away from Twisting Corridors. That section of Torghast does not need to be nerfed just because some people will feel entitled to getting a Mount.
My Character:
https://worldofwarcraft.com/en-gb/ch...ll/akazamzarak