This reminds me of a weird NW run I had one month ago where timer finished BEFORE we reached Amarth. I know I should have left at second wipe at Blightbone but I was curious to see how bad it could go XD.
They even got mad because I left when we wiped (surprise) at Amarth XD.
But apart from these extreme cases, it’s not that all non timed runs are miserable per se, as I said failing the timer by 5 to 10 minutes is not miserable at all.
It is just with everything in WoW. It depends on how much gear you have.
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Can you please stop the "..."?
Why are you dodging my point. My fucking god. It does not matter if the hps number is shown in details or on WCL. WCL is a thing for raids, because it is actually compareable. M+ dungeons have too many variables.
I can also make examples but too often people leave at first wipe simply because they fear they won’t do it in time. Also leavers are usually the ones who caused the wipe itself, that is even more weird. XD
Doing in time seems to be all that matters. I’m ok with this but only to a degree.
Ya if I just need it for completion I always stay if I think it will be finished within 5 or so of the timer. As long as i think no one else will leave either (you can usually "feel" it).
Its only miserable when it's described as a push run and you need it to be timed and you know it most likely won't be but its not bad enough to leave so you know you've committed to 40 mins without any real gain
I never said that dungeons couldn't be challenging without a timer; simply that M+'s main challenge component is the timer itself. It's fine to dislike timed content but a lot of the "just remove the timer" comments read to me like people who just want M+ to be something it isn't. There are so many different things to do in this game that I find it hard to believe the zero sum "Blizzard needs to change this otherwise everybody will quit" style of argumentation you often see attached to these suggestions.
Your original post said nothing about being removed from the group. Also being removed from the group doesn't debuff timer unless you're including the first to be kicked or leaves the dungeon gets the "24 hr debuff".
In which case, if kicks also trigger the debuff, then that puts even more trolling behavior. Here let me be the group leader and threaten the invited players that if you don't do X then I'll kick you from the group and now you can't play M+ for 24 hours.
So you're telling me you can't make new friends? Certainly there's always some amount of players online at any given hour minus when the servers are down for reset.
PuGs can be bad because there is no social construct that prevents a PuG from going poorly. Within a community of friends (or guildmates) there is a social construct to handle bad behavior.
Really? Yeah that helps your case SOOO much.
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.
Make new ones then? Ones that match your skill level and desire to achieve higher r.io scores?
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This is the very argument that Ion has stated. A no-punishment system like the one we have now allows for players to leave for whatever reason. Whereas the danger of putting in a punishment system is that it can be abused to hold people hostage in a group that they no longer want to participate in.
Until you can solve that potential for abuse, no punishment system is a valid solution for blizzard.
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.