I'm a bit torn on the last bit, after all WoW doesn't give you all the nice toys while leveling either. No game actually does, even Guild Wars only does if you skip the whole leveling process straight to endgame. Low level tanks in WoW often don't get their taunts until the late 10s or even later either for example. And if you go back then there is obviously something to be said about the system actually scaling you down and keeping the balance intact (otherwise high level characters would steamroll the content solo and new players wouldn't learn anything either). I think for what they intent here it works (getting high level players to fill spots in low level groups to keep the queus short), I'm just not sure if the intention is the right goal to strife for and if they shoudl balance it differently, but then the balance effort becomes more and more difficult as time goes on as you constantly need to revisist all old stuff. It's difficult, but I definitely agree, suddenly getting a lvl <10 dungeon is such a fucking pain when you absolutely can't do shit anymore.
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I have to admit, them not giving a toss about PvP is probably the best thing for me, as I rarely miss out on stuff![]()