No one wanted batching in the first place, some tipsretard isn't representative of pvt server players, anyone with half a brain knew it would make classic feel sluggish. Can't wait to properly play the game soon. Current form of batching doesn't even feel like 'back then' anyway.
"everyone wanted"
No, the #NOCHANGES NOCHANGES NOCHANGES crowd wanted it.
Nobody "wants" to play with an artificial 400ms of lag. That's fucking dumb. What next, should we have Blizzard emulate server crashes and multi-day downtimes too? Should they make the game randomly disconnect you if you're in a crowded city? After all, that's how it was back in vanilla, so it should be the same in classic right?
Jesus fuck.
You didnt fight at all they saw an easy mark to make more money for minimal work invested, blizzard launch the game they want to launch and changes would of happened if the origional game went on longer anyway, the game was never going to be like vanilla so stop whining about it as it changes nothing.
The game launched in a late vanilla patch so it was never going to be no changes in the first place, if you dont like it dont play it simple as complaining about it does nothing.
Last edited by kenn9530; 2021-01-22 at 12:27 AM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
It seems you have no idea what the classic meta is about then. Christ even the tbc meta for pvp then.
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You're showing your ignorance on the subject if you think this is just a flat out high latency for everyone. This literally changes major parts of the game in terms of pvp. And no, it isn't just "high latency"
Awesome change. As someone who has played arena at a high level extensively both with 400 ms batching (pre-WoD) and 10 ms batching, 10 ms batching is for sure a better experience.
Yes vanishing/melding stuff will be harder but it's still perfectly doable and I still manage to meld even instants cc with no travel time often enough for it to feel good and rewarding.
Sw:d still works perfectly fine on retail so that's entirely a non issue.
The thing that you probably wont see often is gouge on blink, simultaneous polymorphs etc, warriors/shamans getting hit with reflect/grounding up. While gouging a blink for sure is skillful; sitting a cc with reflect up sure does just feel plain horrible and I'd argue that the cons far outweigh the pro's when comparing these interactions.
The game overall will just feel a lot more responsive and fair with 10 ms batching.
I think it's important to remember that there is no single #nochanges rationale. There are some people who wanted to experience Classic that didn't play until TBC or later, some had played and wanted nostalgia, some wanted to get further than they did back when they were noobs.
I'm in that last bucket of hopeless Vanilla noobs who did it better this go-around. So, on the one hand I hate spell batching. On the other hand, I was a NoChanges person because I wanted to avoid a slippery slope of changes. So, keep in mind, it is possible to both be happy about this particular change while also paradoxically being in the nochanges crowd.
you're just being dense and obtuse for the sake of it now aren't you?, the whole point of this 'feature' was to simulate what gameplay 'felt' like back in 04/05, it had nothing to do with server side updates, now that all content is finished why are people bothered about things changing?, it's gonna have no real impact on how you play the game and if anything should make it better, but i guess you and others like you are too blinded by your zealous 'WE WANT NO CHANGES!' mantra that you can't see that can you.
Listen, I’m not a no changer, I do not care about this change at all personally. I’m playing devils advocate and explaining to others why someone may be upset by this. Calling spell batching just “artificial” lag, is just moronic. Really high level pvp players use this a lot and have been for a very long time.
Idc if it gets changed, just understand this can be a very bad thing for a lot of people.
Stop crying. They arent removing it. They are reducing it. Big difference.
Yes, you did. My quote wasn't meant as a diss and the "sink in"-part was meant for all of us readers. The fact that we have as much power in our phones (probably more) as servers did when WoW first came to light is amazing and really shows that even if the gameplay, graphic etc isn't that aged, the systems behind are now ancient.
I simply wanted to highlight that part for others. Did say I was thankful for explaining as well
Spellbatching has always been overtuned.
It's fine that rogues get invulnerability the moment they vanish but it's taking too long.
You can't destroy grounding totem and silence and that's fine but it's taking too long for the destroyed totem to register.
Spellbatching is welcome but it's bugged. It's sad it took them virtually all of classic's lifespan to realise that
I think it will feel a lot better to play. I've had a lot of annoying interactions because of bad spell batching such as casting Lay on Hands, having it go on cooldown, yet still dying because it didn't heal in time.