There are absolutely people in DA jobs who use the wrong methodology, for sure. There are also people who use the correct methodology.
No matter the method, they'll still get results that are infinitely more useful than people on forums(who're untrained in any kind of DA) who're just pulling numbers out of their ass and using that to justify their own preconceived notions.
Originally Posted by Addiena
Imaging having your memory wiped. WotLK had no time gating outside of dungeon/raid lockouts. Some time-gating is OK but what we have currently feels cheap and artificial.
Doing raids is time gating? Are you nuts? That's the content you want to do and do it on your own pace. Let me repeat, on your own pace. This is the exact opposite of time-gating.
I mean people have reached to a level on defending Blizzard that I thought they could not reach. Hear hear, raiding is time gating...
What's next? Blizzard develops a game composed of white screen and you guys think that's the best game ever created?
Last edited by Kuntantee; 2021-01-07 at 11:34 PM.
A is the superior option. People act like having nothing to do is a bad thing. This game should not eat up 100% of your free time.
Solution: Don't gate power behind grinds, don't time-gate grinds. If I want to do it all in 1 day or never I should have that option. Give people freedom to do what they want in your expansion and it will, unsurprisingly, be more loved.
What do we currently have? And of course WotLK had timegating: It took us until the last patch to see the fate of the lich king. And we even had similar forms of timegating as we have now: Argentum tournament requires you to do a certain amount of daylies to progress, just as an example. Without catchup, I might add.
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Would be fine by Blizzard. They would sell you the entire expansion for 300$ though instead of paying a sub. You see the ridiculousness of your statement in an sub fee powered MMO, do you?
Actually their solution was regular content releases on a quick schedule, although they never announced what the schedule was.
Legion followed this best with everything being roughly 111 or so days apart if I remember correctly.
BfA also had it, where for the most part if you were an "average" guild you would just be finishing heroic a few weeks before the next tier launched.
You can also see it in Shadowlands, we can expect a content update on or around week 13 if they keep us going at 3 renown per week, or week 23 if they scale us back to two renown per week after next week.
The alternative is that they don't timegate anything, people finish everything in a week and then whine for months that they have nothing to do.
Neither extreme works, but there really isn't a middle ground to be had beyond making the 'repeatable' content rewarding/compelling.
My solution would be to add tons upon tons of things to collect: toys, cosmetics mounts etc from basically every source in the game. But piling that stuff on creates its own set of potential issues so that's easier said than done.
Last edited by Mirishka; 2021-01-08 at 12:53 AM.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
Im cool with it, 1 M+ every other week ( don't want you getting burnt out on that) Ohh and we can start time gating the raid bosses as well ( we want everyone at the same point )
Look, I just created 30 weeks of content without even trying and its overwhelmingly loved by the MMO-C grp..
Yes, you figured it out. Blizzard, in their efforts to stop people from quitting, implemented... wait. No, this can't be right.
Hang on, let me check the notes real quick. Okay, yes, they implemented features that make people quit.
Truly next level thinking on display here.
Solution: Burn people the fuck out and if they start complaining tell them to "git gud." And when everybody quits the fucking game in a week, blame Blizzard for not making the game good enough for 100% of players to feel satisfied.
We call this the WildStar approach. Care to tell us how that went?
right, why wouldnt blizzard (and by extention us) want people to burn through the content on day one and then leave until new content...
surely loosing third (or more) of the revenue wouldnt lead to less and worse content. nooooo not at all, after all blizzard do it for free for us, its not busines or anything, employee would put their own money just so they can create content for us!
Last edited by Lolites; 2021-01-08 at 06:55 AM.
Oldschool Runescape can do that. It's truly the dream game of people with too much time. Overall I spent maybe 2 years playing it 5-10h a day. The ones who truly like it have played it for a decade for 10h+ every day.
It's a game that always has something to do and without stupid time gates
Now is the perfect time to abandon retail because the story has taken a complete nose dive. They have to shoe horn in deceased, retired, make believe, redesigned heroes left and right now to keep people interested.
"Crap, what throwback allied race can we think of now to remind people this is Warcraft?? How about playable Murlocs???"
The game may be the "same crap as always" as contrarian addicts like to say, but keep playing anyway. But story wise, it's complete garbage and not the same whatsoever, it's markedly worse in story and the lore is nose diving, not just in substance but also in consistency.
Sylvanas knew about all this BS HOW???????????????????? Nice story line......