I actually collected all the seeds in the game and the reward was poop. Biggest waste of my time ever. I also like the idea of killing Ganon whenever i want except Ganon was a push over. I would understand that I needed to do everything in the game because the boss fight is hard, but it isn't. I was seriously over prepared for killing him. Feels bad when killing the last boss is easier than the rest of the game.
I still have the golden cartridge along with the original Nintendo. I like Zelda II better.And this is what we mean by a possible perspective issue. Not trying to be rude, but some of us cut our teeth on the original Legend of Zelda, back in '87 or '88, when that game blew our minds.
Goldeneye was unique in that it was probably the first FPS that you explore and did things that wasn't imitation 3D, like Doom. But Doom survives today through Brutal-Doom and even being ported to the Nintendo Switch. While the graphics for Doom was good for 1993, it was the gameplay that allows it to survive. Quake and Quake 2 did not get many ports because these games were about graphics and not so much gameplay. I'm not saying Ocarina is bad but a lot of the gameplay elements were done better in modern games. Doom Eternal is awesome but not the same game as 1993 Doom. I think Serious Sam is the best thing to getting a Doom like game and it still isn't that good either.Same with Goldeneye, which was a big step up from Doom, and which was the first real console-based FPS worth a damn. I spent my bachelor party mostly playing Goldeneye 64 and eating pizza and so forth with a bunch of friends, and it was a fantastic night, and that was years after Goldeneye came out.
Would these games hold up against modern releases, that have been built upon their backs? Of course not. But they were the fundamental building blocks from which those later games were built, and absolutely groundbreaking in their time.
I see The Elder Scrolls III Morrowind being a "Zelda like game" that does a better job at dungeon crawling and exploring. Cause that's what I think makes a Zelda game, which is world exploration and dungeon exploration. Which is why Breath of the Wild was disappointing because there were no dungeons. Lots of stupid physics puzzles but no dungeon and no boss to kill for loot. Also the weapon system sucked. Lots of weapons but nothing unique or good except the Master Sword, which needed a DLC to be good.