Actually itemization is quite flat. 1st of all i ilvl sadly. After secondary stats. Stamina just came with higher ilvl sadly 0 diveristy
Actually itemization is quite flat. 1st of all i ilvl sadly. After secondary stats. Stamina just came with higher ilvl sadly 0 diveristy
The Moonkin example is even worse... they didn't wear cloth because it was interesting or anything. They wore cloth because that was the only thing there was. Once BC gave us actual caster leather, cloth was quickly abandoned since none of them actually wanted the stuff.
Back in the day everything was suboptimal, more or less. That is not the case today where everything has power to it.
You went Leather instead of Mail due to the former having a stat you wanted. Today the stats you want are represented on your main armour type.
Primary and Stamina easily explains that you get those two. It could just be ilvl and everyone would get as much primary and Stamina as the ilvl (and the scales adjusted accordingly) but it would reduce one layer of information that new players find usefull.
In most cases I find gear stats really boring. Especially when something some 13 ilvl lower is considered better due to its secondary stat combination. I don't even have enough loot to really make a choice because I just have to roll with the little I get.
I rather take corruption 2.0 without stat booster corruptions, balanced better and unable to farm for a specific. Was fun combinding things to stay lower than X corruption while maxing whatever you wanted and only mixing between what you actually had gotten on your gear. When we could buy it, the excitement completely left me. Was nice to have exactly what I wanted but that made me not care about corruptions after that as well.
You're overthinking this. It's primary stat. All ilvl does is determine how the stats are budgeted - it's the stats themselves that makes higher ilvl gear interesting, not the other way around.
Neither primary or secondary stats are interesting in and of themselves. In isolation all they do is make numbers go big. The interesting part is the interaction *between* stats. Crit amplifies every other stat because it makes the numbers bigger. Haste amplifies every other stat because it makes the big numbers happen faster. Vers functions in essence the same as primary stat, but also synergises with it in that it amplifies the gains granted by having higher primary stat by a flat %. Mastery creates bigger numbers from the mastery effect to be in turn amplified by the other stats. The optimisation happens in determining the ideal ratio of these stats based on your available gear.
Primary stat does, in fact, create interesting choices by virtue of it amplifying the effects of all secondary stats. Were that not the case, you would just choose gear based on it having appropriate secondaries irrespective of ilvl because anything else would almost certainly result in lower output. Having primary stat increases on higher ilvl gear is what allows gear with terrible secondary stats to still represent a viable (if suboptimal) upgrade path.
The way things are now, you can get a big ilvl upgrade with shit stats and still not feel awful about it. Sure it might not be ideal loot for that slot, but you still get a powerspike even if you know you'll be replacing it down the line instead of having to wait for the perfect item to drop.
You know what really wasn't interesting? BiS lists. That's the alternative.
Last edited by Elkfingers; 2021-01-19 at 11:05 AM.
Apparently on my Prot Paladin my ilv 207 cloak with crit and haste is crap for tanking compared to my ilv 190 cloak with mastery and versatility. And that goes for every high ilv that does not have mastery or versatility compared to a lower ilv with both on.
At least the Pawn addon tells me so, but maybe that is all wrong.
So in a way for simple ppl like me it was a nice time when higher ilv = better gear.
They're already in the game. You don't actually want iLvl, iLvl isn't a stat increase, you want the main stat associated with the iLvl.
This just sounds like a perception problem to me.
Maybe balance isn't my top priority? Maybe it's interesting interactions in gearing choices?
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Both would be great. Would be strange to see agility on a plate piece if it literally did nothing for your class, now wouldn't it?
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For it to work, warriors would still only be able to get plate, obviously, but plate items would also include agility, which would do something.
I wish it were more complex, too, but with the specific example of haste breakpoints and hot overlapping, I'm glad that evolved. With all the evolutions we have now, I think it's a good time to go back to the RPG elements of stats instead of primary stats being no different than being itemlevel.
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Enhancement shamen desired strength pieces for the increased attack power. Additionally, there is zero affect on morale when personal loot is involved. 25 people out of 40 might roll for the Mageblade, and maybe 3 of them get it. That's how personal works.
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My point is that if it WERE the other way around, literally nothing would change. Since one is defined solely based on the other, there is zero difference between the stats.
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Re-read the OP, you'll find the answer there. Also in the post you just quoted. Your choice. They state the same thing.
Yes. Because it has a function : power. ilvl is just an abstract nuimber, main stat has a clear mandatory purpose : increasing your character power.
The whole system needs primary stat so that "gearing up" is somewhat linear and relevant. Sure you can create a completely different system closer to vanilla where a 48 level blue can be better than a 60 level epic for your character. But that is not something the waste majority of retail's players nor Blizzard want.
Would be cool for things like pallys, where I could say go for side stats of int to make me a better off healer, or agility to make give me a little more survivability. I will also say I'm one of the weirdos who liked resistances and other "odd" stats given as pure bonuses.
That same purpose can be fulfilled solely by itemlevel of the armor piece. Since primary stat is derived from itemlevel and itemlevel alone, it doesn't serve a legitimate purpose that the itemlevel alone couldn't fulfill. If they gave itemlevel the 'power' boost and erase primary stats altogether, the game would function exactly the same. That's the point - it's not a good system. Power boosts are needed. You get it from itemlevel. Primary stats are just a needless and redundant placeholder.
Plz bring back spirit on rogue tier or agility on green cloth items![]()
You think you do, but you don't ©
Rogues are fine ©
We're pretty happy with rogues ©
Haste will fix it ©
Yes i know but there is no way to push stats. U cant push full stamina or full agai stat in gear. That was quite fun :P iLvl is a must higher as u can there is no other option. U can just minmax with secodary stat. Its good with patch periods and gating system because we change full gear every few next months all over again.