No they absolutely do NOT have the same drop rate. Loot drops in every pve activity was drastically reduced causing gear to be really scarce. There's been numerous threads talking about that very issue. As for pvp, you misunderstood what I was talking about. What I'm saying is that pvp is the only reliable way to get gear for pve activities right now. As I said, a pve player shouldn't be forced into pvp because drop rates in pve are incredibly low.
As for the vault, saying it's a good way to gear is asinine. It's even worse than dungeons because it can have gear from every single gear source. So it's super random. And to get anything in the vault, you have to do various activities. Said activities are barely dropping loot at all right now.
Why would a casual player care about better loot? That is to say, loot that is significantly good vs the effort required for it.
*Insert every single ridiculous PC parts detail here that no one cares about*
No one cares if all players get the loot.
The problems arise when those players try to do things out of their comfort zone, or "skill zone" because they think its only about items, and things will magically die, without improving personally.
Yes, you the casual specifically reading this wont personally do it, but others will, and they are, this phenomenon happens every patch cycle after the freebie HC item level weeks and a few vault drops.
Its the same as every fresh expansion day, you have the 1% doing the Mythic dungeons (M0) with 30-40 item levels less because they are a joke, yes they might wipe once or twice to some mechanic they didnt expect to do that much damage, but overall they cleave them down.
And then you have the 99%, on your alt, 3-4 months after, trying to gear it up and the group is full of people with same ilvl of the dungeon or more and you actually wipe in an irrelevant pack cause no one else is actually doing anything properly, from DPS, to tanking, to healing.
There is a reason GearScore/Openraid/WoWProgress/Raider.io were created, Blizzard destroyed the segregation of player base by item quality literally 10 years ago, it has to exist for everyone to be happy.
And then all the excuses start and its the same vicious cycle of "Anyone better than me is a no lifer" "Anyone worst than me is bad at the game" and toxicity is created everywhere.
Last edited by potis; 2021-03-31 at 02:09 PM.
That is incorrect. The loot changes this xpac were lower drop rate in raids. And 1 guaranteed drop in m+, + 1 for timing. Recently changed to 1 guaranteed, and the 2nd piece is same ilvl if timed, or 1 tier lower (-3 or -4) if untimed.
Normal, heroic, and m0 dungeons were not changed. You can Google anything you like and I can guarantee any loot changes you see for dungeons in shadowlands is only for m+.
To reiterate, only m+ dungeons received quantity of loot changes in dungeons (raids too), but not normal heroics or m0.
Considering 90% of my gear came from vault, im gonna disagree on that one. Its slow, ~1 piece a week. Can get screwed by rng but some protection by unlocking multiple options
Last edited by ellieg; 2021-03-31 at 02:16 PM.
No, you're the one that is incorrect. Blizzard drastically reduced drop rates in ALL pve activities. So dungeons, raids, and mythic+ all had their drop rates reduced. It's caused a lot of people to go several dungeons or raid clears without getting even one piece of gear. And I'll say this again, the only truly reliable way to get gear is pvp. All other avenues scarcely drop loot.
Gear is simply part of the reward structure. Blizzard has a few things to reward you with, they have gear, transmog, mounts, pets and titles.
Usually gear is the most tempting one, and I don't think it's because you "stomp noobs" but because you progress your character. Suddenly that world quest feels easier, you are stronger compared to that one boss that gave you trouble 3 weeks back etc. Single player RPGs also use this system, you gear up and find better weapons in most games.
Transmog mounts pets and titles are harder to get right as rewards, just taking myself here but I play with titles turned off, I don't like the clutter, and because of that I have no idea what the nice titles are. Mounts pets and transmog all suffer from a different problem, they are very subjective, some people find certain mounts amazing, while others wouldn't ride them to save their lives. Transmog is in the same boat, look at any thread when they release new gear sets, you will, most of the time see both people saying "They finally designed a good set for my class!" and people saying "This is the worst set ever for my class!" While talking about the same gear.
