You're just crying for the sake of crying without reading,
"Mirrors of Torment (Venthyr)
Arcane: Now grants a stack of Clearcasting when a mirror is consumed (was mana).
Fire: Fire Blast cooldown reduction increased to 6 seconds (was 4 seconds)."
Not a single fire mage who cares about damage, is Venthyr. It's a "3%" buff that doesn't even matter, because no one is Venthyr
Yeah, that's pretty incorrect.
It means that you'd need to have each person know how to play at least two classes. Tanks and heals probably 3, but really just two.
And most of the folks at the higher end all play at least three classes very well if not four so that they can progress during things like the race to world's first, which includes split runs and M+ pushing.
Meanwhile Blizz should just pay the players what the players would normally receive while streaming to cover their practice.
Set class and race lineup for each dungeon. Differing them across maps. Let teams practise those comps and see which teams understands the most classes and race combos instead of the meta.
It's what I would do at least.
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They can make more playing other games because the audience isn't there for the MDI. To be honest I could care less if the old MDI people left because its current form is boring to watch.
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Then we would just get new competitors.
This feels like Binding of Issac, Hades, Zelda Randomizer races. Those are actually kinda fun to watch but that's cause they have to figure shit out on the fly
Well since MDI is directly responsible for alot of the problems in the m+ community (meta slaving etc) I wonder if making people play non-meta could have an opposite effect. Probably not.
EZ fix
- Player POV. So we can see player UI’s/gameplay
- Full group wipe = DQ. No one has time for long drawn out matches
- Increase difficulty. Tired of seeing entire rooms pulled and aoe’d
- No class stacking
Let's expect this dudes that practice the meta comps for dozens of hours to be able to play every spec\class in the game to a decent enough level that their runs would be interesting to watch? That's what people suggesting bans or not able to repeat specs are asking for.
I wouldn't have any interest on watching mediocre* specs be played at a non-optimal level just for the sake of diversity. Guess a lot would. Diversity just for the sake of diversity isn't a good thing.
For me there's nothing wrong with the MDI formats, WoW just isn't the best spectator game... same goes for Arena. I just don't like watching it. I do check highlights for innovative runs or super weird cheeses, but i'll never watch the event themselves, and even those are very few and far between.
Last edited by hulkgor; 2021-03-16 at 12:53 AM.
Instead of making them speed runs where they blow everything up, they should make the runs a higher key so that they have to struggle at least a little bit so it's closer to how it is on live. No one is going to learn anything when they pull the entire dungeon in one pull since it isn't possible on live for 99% of the players.
Last edited by GreenJesus; 2021-03-16 at 01:06 AM.
In my opinion the only change MDI should do is to give them higher keys,these people do high keys on live im sure they can do that on tournament aswell ^^ a +18 for them is nothing (except plaguefall for Sloth team in the last tourn lol :P jk jk )
Requiring a different comp or letting your opponents pick your setup from a pool of characters (each team will have 3 tank characters, 3 healers, and w/e amount of dps). Gives a bit of variance that would be tough to scrim and practice on. You would know they won't pick your Vengeance DH so better know the strat with a possibly awkward comp.
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I'll agree here as well. It should be some insane HP on trash BUT I'm hoping not enough damage on the tank to force endless kiting.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
It's just so annoying on class discords for example when people are like "i'm going this talent & covenant because of the MDI", when that combination is actually bad in 90% of scenarios in mythic+, but it just so happens to fit some weird MDI speedrun strat so of course it's BiS. The keys should be at least a 20 since they have 230 gear on. Since these people are able to do 23s and 24s, 20's shouldn't be "impossible".
Not happening. Practice time is already ridiculous. Forcing them to play on even higher keys would make it beyond ridiculous, well past the point where any groups would reasonably want to compete. Also, there isn't a single fucking soul on this planet that wants to watch a 5+ minute Tyrannical Ingra Maloch or Gorechop. This would be disastrous on every level.
The strat would shift from "speed run" to try to complete it but as fast as possible. How would making it not a snooze fest for them "disastrous"? They alreayd play on higher keys anyway. Keep in mind that MDI is on tournament realms where they can choose BiS gear and covenant for each dungeon.
Last edited by GreenJesus; 2021-03-16 at 05:57 AM.
1.) They'd have to straight up remove Tyrannical from the rotation. Ain't nobody got time for that shit.
2.) Please address how forcing MDI participants who already practice way too fucking much to practice even more is productive. (I'll give you a hint: It isn't.)
3.) Long fights are boring as shit. Viewers (that aren't you I guess) don't like them. Players don't like them. Casters don't like them. If you want to see high keys, watch any of the endless number of high key pushers on Live. That shit does not need to be in the MDI.