Originally Posted by
Razion
It doesn't seem fair for someone to put in more work and get less but it also doesn't feel fair when the rich get richer sort of deal on the other end.
The answer is for there to be no gear at all, like a fighting game, I guess, where competition and play is its own reward.
But that requires making a different game, one maybe the WoW audience isn't looking for. I think inherently the fantasies of leveling and gearing up... it's all power fantasy, so like, they need or want to overpower the obstacle, that's the kind of genre WoW is literally by convention. And maybe arguably it has become socially so competitive it seems less related to power fantasy and more related to something akin to esports. So I guess the question is what does the majority of the population think and how many play for power/rpg elements and how many play to compete/fight.
Two different cultures trying to coexist may not even be a bad thing - plenty of other games have both.
But, ultimately, telling a competitive or casual player they're having fun wrong is wrong. Fun is the business, fun is the name of 'the game' and the way of the money for the industry (or should be, by definition as 'entertainment').
To conclude, telling people how to have fun is wrong, imo. But maybe that's an old take.