Originally Posted by
F Rm
This.
I'm not a MSV player myself so I won't propose any changes for it based on personal preferences. Having said that, there are quite a few things that can be done to further it's theme/fantasy and how to tie all that into the wilderness aspects.
As for other players(of MSV), one of the more common requests is to add a DW-option for it.
Indeed, we should also avoid the path of attempting to merge RSV with MM. It would only serve to destroy MM in the process, and it wouldn't give us a proper version of RSV anyway.
I revisited my old concept/topic about a modern version of RSV as a fully developed 4th spec option. Changed and added a few things to further explore it's main theme/fantasy. See the full post below here for specifics:
As usual, any numbers mentioned are only here to provide further depth to the concept and are ofc subject to change.
[Cobra Shot] - Instant cast
A quick shot causing X Physical damage.
Generates 7 Focus.
[Explosive Shot] - 20 Focus - Instant cast - 10 sec recharge - 2 charges
Fire an explosive charge into the enemy target, dealing Fire damage. The charge will blast the target every second for an additional 4 sec.
[Black Arrow] - 30 Focus - Instant cast - 30 sec cooldown
Fire a shot infused with dark energy at the target, dealing Shadow damage over 12 sec.
The periodic damage-effect applied by Black Arrow can be stacked up to 3 times on the same enemy.
[Serpent Sting] - 15 Focus - Instant cast
Fire a shot that poisons your target, causing them to take Nature damage over 15 sec.
[Arcane Shot] - 20 Focus - Instant cast
A quick shot that causes X Arcane damage.
[Multi-Shot] - 40 Focus - Instant cast
Fires several missiles, hitting up to 5 targets within 8 yards of your current target for X Physical damage.
Multi-Shot applies Serpent Sting to all targets hit.
[Immolation Trap] - Instant cast - 1 minute cooldown
Hurls a fire trap to the target location that will burn the first enemy to approach for X Fire damage over 20 sec. Trap will exist for 1 min.
[Kill Shot] - 10 Focus - Instant cast - 10 sec recharge - 1 Charge
You attempt to finish off a wounded target, dealing X Physical damage.
Only usable on enemies with less than 20% health.
[Munition Tactics] - 20 sec duration - 2 minute cooldown.
Increases your haste by X% and instantly triggers Lock & Load(Passive). When Explosive Shot is used during Munition Tactics, this resets the remaining cooldown of Black Arrow.
Any time Explosive Shot deals damage to a target affected by Black Arrow, during Munition Tactics, this will cause the periodic damage effect applied by Black Arrow to spread to nearby enemies as well.
(This effect is replaced by a different passive effect when engaged in instanced PvP; If your Black Arrow is at any time dispelled or otherwise removed from an enemy target, this instantly resets the remaining cooldown of Black Arrow.)
[Mastery Bonus: Toxicology] - Increases all non-physical damage dealt by X%, based on Mastery.
[Lone Wolf] - Increases your damage by 10% when you do not have an active pet.
[Lock and Load] - Periodic damage dealt by Black Arrow and Immolation Trap have a chance to cause your next Explosive Shot to cost no Focus and trigger no cooldown.
[Trap Mastery] - Tar Trap now slows approaching enemies by an additional X%, and the effect sticks to the enemy for 3 seconds after they have left the tar.
The trigger radius as well as the radius of the effect on your Tar Trap is increased by 25%.
Freezing Trap can now be triggered manually by the hunter once placed, causing it to form a fragile Ice Block that you can stand behind to protect yourself from frontal attacks until shattered. The ice block shatters after 8 seconds or once it has sustained enough damage.
Manually triggering it requires you to stand in close vicinity to the trap.
[Serpent’s Focus] - Using Cobra Shot several times in a row will increase the amount of Focus generated by each shot by 4. Stacking up to 3 times.
[Serpent Spread] - Targets hit by Multi-Shot are also afflicted by Serpent Sting equal to 9 sec of it’s duration.
[Exotic Munitions] - Your Auto Attacks have a chance to increase the remaining duration of either Serpent Sting, Black Arrow or Immolation Trap by 5 seconds, on an enemy affected by either of these periodic damage effects.
Includes all other abilities, such as [Tar Trap][Frost Trap][Aspect of the Turtle][Concussive Shot][Counter Shot][Tranquilizing Shot][Misdirection][Pet Utility][Exhilaration][Disengage][Feign Death], and more.
Note that I would prefer if(on a class-wide basis)
[Posthaste] - becomes a baseline effect.
[Master’s Call] - becomes a baseline ability again.
[Pet Specializations] - Ferocity, Tenacity, and Cunning, if they were changeable again.
[Revive Pet] - Cast time brought down to 2 seconds again.
[Camouflage] - becomes a baseline ability again.
– Level 15 –
– Level 25 –
– Level 30 –
– Level 35 –
– Level 40 –
– Level 45 –
– Level 50 –
Got no good names for these traits/bonuses yet but…just wanted to add in some potential fun bonus effects that are spec specific. They can be tied to things such as Set Bonuses or something similar to Artifact Traits/Azerite Traits of the past.
(1) Lock and Load now grants 2 charges of Explosive Shot when it procs, instead of 1.
(2) When you get a Exotic Munitions-proc. It will grant you an additional bonus effect depending on which periodic damage-effect it benefits.
Serpent Sting - Until the current Serpent Sting debuff expires or is refreshed, every time it deals damage to the target, you instantly gain 3 Focus.
Black Arrow - The remaining cooldown of Black Arrow is instantly reset.
Immolation Trap - Your next Immolation Trap will deal an extra X% damage and will also have an increased X% chance to critically hit the affected target.
(3) Arcane Shot now triggers the passive effect “Exotic Munitions” when it hits an enemy target.