this is honestly the most utility i have found as a warrior. When the tank is taking too much damage (or dies) having someone who can aoe taunt, and essentially bubble is pretty good. The group I run with we actually kind plan around having it. Also I've prevented tons of wipes or at least deaths with rallying cry use.
That said I've tried the whole throw a shield on and tank some shit for a few seconds, it doesn't work as mobs/bosses hit too hard and honestly blizz should get rid of shield block/slam and give us something else.
Most importantly though to OP's point, I think other classes have a much easier time getting in because your group NEEDS heroism/bloodlust (thanks drum nerf), needs a brez, and in a lot of cases needs offensive dispels, and warriors do none of these things. None of the niche things warrior is good at it is something a group NEEDS. Also melee is always a struggle compared to ranged dps when it comes to avoiding mechanics.
Last edited by Zylos; 2021-01-02 at 05:25 PM.
For what it's worth, my arms friend does very respectable damage in mythics, usually leading dps. We have grouped with most dps now and he's always doing really well.. every pull he is putting out high dps. This is only in the +4-5 range .. but I have yet to see what is wrong with arms dps. He is setup for pvp too with venthyr and unhinged leggo.
So the question is, what is "respectable damage"? Because I'm doing ~4k dps on single target and between 6 and 10k dps on big pulls (depending on cooldowns) and while that might seem respectable, it's not. It's utter shit.
Same ilvl mages, hunters, moonkins, etc. are pushing 6k dps on single target and consistently doing 10k dps on trash; small or big pulls.
So again, why would anyone, anyone, invite a dps warrior when there are so many better options? As a tank, I don't.
"Just flow with the go..." - Rickson Gracie
All pure DPS classes should have bloodlust baseline so that the "bring bloodlust " discrimination becomes moot.
DPS warriors need some defining group/raid ability on par with CC abilities. Maybe a 10% , 15 sec damage buff, a sort of mini bloodlust ?
The fact their stun is locked behind a talent is also odd.
Warrior did have utility in Legion, they had an AOE stun. Similar to DH. They also had really solid AOE and ST dmg. They were literally a DH in BFA , but Blizzard took away their aoe stun and gave it to prot.
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They did, it's called drums. They're cheap
Imho, they should just add in the option to que for M+, like layers in torghast. Maybe make some rules you can not que for a higher layer on each specific dungeon unless you've completed the previous layer/difficulty. Players who want to form their own groups, or hand pick their roaster still can, whilst allowing capable players to overcome community bias exclusion.
I actually sort of like inviting warrior dps to M+ just because it's hard to suck at dps warrior. Many other classes random idiots in LFG won't even know how to play their class. Warrior though is like the beginner easymode class, so it's fairly consistent.
Warrior utility was actually good in Legion. Since they removed shockwave from Fury/Arms at the end of Legion, warrior has been fairly useless in M+ relative to other specs unless our damage is overtuned. I say this as someone that regularly runs 13-15 keys with friends, but it's hard not to feel like you're holding them back while they play fotm specs.
Still such a baffling and unecessary decision. All warrior specs should have access to shockwave.
This. Stop trying to get others to bend to your will. Either do what you gotta do to be good enough to get accepted to pugs, find your own m+ squad, or stop trying. At some point you have to lose the "what I want" mindset and work within the constraints of the game/community.
I think the reason they didn't allow this from the get go still stands. The insane variables of scaling affixes are beyond a state where Blizz can reasonably curate an approachable or objectively fair experience, and that is the line where they *have to* be hands off. This is why nothing remotely mandatory-feeling in the way of access will ever require M+: it's the most optional of optional modes, and can't be tamed. It's intended to be a challenge that you approach with the kind of friends that can laugh off a wipe as they test their limits, or are on the exact same, formally agreed upon page to pursue competitive ambition.
As I've said, this isn't casual content.
Last edited by Omedon; 2021-01-04 at 02:20 AM.
Isn't spear of bastion pretty good in M+? I can imagine it being pretty good to have on Necrotic week
I'm someone who's always for balancing classes. But melee just can't be as useful as ranged unless Blizzard introduces some sort of ranged tax, something they've never indicated they would do. In raids, they've done a decent job of having melee mechanics, and the problem with having melee is generally reduced because there are so many players, but it's still a problem. In m+, with only 3 dps slots, I have a hard time using 2 on melee unless melee are obviously op relative to ranged for some reason (or if they're in my guild). And there's usually at least one melee in my guild who's desperate to join keys, so when pugging I look for melee even less than you would think.
So if you play melee, yes, you're going to always have trouble getting into m+ groups. Maybe it's worse right now because warrior isn't as good - but warrior being slightly worse now isn't as big a deal as the fact that melee are undesirable all the time. This will occasionally happen to you if you play melee. When I'm organizing my groups, the only time I would ever take 2 melee is if they're guildies. Otherwise I'm taking 2 or 3 ranged every single time. It's just easier to handle mechanics. And you'd have to be crazy to take 3 melee - all the ranged only mechanics go on the poor healer. All in all this means I would tend to invite 4-5x as many ranged pugs as melee pugs to my groups.
If you want to get into groups for m+, the role priority tends to go tank > healer > rdps > mdps. In raids, it's usually healer > tank > rdps > mdps. So yeah, I know warrior is fun and lots of people love playing it, but I'd encourage you to think of your choice as a conscious decision to play a character that is going to have a hard time getting in groups because you think it's fun. Just weigh the trade offs - would you rather play the most fun role that no one wants in their group, or the less fun one that is more desirable?
Last edited by Scrod; 2021-01-04 at 03:16 AM.
I've been saying for a while that Warriors need banners back. They offer very little utility compared to any other class. Battle Shout isn't enough and Rallying Cry is a joke.
What happened to pick the player not the class? I dunno. I main a warrior. Will prot or dps, whatever. I personally don’t care to do super keys as my time is limited.
Nevertheless, warriors have HAD better utility and brought more to a group. Now it seems they are lacking. That’s a shame. It has never made sense to me why blizzard just removes abilities from our classes. Sucks most of the time, and it usually causes problems such as this for warrior.