How the hell is that an "Interesting take"?
That's because it's an absolutely absurd thing to say about a multi-billion dollar company, who earns a huge chunk of that change from the very game in question. The only "lack of development resources" they have are the ones they purposely and intentionally created because they just don't give a fuck.
Exactly. The whole expansion can be summed up as cut content. Even from the first release. Garrisons anywhere? No, just here. Garrisons being high customizable? No, just pick between these 5 building everyone picks from. Two seperate major capital cities? Naw, just a few quests in them now we got a cookie cutter island instead. The first two raids are suppose to be one tier, well, it was a good idea but then we had nothing so we just split them into two tiers and pretended to hope no one noticed.. they did. Tanaan Jungle was in at the start, well, it wasn't finished so we will just make it the island from MoP again at the end. Guys, be excited, a new patch is coming out.. guess what you can do? Link items to twitter! No really.. that's it! We got another one for you! Selfie cam! Its like a whole thing you can do and stuff!
All of this was after like an 18 month window of no content at the end of MoP.
Whole expansion was a joke aside from some REALLY REALLY good raid encounters. So pretty much if you logged in, clicked around for 5 minutes in your garrison, and then went to raid and then ditched the game 5 minutes after raid was finished you might have a found memory of WoD. But for anyone else that just expanded those 5 minutes to 10-15 minutes starts to see joy rates decrease dramatically.
Sad thing is I don't hate them for doing this. It sucked. But I understand when to unsub when things are bad. Then resub when its good. But that doesn't mean when it wasn't wrong. I just know how to work around it. Others don't so they are insanely bitter. Even some others pretend like everything was cool af. Jokes on them right?
Last edited by Low Hanging Fruit; 2021-04-06 at 09:50 PM.
A garbage raid that relied on this shitty poorly programmed game's inability to use the Z-Axis in a remotely useful way does not seem to be something anybody should miss. Whenever I see people whining about "cut content," it seems, to me, something used by bitter cynics to shit on Blizzard as developers as if every single fucking idea they've ever floated publicly is contractually obligated to be added to the game.
Last edited by Relapses; 2021-04-06 at 10:05 PM.
Frankly?
People seem to glorify WoTLK too much - it had Ulduar, which was great and ICC was good too. But what else did it have as far as full raid went? Naxxramas copy pasta and what amounts to single worst raid tier ever existing in WoW with ToTGC?
Might as well amend the title "since WoTLK", because I, personally, find it funny how people forget that WoTLK literally had 2 full raid tiers of garbage. Crusader's Coliseum as a raid tier and all content for that tier? Shiet...
I don't think there was EVER a more nonsensical and low effort raid tier done in WoW. Two frikkin' rooms of 5 bosses in a setting that makes no sense.
They've had nearly 20 years of development, many billions of dollars in profits, huge massive team, experienced team, resources, and the best they can give us what we have. WoW is always that game that could've been the best game ever made and still could be but isn't. What a shame and waste of resources honestly.
I wondered about the same. It is really surprising to me. Even Legion could be explained: they just cancelled Titan so they had plenty of artists and developers at hand, so they just put them to WoW temporarily. It's obvious because Legion had extreme number of beautiful art and models, other expansions don't come close. They redirected those people to other projects over Legion timeline, so end of Legion and BfA was not comparable.
One explanation could be that it's just business. They're trying to maximize profits and they don't think that significantly increasing development resources will correspondingly increase income, so they're just balancing on an edge where they can spend as little as possible for development while keeping enough players on a hook. It makes sense because obviously WoW is not going to significantly grow since WotLK and everyone understands that. But game industry is about huge growth. So they're trying to build new games which will grow. This is sad realization for WoW players for sure.
The only hard conclusion from this situation is that Blizzard does not truly value its WoW players anymore. We're fed with sub-par content and milked for another projects, and that's about it. This realization is disgusting for me, because I used to think completely opposite, when Blizzard was passionate and loved its players.
Nazjatar was not good lol. Not from a lore standpoint, not from a systems stand point, and most certainly not from an art standpoint. It was garbage all around, and severely underdelivered.
Whatever that trash heap was, it was literally just that. That wasn't a grand empire, that was Azshara's overgrown backyard.
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I agree that Behemoth was a pretty cool fight. EP sucked though. Something about it just looked and felt plastic. Even some of the fights.
WTF EP was a great raid. As a whole patch 8.2 was awesome.
I think a lot of it came down to how awful the zone itself was to play. It is a shame I happen to like the aesthetics of the under water zone but wow's engine simply can't handle three dimensional space well. It creates major issues with aoe among with other elements of game play.