Poll: Interested in wotlk classic?

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  1. #101
    Quote Originally Posted by Roar-Powah View Post
    ROFL it's the other way around. Retail might as well be a single player game, as the people you see are fake in the sense they have no meaning being around you. CRZ and Sharding killed the RPG aspect of retail, while being friendly and not being a dick will see you making friends on classic.
    people just dont need to group up wile lvling for the most part,thats it,every other aspect of the game does require comunication and grouping,many world quests also need grouping,and even a very few situations wile lvling you need help,like with the hillsbrand yeti

    and like i said,the game today has way more rpg ELEMENTS than vanila had,crz and sharding doesnt make it less of an rpg,those are not rpg elements,the reality is that today you have way more ways to customize your character,and to...well RP

  2. #102
    I'd stop by to visit, and probably hang out when I'm bored with retail.

    It would be nice to revisit the world in that condition, the overwhelming nostalgia - it wouldn't be the same.

    But no, I already finished Wrath.
    Mods are too busy to be bothered with moderation...but still post nonsense in threads.

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  3. #103
    Quote Originally Posted by Roar-Powah View Post
    ROFL it's the other way around. Retail might as well be a single player game, as the people you see are fake in the sense they have no meaning being around you. CRZ and Sharding killed the RPG aspect of retail, while being friendly and not being a dick will see you making friends on classic.
    Absolutely irrelevant. Social aspect of the game is guild, not random people you happen to see from time to time.
    The same way riding a bus to school/work and seeing same faces doesn't make it social experience.
    Ship has been abandoned.
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    NextUI for XIV


  4. #104
    Depends on one thing: Dungeon Finder.

    If the retail like RDF will be implemented i'll pass WotLK Classic.

    If they do it in the early WotLK way (with only TBC like group finding tool) i'll give it a go.

    There are still lots of other issues i don't like in WotLK but i think i can live with them - only the RDF can make or break this game for me.

  5. #105
    Quote Originally Posted by Norsok View Post
    I tried Classic and I lasted two days. The feeling of not having anything that could surprise me because I knew how every single patch was gonna be, devastated me. In my opinion, playing WoW Classic is a waste of time; nostalgia won't bring back what you felt when you played that game for the first time.
    Do you get huge surprises from retail?

  6. #106
    Quote Originally Posted by kaminaris View Post
    Absolutely irrelevant. Social aspect of the game is guild, not random people you happen to see from time to time.
    The same way riding a bus to school/work and seeing same faces doesn't make it social experience.
    And how are guilds formed? Not typically by people that know each other irl. It is literally from randoms you happen to see from time to time. CRZ and sharding haven't just killed the RPG aspect of retail, they have killed guilds in droves just like LFR did.

    Edit: It's not "random people" you happen to see from time to time on a server. It's only random now because of CRZ and sharding. The people on a server prior to those systems had something called a reputation, and I don't mean in-game rep. Bad players would be well known, good players too, entire guilds would know each other and interact. Players bad enough would be blacklisted so badly that they would have to server transfer from a populated realm for being so toxic. That is all mostly gone in retail because of those systems.
    Last edited by Nubpwn; 2021-04-22 at 09:02 PM.

  7. #107
    Played Classic and will play TBC (my favorite expansion).

    Don't have any interest in WOTLK though, so i'll probably skip.

  8. #108
    Quote Originally Posted by Nubpwn View Post
    And how are guilds formed? Not typically by people that know each other irl. It is literally from randoms you happen to see from time to time. CRZ and sharding haven't just killed the RPG aspect of retail, they have killed guilds in droves just like LFR did.

    Edit: It's not "random people" you happen to see from time to time on a server. It's only random now because of CRZ and sharding. The people on a server prior to those systems had something called a reputation, and I don't mean in-game rep. Bad players would be well known, good players too, entire guilds would know each other and interact. Players bad enough would be blacklisted so badly that they would have to server transfer from a populated realm for being so toxic. That is all mostly gone in retail because of those systems.
    Guilds formed the same way as they do now. By using trade chat. That plus friends who knew each other before.

    CRZ and sharding did absolutely nothing.

    "Random people" will be random no matter the name. Until they come to the same guild. The same way seeing the same people on the bus doesn't make them any less random.

    You are literally wrong on pretty much every aspect and classic vanilla proved that. You are stranger/random/nobody till you get in same group or guild.
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  9. #109
    Quote Originally Posted by kaminaris View Post
    Guilds formed the same way as they do now. By using trade chat. That plus friends who knew each other before.

    CRZ and sharding did absolutely nothing.

    "Random people" will be random no matter the name. Until they come to the same guild. The same way seeing the same people on the bus doesn't make them any less random.

