Mythic dungeons needed nerfs? What?
I welcome most of these nerfs.
Necrotic wake is probably my favourite dungeon now if you keep the weapons after death.
Anima needs buffs. It took me 2 months to get all the lvl 1 upgrades. I never do world quests.
The Other Side could use some hp nerfs of trash while you're at it.
The timer is too tight i think.
Last edited by GnomeEU; 2021-01-27 at 01:57 AM.
Yeah, I don't get it either. It was my first 15 in time. Sure, some stuff hits way too hard on higher keys but there were so many dungeons tigher and more annoying.
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More unforgiving than everything else, though, for only this dungeon to require severe nerfs? Not quite.
It's good that this is happening.
But it's horrible that we can now know for certain that they'll just never give a shit about balance until their precious MDI is over.
I fucking hate their approach of let's tune everything up to 11 for the first 2 months so the handful of remaining nerds can grind their brains out before we inevitably nerf basically everything by a flat 30% so that normal people can finally start playing the game. These changes should've happened a month ago. There's no reason this hasn't happened sooner other than fucking 20 MDI players needing a harder game whereas your average non-Limit raid guild has to abuse everything that's broken to the max to even just stand a chance.
Can you fucking balance your fucking game already instead of not only having 20 different difficulty settings, but also 20 different patch difficulty settings ffs.
In a just a few more patch notes:
- Convoke the Spirits (Night Fae Ability) no longer casts.
Blizzard: Necrotic Wake has been nerfed.
Players: What was nerfed?
Blizzard: Yes.
Then you think wrong lol...
"Manifestation of Pride (Prideful Affix) now sees through Stealth and Invisibility effects."
So any stealth or invisibility effect does not work, so not shadowmeld, not invis potion, not nothing.
They are hard forcing you to always kill pride... Like it should be.
So ...when is next content patch...? Isn't it time to see some info etc?
Great Vault : it once again offered me a pvp trinket I won't use and 2 items I already own... Give us conquest point instead ? This is so stupid (
Still nothing on BM, so blizzard feels we should do 20% less than MM...
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I've timed a bunch of 15-16 and I'm only at 4/10 MM raid ... It was perfectly doable for anyone with average skill, and I'm playing BM, not really a "meta" spec you know, I'm always kicked in seconds when they see I'm BM in PUG, even with 1.2k rio
No one was forced to do any 15+, the rewards are the same.
It's a good thing you get to decide what average is then, huh.
No, no they are most certainly not. Doing 15s gives you 210 items. Doing 10s gives you like 203 or some shit like that.No one was forced to do any 15+, the rewards are the same.
Also, for the last 2 expansions (read: a solid like 5 fucking years now), what you'd describe as an 'average' player was easily able to play the most rewarding difficulty setting with relative ease when it comes to m+. People certainly didn't cap put in 7s when loot was capped to 10s in Legion, and they certainly didn't cap out in 12s when 15 was the loot cap. Traditionally it's been past said loot cap where the 'average' player would either a) stop giving a fuck) or b) be unable to outgear the content and thus start to struggle. This current meta of 'you're probably still gonna struggle in +15s dropping 210 while wearing 216 is an abnormality, it's not what m+ has ever been, not during launch, not 2 years later during BFA, but for some reason now. And for some reason people like you go around defending it like it's the most normal thing there is and anyone having a problem with it was just being unreasonable.
So Necrolord Constructs still won't stealth with rogues?