There is no good reason for class/race or class/weapon restrictions in this game.
If i want to be an undead paladin dual-wielding transmogged fish daggers i should be able to
Demon hunters had glaives before warriors and rogues.
I want to use fist weapons as assassination >_>
I always keep a 2h on my rogue just incase they unlock the weapon restrictions. I'd like weapons to open up to all classes.
Mages and Warlocks should be able to use pretty much anything. It's not like they are actually swinging around their weapons, anyway. They just use them as a magical battery. I don't see the difference between a magic sword and a magic polearm.
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That's how I played my assassins on Skyrim (before I got the dagger perk). Makes sense, warhammers deal the slowest but heaviest damage, and sneaking is all about getting one powerful attack.
Some amount of lenience. Classes that lack Dual-Wielding options now shouldn't get it. However, all other weapon restrictions should be removed - Yes, being able to transmog your mage into having a 2 handed axe should be perfectly fine, especially given that for casters their weapon just literally sits on their back all the time anyway, and you don't even get to see whatever you have in your off hand in normal combat.
I think it would be cool to have "racial transmogs", allowing certain races to use appearances to mog regardless of their class. For example - night elves -, bows (as stat sticks, so for casters), orcs - axes, dwarfs - maces, trolls - fist weapons, human - swords.
Isn't that weapon a set and you need both equipped to turn into Tony? Are u asking for pally to dualwield too?
D2 had completely unique models for each class, there was no mistaking a barbarian for a paladin, you can tell immediately just by looking, also i'm pretty sure the assasin was the only one that could use claws, not to mention many weapons were designed around class fantasy, such as scepters and shields for paladins or wands and magical orbs for the sorcerer.
That's why I said besides class locked items. Orbs were sorceress only but anyone could use scepters, though most of them came with paladin only benefits. Only assassins could use claws but they could also dual wield almost any kind of weapon. Hell, a friend of mine pumped up his soceress' strength and wore the entire immortal king's set sans helmet which was barbarian only, levelled up her Enchant skill and made a melee build. The sky was the limit in Diablo 2. Hell, most staves were sorceress +skill items but one of the best werewolf items was one with melee stats.
Last edited by cparle87; 2021-03-08 at 05:06 PM.
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