Flying would in this case essentially be a one-off version of the flightmaster that you could use when you started questing in a zone.
The main problem with flying though isnt that it is fast, it is that you cna do it from anywhere and it allows you to bypass pretty much all the ground based content.
If you made flying slow then you would at least make flightpoints a valid alternative, but unless you made it slower than a ground mount it would still be the default mode of transportation.
If something allows you to bypass a part of the game, why wouldnt players feel compelled to use it?
Main point here is to debate viable ways to nerf flying in such a way that it can be a part of the base game without completely undermining the point of even having a world to fly through.
If flying as it is now existed form the beginning then we could easily devolve back to MoP or worse, Cata way of open-world endgame content, where you simply completed content hassle free and the world ended up a glorified lobby for raids.
I want the game to really shine in all aspects, not just raids, and you don't get that by encouraging players to pass on playing the game.
The world revamp dream will never die!
By considering it as a factor in quest design? I mean they've tooled around with some quests involving it with items usable while flying, some quest in MoP's Serpent training. I'm sure they could figure out a consistent fighting system while using flying mounts if they put their minds to it and maybe even make certain areas where flying is impeded by aerial threats that steadily become less of an issue the further you progress in questing as well as other unique puzzles or collection quests solutions using flight.
Yeah Storm Peaks isn't designed around content being completed in tandem with flight but being reached through flight but I wouldn't be pointing at that and saying it's Blizzard best attempt at making content with flight in mind... Especially when they dropped flying combat as a feature in that expansion as they couldn't be moved to figure out how to get it to work.
Honestly....it's a pretty unique idea.
This is essentially flight masters with self directed travel instead of automated A to B flight paths. I kinda dig it.
It kinda works for my "immersion" too. This new Flight Master is essentially like a Stable Master for your dragons. You go to him to pick up your dragon, fly to wherever, and get dropped off while your mount returns home. And it's the exact same thing that happens with random quests, when it's convenient, all the time so it kinda makes sense to be provided a way behind enemy lines that you can direct.
I don't want to go slow, I want flying to not be completely and utterly cominant as a mode of transport.
I want a version of WoW where flying exists in such a way that you cannot use it to skip playing the game. That would be like having an IWIN button for every raidboss.
I want ALL parts of the game to be good, not just have Blizzard skip it because I don't care to engage with it. I want to enjoy flying around without that enjoyment coming at the expense of ground based content being made obsolete.
The world revamp dream will never die!
I'm perfectly fine with having to jump through pathfinder hoops to get flying. But once I do, I want the freedom that comes with it. I am not at all interested in changes to appease the hand wringing players who don't like it. OP has created a solution in search of a problem.
It's a non starter, OP.
I'm a crazy taco.
If the idea is just to have content designed with flying in mind then I can get behind that. I am just not willing to sacrifice ground based content just for that.
I am want Blizzard to really experiment with zones without having to feel restricted by ground based content, or having to contend with the knowledge that current flight is toxic to that very same content.
I am one of the few I have met that wholeheartedly loves Vashj'ir, and that zones is by all accounts a zone that is compltely designed around "flying".
As I said, the problem isnt flight as a concept, it is that Blizzard designed flying far, far too powerful and versatile.
Pretty much anything could be an improvement. Designated takeoff zones, actual skill based gameplay to stay in the air, giant birds that instantly knock you down. Just not this version where you mount up and autorun like you are playing Garrys mod.
The world revamp dream will never die!
i would guess the correct fix is to add incentive to use a ground mount. make it a choice do you want to get somewhere fast or get goodies?
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
[QUOTE=Sondrelk;53073835]You don't see it as a problem when a portion of the playerbase actively campaigns for a version of the game where they don't have to play it?
I don't want flying gone, I want flying to not be detrimental to the game.
And honestly, what about the current system works perfectly? Its only a compromise in the jokey ssense that it is a solution that neither party agrees with. We end up with one half of the game where content on the ground matters and is actually a game while one half whines about not being able to skip it, and then another half where those that don't want flying can only lament that a portion of the game has been unceremoniously gouged out.
Make flying something that can actually exist in the game alongside ground travel without having to cater to players that want to skip the game.
Perfect as in the very simple fact that what you want directly impacts the fact I simply want to fly where ever I'm going. What i suggested would have no effect on you playing the game what so ever, you are free to stay on the ground or fly. I'm not affecting your enjoyment at all while you slow mine down because you want to complicate a simple system.
"We learn from history, that we learn nothing from history." - George B. Shaw
That's an odd perspective. By the time people finish pathfinder on their main, they've already played enough of the content, where skipping isn't an issue. I don't see any issue with making life easier for someone who put in the work. It also makes it easier to play alts.
Flying is fine as it is.
I'm a crazy taco.
The way ot thiink about it is that without flying you have running, mount or Flight path. Each one has distinct advantages and disadvantages.
If you run you have access to all your abilities, you are less likely ot get dazed and you can CC enemies easily, not to mention stealth if you have that.
With ground mounts you are fast, but you cannot use abilities and if you get hit you can easily get dazed and therefore dismounted.
With flight paths you skip everything, but oyu cna only use it from and to specific areas, you also cannot stop it easily if you see something interesting like a rare or similar.
Flying however is faster than all three, skips everything, is useable from anywhere, and allows you to stop and take detours. It also allows you to AFK without consequence, which is something that even flightpaths technically don't allow you to.
Currently the only way to have the first 3 options be viable is to remove flying from the game, which as I said annoys those that want flying when it isnt there, and annoys players who don't want it when it is.
A far better compromise is one that allows flying to be a distinct option with pros and cons comparable to the first 3 options.
The world revamp dream will never die!
They wont do anything more than locking it behind pathfinder. When they tried to remove it people rioted and clearly there was enough people unsubbing with the complaint that flying was gone that they backpedled hardcore on it. How does all that restriction actualy make the game more fun anyway? To me it sounds like more tedious bs to satisfy your rp vision of how people should experience the world. Blizzard honestly just needs to do what they did in bc and wrath and other games with flying do. They need to create areas only accessible with flying again. Right now they just create a world thats super tedious to get around on a ground mount that gets instantly trivialized by flying instead of a gameworld that opens up more content and areas to explore when flying is unlocked.
GW2 has the best mounts in any MMO I've ever played. Do it like that.
You skip the game...
Just because you don't care doesnt mean that the same applies to everyone. Some players want the game to consistently be a game, not remove it halfway through. We already have the perfect option for those that don't want tto play the game, it is called summoning stones and every raid and warlock has one.
- - - Updated - - -
Are you really so naive as to think that is how games work?
Do you really think raids would be as good if every boss could be instakilled with a readily available item? Do you think running legacy raids would be as fun if you got handed all the items when you ran in, or even if all the bosses were already dead and lootable for you convenience?
- - - Updated - - -
Well you certainly don't make the game better by insisting on keeping elements keeping the game bad in.
I don't expect the game to be perfect, but I do want it to be better.
The world revamp dream will never die!
Making flying better isn't a terrible idea. I have just kind of come to the realization that WoW is an autopilot game more or less. Which is why I just don't think it will ever happen. They just pump out expansions that are more or less the same with the nouns and art skins being different but act almost the same, pump out 8 to 10 dungeons, and then 3 tiers of raids. Might get lucky and get a arena map or BG. But that is about it. Just how the game will go. Making flying better would me thinking, working, effort and those things increase cost instead of keeping costs down and riding seasonal spikes the game brings a couple/few times a year.