Its not new and it is now a well know fight its going to be a cake walk.
Heroic ICC was easier than classic naxx pfft lol, what are you talking about
Shadowlands is real world
The Maw is China
The Jailer is China government
Sylvanas is Blizz
What BS are you even talking about, im talking about using ICC BiS items to clear naxx 25 and then judging it that way, not using previous expansion gear, the first raid tier in WotlK is harder than the first raid tier of TBC and ICC was far harder than the last tier on TBC, so its you the one being ignorant and not even knowing what your actually talking about.
In any case raiding in WotlK was a step up in difficulty compared to TBC, as thats the orgional point.
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Wrath Naxx was never hard. It was a huge complaint back in the day. But Ulduar is where shit got real.
It will all be easy because there is now a decade and a half of strategies and know how from private servers that perfected it.
The popular WotLK private servers have ICC down to a science, completely Blizzlike without any bugs. It's Naxx, Ulduar and ToC that are riddled with bugs.
You also have to remember that going back with the knowledge of the perfect comp is already going to be a massive advantage to what Paragon had back in the day. And even then, as good as they were back then, Paragon in WotlK were not perfect. The RL even has to ask if they have AM rdy during the killvideo, something that would be tracked by the RL in even mediocre guilds today. Paragon also grew A LOT going into Cata. Go watch their LK25HC, then watch their Rag25HC. The difference in coordination and overall performance is enormous. Top WotLK private server guilds are a step up from WotLK Paragon, but very few, if any of the top Cata private server guilds are on the same lvl as Cata Paragon.
A top private server guild today WILL have better Dps than what the top guilds had back in the days, just by virtue of having a better comp (already knowing the meta comp before the race starts). Having 10 years to practice and perfect Dps rotations obviously helps aswell, and a decent amount of the WotLK era theorycrafting has been improved upon/proved wrong.
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Kara was easy if you think otherwise then you are just projecting you being a bad player at the time and increasing its difficulty, WotlK stepped up its difficulty and each expansion has raised overall raid difficulty in at least some areas. Im not saying there was a huge difference but naxx 25 was harder than Kara ever was.
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I managed to get to Sindragosa on 25H when i was a 14 year old retard with half an idea what I was doing, even doing well on meters so.. not even close to the difficulty of some later raids (like sludgefist +)
no classic version of an expansion will be hard unless they arbitrarily buff it
sunwell will fall over- watching some classic sunwell videos
https://www.youtube.com/watch?v=_gAQjX1oK6E
mute it because its a cringe tbc kill video but look at the dps meter top dps is 2k, that was what the very best were doing and brutalis was considered an "insane" dps check
https://classic.warcraftlogs.com/zon...1006#boss=1118
in naxx people are breaking 2k and even towards 3k almost
the content will fall over when people get to it with gear with like 2-3 times the stats
Classic Naxx is easier than normal 10man ICC, I mean what are you talking about?
Really silly comparison here, Naxx DPS was already higher than TBC dps back when they originally launched, due to world buffs (the main reason) and class changes, like for example Fury Warriors getting rage normalised (no more 1 crit = full rage bar).
Top pserver guilds often consist of top retail players and mega hardcore players anyway, with the benefit of years of practice/refinement. But it's a bit silly to base the general userbase on what top players can do, because for most people ICC will either be completely new content or something they did 11 years ago.Top WotLK private server guilds are a step up from WotLK Paragon, but very few, if any of the top Cata private server guilds are on the same lvl as Cata Paragon.
Don't forget top guilds cleared Castle Nathria months ago and plenty of guilds who have very competent players are still working on it after many nerfs and with better gear. We all know ICC will get cleared super fast by players who have been clearing it every week for years, it's not really very relevant to the average player going in there.
Last edited by Bigbazz; 2021-03-31 at 01:57 PM.
Probably running on a Pentium 4
So when you say hard do you mean "world first kill" or the whole playerbase clearing the raid?
No classic version of an expasion will be hard? So if Blizzard went mad and released Classic: Battle for Azeroth tomorrow. Would the playerbase blast through Mythic Ny'alotha? Or if we go more back how about Legion? WoD?
The very first will go in with content as fresh farm from private servers. Even the general population, there's a good chance many people in your group will have already progressed the bosses. It won't take long for people to remember how to do stuff, then when people have remembered, it's pretty quick to get a handful who never did those bosses up to speed. Plus people know what's coming. What strats, classes, specs, gear, talents etc. suit a given fight, backed up by months of empirical data. There is no "quick someone re-roll mage we don't have enough immunes" or "quick we need loads more warlocks for gateways", so you won't be doing fights with semi-scuffed characters that may have been present for first prog on live. You'll know way ahead of time that they're going to be needed.
Doesnt matter is naxx was a little easy for some players, kara was even easier as i was clearing that place even without using addons and being a terrible player.
It only took longer to clear because the stat jump from vanilla to TBC was much higher than TBC to WotlK, so everyone was forced to gear in TBC where in WotlK gear was only slightly better and rewards from dungeons were pretty good.
Last edited by kenn9530; 2021-03-31 at 05:28 PM.
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