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  1. #21
    Titan Grimbold21's Avatar
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    Mythic dungeons needed nerfs? What?

  2. #22
    Quote Originally Posted by Biomega View Post
    they responded to some of what happened at the MDI and are adjusting things to be more equitable. NW nerfs were needed, for sure.
    What happened at the MDI?

  3. #23
    I welcome most of these nerfs.
    Necrotic wake is probably my favourite dungeon now if you keep the weapons after death.
    Anima needs buffs. It took me 2 months to get all the lvl 1 upgrades. I never do world quests.

    The Other Side could use some hp nerfs of trash while you're at it.
    The timer is too tight i think.
    Last edited by GnomeEU; 2021-01-27 at 01:57 AM.

  4. #24
    I am Murloc! Asrialol's Avatar
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    Quote Originally Posted by ryjkur View Post
    Yeah same, NW also was one of the easiest for our grp. 14-16 keys.
    Necrotic Wake can be quite unforgiving at high key levels though. At 14-16 there isn't really any dungeon that is "hard" per say.
    Hi

  5. #25
    Quote Originally Posted by Sunderella View Post
    What happened at the MDI?
    One of the dungeons where several groups had multiple wipes before getting to the first boss lol

  6. #26
    Quote Originally Posted by Sunderella View Post
    What happened at the MDI?
    One group was shadowmending to leave the prideful up for when the wanted to kill it later
    "Peace is a lie"

  7. #27
    Still no buffs to BM Hunter :sadface:

  8. #28
    Quote Originally Posted by Mendzia View Post
    Well... that sounds very weird...
    The Necrotic Wake seemed to be one of the easiest M+.
    We had more problems with other instances.
    Yeah, I don't get it either. It was my first 15 in time. Sure, some stuff hits way too hard on higher keys but there were so many dungeons tigher and more annoying.

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    Quote Originally Posted by Asrialol View Post
    Necrotic Wake can be quite unforgiving at high key levels though. At 14-16 there isn't really any dungeon that is "hard" per say.
    More unforgiving than everything else, though, for only this dungeon to require severe nerfs? Not quite.

  9. #29
    It's good that this is happening.

    But it's horrible that we can now know for certain that they'll just never give a shit about balance until their precious MDI is over.

    I fucking hate their approach of let's tune everything up to 11 for the first 2 months so the handful of remaining nerds can grind their brains out before we inevitably nerf basically everything by a flat 30% so that normal people can finally start playing the game. These changes should've happened a month ago. There's no reason this hasn't happened sooner other than fucking 20 MDI players needing a harder game whereas your average non-Limit raid guild has to abuse everything that's broken to the max to even just stand a chance.

    Can you fucking balance your fucking game already instead of not only having 20 different difficulty settings, but also 20 different patch difficulty settings ffs.

  10. #30
    Quote Originally Posted by Gasparde View Post
    It's good that this is happening.

    But it's horrible that we can now know for certain that they'll just never give a shit about balance until their precious MDI is over.

    I fucking hate their approach of let's tune everything up to 11 for the first 2 months so the handful of remaining nerds can grind their brains out before we inevitably nerf basically everything by a flat 30% so that normal people can finally start playing the game. These changes should've happened a month ago. There's no reason this hasn't happened sooner other than fucking 20 MDI players needing a harder game whereas your average non-Limit raid guild has to abuse everything that's broken to the max to even just stand a chance.

    Can you fucking balance your fucking game already instead of not only having 20 different difficulty settings, but also 20 different patch difficulty settings ffs.
    It was perfectly doable for "regular" people. It's just way harder at higher levels, u know, 17+ where "normal" people don't even go.

  11. #31
    Quote Originally Posted by davesurfer View Post
    One group was shadowmending to leave the prideful up for when the wanted to kill it later
    Umm but Blizzard are nerfing the invisibility and not the racial. I don't think anything is changing about the situation you are describing.
    It begins with absence and desire.It begins with blood and fear.It begins with....

