Welcome to WoW.
Every patch is basically a new raid tier, maybe a new dungeon, new zone with some repeatable activities, and maybe an additional interesting gimmick or two.
Welcome to WoW.
Every patch is basically a new raid tier, maybe a new dungeon, new zone with some repeatable activities, and maybe an additional interesting gimmick or two.
I know this is a troll post, but he is right to some degree. The zone is ugly, and I am sick to death of these dark and drab "endgame" zones. The mobs are cool looking, I'll give you that.
And what will it end up as? Kill x, collect y, fill the bar crap, what the game has been since inception. For a game that is supposed to be about the WORLD, there has been very little evolution on that front in terms of gameplay. There's no challenge, no mystery (thanks WoWhead / Mmo-champ), no outdoor progression, etc. And don't tell me Mechagon / Nazj were like this too, because they had some interesting things (summons, battle, robot tools) and yet, even they were still 90% fill the bar stuff.
WoW needs a serious evolution here, and I know people will just say, it's an mmo, what do you expect? I expect Blizzard, one of the biggest game companies on the planet to be able to show just some amount of effort and creativity here in this area for once instead of phoning it in like they've done since Tanaan. I don't know what the answer is, I'm not a game-designer, but this cannot be it.
Eh. Dont care. Just want to see if we can finally get rid of sylvanas
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
I'd not be surprised that about half the people bashing the op are exactly at (or similar to) in opinion about a week or two after 9.1 comes out.
I'll be brutally honest in my opinion that Blizzard has dropped the ball with Shadowlands. I'm not sure I remember an expansion that came out where we got as little new content as we did with what appears to be next to nothing "cooking in the oven" behind the scenes. (By what I mean is that devs who do certain things such as world building, doo-dad creating, model building, ect, don't just stop doing that when their original task is done, they start doing other things. Case in point, they said "Okay world builders we've gotten Shadowlands to the point where we'll ship the content you've built in 6 months. Now start working on the planned 9.1 content. Then 9.2, ect ect. But by the looks of things, it looks like they had almost nothing once 9.0 shipped.)
Do I hope they just needed a serious ramp up time to get bigger content patches out to keep us going from 9.1 to 9.2 to 9.3? Of course. Do I worry that we're going to get WoD styled abandoned? It's a nagging suspicion that I can't seem to shake.
Is this your first expansion or something? they do these zones all the time,and yeah its on the dark side...you dont like it thats fine,maybe the game simply isnt for you anymore,and thats fine,you are alowed to just move along
also how else would you suggest they deliver content besides dailies?there is a rep faction there,how would you prefer they do it? rep tabard and dungeon spam?
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I dont think they can inovate much or change the formula drasticaly in this game,we would need a new mmo or a wow2 for any potential on that front
This is what we have come to: People can't even conceive of non-daily content.
Weekly content is infinitely better than daily content, and content I am simply allowed to do at my own pace whenever I want is often even better than that. This relentless time gating has made the game a chore.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Magic The Gathering, which is a card game that has existed since the early 90s, has managed an expansion roughly ever 3-4 months for decades, with constant innovation. The idea that wow cannot innovate is absurd.
The problem is that what amounts to "innovation" in wow is usually a poorly designed, over-engineered temporary system, rather than something that builds the game out more.
A lot of this comes down to the fact that they've painted themselves into a really bad corner. They can't innovate on dungeon design because every dungeon ultimately has to slot into M+, which has a very rigid format. They have a similar problem with raids. Everything has to fit such a ridiculous set of constraints that nothing can be creatively iterated upon.
"stop puting you idiotic liberal words into my mouth"
-ynnady
I think the biggest question to answer is if there is any gear progression for casuals in 9.1 or if it's still a short renown grind to get better covenant gear. If they don't give casuals something to work towards they're gonna keep losing players to FFXIV and that's not good for the overall health of the game.
LOL,wile i agree weekly quests would be nice...i somehow expected something more....impactful...not the literal same thing just slower and with more time to complete it
also...you did not just compare a card game with an mmo facepalm
wait...didnt they have wweekly quests in the bfa 8.3 zones?
OP, you're posting on the wrong forum when it comes to this topic. As you can see, people on MMOC will bash you simply because you said something negative about WoW. The majority of the people on these forums believe Blizzard can do no wrong and will attack anyone who criticize the game. That being said, I agree with you. Patch 9.1 looks atrocious and it's shaping up to be more garbage on top of garbage. Shadowlands is really the worst expansion Blizzard has shat out.
You are missing the point. Korthia is a disappointment. 5+ months for this? when we got x.1 patches faster (2/3 months)in previous expansions and all we got from Korthia is a small zone that contains daily quests re-used npc models hence not worth the sub. The Lore/cinematics can be watched on YouTube so meh, imma bounce
Game design is game design, whether it is analog or digital. Most video game designers get their start designing analog games, and it is one of the main suggestions you will see given to people who want to get into video game design.
On top of that, a card game should be *harder* to innovate on than a game like WoW, not easier. There are way more variables to play with in WoW.
If you look at a game like Destiny 2, there is a distinct lack of daily content. Almost everything is weekly. This allows players to do different things every day of week, rather than feeling the need to constantly plug away at the same stuff every day for months. I can log into Destiny 2 and get my strikes done one day, my gambit done the next day, my presage mission done the next day, etc..
Dailies create burnout very, very quickly.
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Can I think that shit sandwiches taste bad without buying a shit sandwich every day?
"stop puting you idiotic liberal words into my mouth"
-ynnady
So are there no WQs in Korthia and it's just Mechagon Island questing again?