People just join at the start of an expansion and leave early, which means a lot of guilds are probably missing a few people and competition is fierce, death of guilds is inevitable early on.
People just join at the start of an expansion and leave early, which means a lot of guilds are probably missing a few people and competition is fierce, death of guilds is inevitable early on.
Waahhh...
Look, it's ALWAYS hard to recruit at the end of a raid. Always. If that's a 'shitty take' well, too bad. The challenge with fixed size raids is that you need to over recruit so you have people in the wings, you need to keep them around somehow (either by cycling them in or doing alt farms etc). That's part of raiding mythic. If you can't or don't want to do that,
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Sure but then you don't wait until you are at the edge of not being able to raid, you see your bench dwindle and start recruiting earlier. If you suddenly go "Oh shit we only have 20 people, we're fucked if we lost anyone else" or even worse, "we don't even have 20, we need to recruit so we can raid" that's poor planning. You always need to keep ahead, so you DO have some cushion.
Which sounds easy but it IS hard a) late in a patch, b) on Alliance on most servers.
No, just every 10man guild wanted to recruit up to 20, which is obviously impossible unless the high tier raider population spontaneously doubled overnight.
Same thing that happened to the OP's guild really. Everyone wants to try and grow, no one wants to say 'lets break up and all join guilds to help them reach 20".
It ignores such insignificant forces as time, entropy, and death
Well most new guilds break after a short time, lasting 1-2 tiers of raiding. So if you want a steady guild thatis not struggling on keeping a mythic rooster up, i suggest not joining a new guild.
They might be needed, so that the ppl i mentioned, who dont care about guilds at all and just want ppl for their raid -experience until they let them down. I prefer a guild that deserves the name. So from my point ov view, my advice was not dumb
lol...
if they make it 10man, the only result will be twice as much "mythic" guilds coming out the woods and the exact same recruiting problem all over again....
It would be huge difference because of multiple reasons, first the workload of management and HR is gonna get cut proportionally to raid size. Second social issues, at no singular point in time I had more than 10 people that were (at the same time) close when it comes to skill and I was comfortable raiding with, let alone in same guild. 20? Maybe if we count all the guilds over a course of 8 years. Raiding with 20 people mean raiding with people you don't talk to, don't play with or maybe even don't like at all. Third, nobody should care about fotm stacking, its not a competitive game by design, you are not having same chances simply because of RNG and there has been always cases of one classes being better than others. Again, not a problem.
And making 10 man doesn't limit encounter design, imagination (or lack of) does.
Since people are foolish going to put this out here. Next tier, you will have to recruit people that never got to raid mythic in this tier. It will be on mythic raid groups to not make the player pool even smaller by acting like job recruiters asking for 5+ years experience for a job you will learn on site.
10 man size is not raiding its just too small and it does limit encounter design as you have to do it for less members, if you want to 10 man raid you have heroic, mythic should always remain at min 20 people as thats a suitable size to design fights around, it also allows for just about every class to have a raid spot.
If you cant recruit 20 members to raid with you dont deserve to raid mythic.
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To be fair,even during "good" recruitment periods,plenty of guilds still die from recruitment issues. This isn't not a good recruitment period either,so with a lack of luck,your guild could end up being doomed I'm afraid.
In the meantime the best you can do is try to see if there's anything wrong or off with your recruitment policies. Are you asking too much? Are you not recruiting through the right methods? If you do get applicants,how harsh are you when filtering them?
Of course,every guild wants to only get the best players,but sometimes you've gotta lower your expectations to allow the guild to survive
The solution is to make the game not trash, so people are actually motivated to play it. Recruitment always sucks when the game sucks, and shadowlands crashed hard after the first few months. People who lose their guild or are looking to leave arent going to take the effort to join another guild when the game just isnt worth it, they're just going to skip the rest of the tier and take a break or quit the game altogether. Hell even preach is struggling to find the motivation to look for a new guild, and making wow content is literally his livelihood.
Mythic raiding is a particularly hard sell right now, because it's literally one of the most unrewarding pieces of content available for how much effort is required. Forced personal loot + only 4 pieces per boss(up from a hilariously bad 3 pieces per boss) = a whole lot of duplicate, useless pieces like necks or cloaks. That and Nathria is a pretty "Meh" raid with some seriously annoying to progress on bosses like council, artificer and stone legion generals. AND it's late in the tier, so most guilds at this point are extending lockouts to progress on the last 2-3 bosses, which is generally the worst time to apply to a guild since applicants rarely get brought to progression unless the guild is super desperate.
This.
Hate to say it but SL sucks, really wanted it to be good but its just more of the same since BFA, sure some small things are better but everything is so time gated, and M+ is so bad, its so Meta heavy for high keys and on top of that you can just get 226 gear from your vault each week, and with 3 options its the best way to go since loot never drops from raids.
The people you need to recruit for Mythic raiding are the people that have quit or are quitting the game imo and some are just like why would i mythic raid? to get CE? not worth
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Last edited by Freedom; 2021-04-12 at 07:17 PM.
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Flex mythic is probably a bad idea, but if they did ever do it IMO it should be 19-21 flex.
And damage/hp scaling only.
No change in frequency or amount of mechanics.
Word. Whenever raid size is 10 or 40 people, recruiting should always be a priority for guilds and will always be a problem if ignored. You're not any less SOL if your 14 DPS and 2 tanks are now 12 and 1 than if your 6 DPS and 2 tanks are now 4 and 1. That's not how it works. I do think 15 man would have been an easier size to achieve at first during the transition from Mists to WoD, but that ship has sailed 4 expansions ago.
Plus, 10 man would mean a whole new level of metaslavery. If you can only have 6 (or 5) DPS in a raid, you'd better believe non-meta classes are getting dunked on, just like they do in higher M+ keys.
The first thing that would make recruitment easier is flexible tech... which is just not applicable to Mythic for a variety of good reasons. The second thing would be far earlier cross-server Mythic, and IMO that's the preferable solution. Screw the Hall of Fame and endlessly waiting on the Alliance to kill the boss already, just make Mythic cross-server one or two lockout after World First, which is about the time where a good number of guilds get their AOTC and look to push into Mythic.
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