  12. #32
    In a just a few more patch notes:
    - Convoke the Spirits (Night Fae Ability) no longer casts.

  13. #33
    Blizzard: Necrotic Wake has been nerfed.

    Players: What was nerfed?

    Blizzard: Yes.

  14. #34
    Quote Originally Posted by dragnipur View Post
    Umm but Blizzard are nerfing the invisibility and not the racial. I don't think anything is changing about the situation you are describing.
    Then you think wrong lol...
    "Manifestation of Pride (Prideful Affix) now sees through Stealth and Invisibility effects."

    So any stealth or invisibility effect does not work, so not shadowmeld, not invis potion, not nothing.
    They are hard forcing you to always kill pride... Like it should be.

  15. #35
    The Patient voskopoula's Avatar
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    So ...when is next content patch...? Isn't it time to see some info etc?

  16. #36
    Great Vault : it once again offered me a pvp trinket I won't use and 2 items I already own... Give us conquest point instead ? This is so stupid (

  17. #37
    Still nothing on BM, so blizzard feels we should do 20% less than MM...

    - - - Updated - - -

    Quote Originally Posted by Gasparde View Post
    It's good that this is happening.

    But it's horrible that we can now know for certain that they'll just never give a shit about balance until their precious MDI is over.

    I fucking hate their approach of let's tune everything up to 11 for the first 2 months so the handful of remaining nerds can grind their brains out before we inevitably nerf basically everything by a flat 30% so that normal people can finally start playing the game. These changes should've happened a month ago. There's no reason this hasn't happened sooner other than fucking 20 MDI players needing a harder game whereas your average non-Limit raid guild has to abuse everything that's broken to the max to even just stand a chance.

    Can you fucking balance your fucking game already instead of not only having 20 different difficulty settings, but also 20 different patch difficulty settings ffs.
    I've timed a bunch of 15-16 and I'm only at 4/10 MM raid ... It was perfectly doable for anyone with average skill, and I'm playing BM, not really a "meta" spec you know, I'm always kicked in seconds when they see I'm BM in PUG, even with 1.2k rio

    No one was forced to do any 15+, the rewards are the same.

  18. #38
    Quote Originally Posted by vashe9 View Post
    Still nothing on BM, so blizzard feels we should do 20% less than MM...

    - - - Updated - - -



    I've timed a bunch of 15-16 and I'm only at 4/10 MM raid ... It was perfectly doable for anyone with average skill, and I'm playing BM, not really a "meta" spec you know, I'm always kicked in seconds when they see I'm BM in PUG, even with 1.2k rio
    It's a good thing you get to decide what average is then, huh.

    No one was forced to do any 15+, the rewards are the same.
    No, no they are most certainly not. Doing 15s gives you 210 items. Doing 10s gives you like 203 or some shit like that.
    Also, for the last 2 expansions (read: a solid like 5 fucking years now), what you'd describe as an 'average' player was easily able to play the most rewarding difficulty setting with relative ease when it comes to m+. People certainly didn't cap put in 7s when loot was capped to 10s in Legion, and they certainly didn't cap out in 12s when 15 was the loot cap. Traditionally it's been past said loot cap where the 'average' player would either a) stop giving a fuck) or b) be unable to outgear the content and thus start to struggle. This current meta of 'you're probably still gonna struggle in +15s dropping 210 while wearing 216 is an abnormality, it's not what m+ has ever been, not during launch, not 2 years later during BFA, but for some reason now. And for some reason people like you go around defending it like it's the most normal thing there is and anyone having a problem with it was just being unreasonable.

  19. #39
    Quote Originally Posted by Leadsop View Post
    Still no buffs to BM Hunter :sadface:
    I personally would not expect much class tuning until the next expansion.

    They usally want some specs to be bad for at least a few years, based on past experiences

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  20. #40
    So Necrolord Constructs still won't stealth with rogues?

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