I think you're misinterpreting the issue here. It's a game and the playing field is unfair.
The number on this thread says otherwise.It’s created exactly zero problems for the community.
That's very specific.No apocalyptic botting sprees, or sudden saturation of profession CDs. Just a bunch of Warriors/Mages switching to Hunters/Warlocks.
Is this a meme reference?Expecting Activision to not do Activision things, pretending Classic was some return to Indie Blizzard, and trying to reshape the definition of p2w is also a YOU issue.
Less enjoyable.It’s one thing to be like “I don’t like this”, but this whole “go back to retail/another game” while you refuse to just accept that, despite its faults, it’s an enjoyable game.
Actually yes.You wanna complain? Fine.
I don't see a problem with this. If Activision wants to ruin their future by catering to more whales then it'll be a short lived profitable experience. After WOTLK nobody will have any reason to continue to play classic, because the community feels that Cataclysm and up is when WoW declined. Fix these issues now or forever file for bankruptcy.But to take ownership of a game based on what it was like FOURTEEN YEARS and literally hundreds of employees ago is a little too “get off my lawn” to take seriously.
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58 is about 58 times more powerful than level 1. That's simple P2W math.
I know, it sounds ridiculous but that is the truth. MMO's have no defined ending, therefore, it's up to the player to determine what "winning" is. For most i would assume its getting BiS and clearing endgame content and or full pvp gear with a high rank. Both of which can be achieved with real life money in retail at this point, sadly.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
Nope, that's why I mentioned that there games with much worse practices than WoW's. Doesn't change the fact that you are buying power and time on WoW. Which is the discussion at hand. (Well, in general, I guess this one is more aimed towards the boost in Classic, but you know what I mean).
So you don't bother distinguishing then? Even if someone's character is actually a lot weaker due to RNG or a lack of time to play, you consider them to be just as much pay-2-win as you would if someone had bought a character with all the top gear and a +50% damage buff that can only be bought for real cash. Even if you can out-compete another character in PvP or PvE you still consider yourself a loser because they saved a couple of dozen hours in the levelling process?
LOL, Moms credit card? I pulled out my own wallet I have paid my own way since I was 14. I started playing when I was 17 My time is more important than $60.00 when It takes me months to level to 58, hell Im only lvl 62.5 currently in BCC because of play time constraints.
There is an identical thread running parallel in the 'retail' general sub forum, and some are claiming that because there is an additional step between 'swiping' your card and receiving the 'power', it is NOT P2W. I dont agree with that idea, but what are your thoughts?
Things like RNG and lack of time is not Pay to Win. That's just a L2P moment. If you bought a character then that's against the rules and cheating. The thing about classic WoW is that there's a lot of exploits built into the game that many players abuse to move things along faster. So much so that some players laugh at the idea of a boost when there's already plenty of fast methods to level a character. You boosting will not make you a good player at 58. You're hurting other players because you think your good at playing your class when you'll soon find out that you aren't. Lots of classes have a very high learning curve that gives certain players an edge that other players wouldn't know about.
Thanks for clarifying.
Not sure what idiocy that is but if you're swiping a credit card then you're not doing the player base any good. Lots of developers think that if you use speed boosts then it isn't P2W, but in reality you're just rubbing against what the developer thinks is a very fine line but in reality that line was crossed long ago. I'd even argue that cosmetic micro-transactions is P2W because you're playing a game where the entire point is doing awesome stuff and getting awesome rewards that looks cool. You see a person in T3 gear you know that person did something awesome because everyone else looks like crap in the game. When was the last time you saw the game with unique class specific tier gear? How many unique armor pieces are available on the store?
Clearly micro-transactions had a very negative effect on Activision-Blizzard since they lost 50% of their players during a pandemic where everyone is home playing video games more than ever. Not just WoW but all their games were effected. Clearly the player base isn't happy about it and you have a 39 page thread for classic this thread and a 100 page thread in the retail section. You have YouTube videos on this subject that a lot of people are clearly agreeing with. You can sit here and tell everyone who thinks character boost P2W is just in their head, but 50% of the players have already moved on and don't care what people here post. What mattes in the end is how people feel and people feel it's P2W.
Where is this 50% figure coming from? Blizz has dropped about 10% since Shadowlands released and Activision reported record high number of users last quarter.
I suppose if not buying the boost makes you feel like you are losing I can't argue against your feelings, but that seems more like a you problem.What mattes in the end is how people feel and people feel it's P2W.
That's an utterly asinine train of thought and it's just them doing mental gymnastics to avoid saying anything negative about WoW. If it was any other game, it'd be p2w. Somehow it stops being p2w when Blizzard does it, according to some people in these forums.
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The only "you problem" is on your end, dude. If you can spend real money to buy player power, it's p2w. It's really that simple.