This is why gear is such a good reward, if you do 1% more damage with your new pants, you do 1% more damage, nothing subjective here, 50 is always more than 49.
Giving out gear too fast however makes the game boring because you reach that level of "Ok, I'm 90% of the way to maxed out, took me a week, no way I'm spending 15 weeks to gain the last 10%" Look at Diablo3 as an example, it absolutely showers you in gear, day2 you will be close to greater rift 100, but to reach greater rift 130 or so you'll need to put in several weeks of grinding.
I think wow is fair in the way it hands out gear, if you are a very good player, you will get your 226 gear fast, if you are medium you will get there but a bit slower, if you are on the lower end of the scale you might not reach 226, but if you do your best, you could reach 220 at least, most of the way there.
But you are not guaranteed the item in the vault it’s not a duplicate or something you already have. If you only rely on vault, by the time you cap the actual ilvl the season has ended since ages.
I have guildies that are trashing vault items for the 4th week in a row. This system is crappy.
Not only you do have to do the content (which is fine), you have to do TONS of it AND be lucky too.
If you are unlocking 3 m+ options weekly, you will get an ilvl upgrade most weeks. While grinding up, I was only doing 1 or 2 options. Since I was completing higher m+ than previous week, the drop was guaranteed to be an upgrade in every slot but leggo. Since doing 14+ every week, I usually shoot for 2+ options. There are weeks that I don't get an upgrade, such as this week, but thats to be expected since I'm 221 ilvl.
Bad rng sucks, but if you consistently have 3+ options, the system works pretty well. Might not be best stats, might only be 3 ilvl upgrade, but upgrades are plenty. When combined with valor, anyone who takes m+ semi seriously is all but guaranteed to be 220+ before season ends.
If only doing 1 content, don't expect to be 226 ilvl.
That last bit is actually a cool idea. What item level would you tack onto this path? equal to other paths and just have the bonuses be different? Slightly lower ilevel? Much lower ilevel?
I've always liked the idea of separate progression paths for different playstyles. I'd pose the same question to you that I often get myself when making similar suggestions:
Say there is this "world content/WQ" path.
Player X is progressing along this path.
Player Y is a mythic raider.
Both play with war mode enabled.
assume both players have progressed an equivalent amount along their respective paths with regard to effort vs reward ratios.
Player X and Player Y encounter eachother out in the world, doing world quests. Should Player X have an advantage over Player Y within the context of "their turf"?
Swap Player Y with Player Z; an arena player- same question.
The most common response I see to this scenario is: Player X should not have an advantage, ever, under these conditions.
More rarely, I see: Each player should have an advantage within their respective realms of expertise.
I mean, 4 months into the patch you really expect to find people on greens mostly on arenas? or mostly people with some gear already thanks to great vault or other arena brackets? xd i think the later is the most likely to happen, maaaaaaybe, and again, the argument is still dumb, you still can die on 2k+ rating within 20 secs and everyone is geared up there, and this is because of how the specs are designed, not cause gear, hence why the argument is dumb, can you drop this.
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In this case, the path would need to be worse than any of the 3 existing ones for the simple reason that you cant make this new path better than raid, pvp or m+ for obvious reasons, but theres no reason for it to not exist.
Last edited by Frozenbro; 2021-03-31 at 03:19 PM.
While I dont mean to butt in but:
As has been observed in the Beta, loot quantities overall are reduced in Shadowlands. Following the proclamation “let loot be loot,” we’re entering into a world without Warforging and Titanforging, where getting an item from relevant content should feel rewarding on its own more often, without needing to hope for random upgrades. (https://us.forums.blizzard.com/en/wo...ables/652040/5)
Also in their initial talk about removing warforge/titanforge they posted a % of how much the loot is reduced in dungeons and in raids. That did include heroic dungeons and normal dungeons. I think it was like 30% for raids and 25% for dungeons or sthing like this.