    You are literally wrong on pretty much every aspect and classic vanilla proved that. You are stranger/random/nobody till you get in same group or guild.
    You're being dense and just saying the same thing I am but then claiming CRZ and sharding does nothing. By "using trade chat" who do you think you come into contact with? It is NOT randoms, they are specifically limited to your realm. It is obvious you didn't play back then so you don't know what you are talking about. The fact that people are limited to your realm is a very big deal. They are not randoms, they are a part of the realm community that simply does not exist with CRZ and sharding.

  10. #110
    Quote Originally Posted by Nubpwn View Post
    And how are guilds formed? Not typically by people that know each other irl. It is literally from randoms you happen to see from time to time. CRZ and sharding haven't just killed the RPG aspect of retail, they have killed guilds in droves just like LFR did.

    Edit: It's not "random people" you happen to see from time to time on a server. It's only random now because of CRZ and sharding. The people on a server prior to those systems had something called a reputation, and I don't mean in-game rep. Bad players would be well known, good players too, entire guilds would know each other and interact. Players bad enough would be blacklisted so badly that they would have to server transfer from a populated realm for being so toxic. That is all mostly gone in retail because of those systems.
    "10g for someone to sign" is what I seem to remember.

  11. #111
    Depends on how they do LFG, I'd love to play WOTLK classic but I refuse to waste time trying to make groups in /2. Until queueable LFG for dungeons is implemented I'm not interested.

    After that I'll spend 3-5 hours a day having a blast on my 2nd favorite xpac. I'm really waiting for Mists classic as that's by far my favorite xpac.

    Live sucks and I have 0 interest in that trash with the bullshit systems ontop of systems and the way they completely screwed up pvp gear.

  12. #112
    No. Outdated combat system, outdated graphics. And I already played Wotlk when it was current content.

    Cataclysm is the only expansion i'd be interested in replaying because to me it was the best expansion.

  13. #113
    WOTLK, specifically Ulduar is where the casual dadgamer crowd will abandon classic WoW.
    The hardmodes/heroics are a giant step over what TBC has to offer (including sunwell).
    Once people realize they can't perform in them, they will quit.

  14. #114
    Quote Originally Posted by Nubpwn View Post
    You're being dense and just saying the same thing I am but then claiming CRZ and sharding does nothing. By "using trade chat" who do you think you come into contact with? It is NOT randoms, they are specifically limited to your realm. It is obvious you didn't play back then so you don't know what you are talking about. The fact that people are limited to your realm is a very big deal. They are not randoms, they are a part of the realm community that simply does not exist with CRZ and sharding.
    Cool story but trade chat is still limited to your own realm. Guilds are still limited to one realm. The only difference is that you may see people from other realms in open world. And you can group for instanced content with other realms. Which is still far more social than you think. I made few friends when I was pugging M+ back in BfA.

    Now on the top of that you have communities that allows to combine people with similar interests without being forced to realm transfer.

    CRZ and sharding does nothing, its just in your head. And just because you refuse to participate in social events doesn't make the system antisocial.
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  15. #115
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  16. #116
    lol dat poll

    - - - Updated - - -

    Quote Originally Posted by yeetcannon View Post
    Depends on how they do LFG, I'd love to play WOTLK classic but I refuse to waste time trying to make groups in /2. Until queueable LFG for dungeons is implemented I'm not interested.

    After that I'll spend 3-5 hours a day having a blast on my 2nd favorite xpac. I'm really waiting for Mists classic as that's by far my favorite xpac.

    Live sucks and I have 0 interest in that trash with the bullshit systems ontop of systems and the way they completely screwed up pvp gear.
    question:

    woud u be okay with lfg so that the group is formed quick, but u still need to travel to the dungeon entrance?

  17. #117
    Elemental Lord
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    Ofc not. Try to live up the high of wow.

    If they do this, they will cut themselves, because in todays wow community people will just dismantle the whole thing and show how easy or bad mechanics we had back then.

    It will end in.. well wotlk wasnt as fun as we fought it would be.

    Only the dk class will get alot of hype and rightfully so, because it was when the class was actually fun to play, but op as hell lol.

  18. #118
    Quote Originally Posted by kaminaris View Post
    Cool story but trade chat is still limited to your own realm. Guilds are still limited to one realm. The only difference is that you may see people from other realms in open world. And you can group for instanced content with other realms. Which is still far more social than you think. I made few friends when I was pugging M+ back in BfA.

    Now on the top of that you have communities that allows to combine people with similar interests without being forced to realm transfer.

    CRZ and sharding does nothing, its just in your head. And just because you refuse to participate in social events doesn't make the system antisocial.
    They wouldn't have implemented features if they did nothing, it's a self defeating argument. They specifically were designed to dilute the isolated realm communities and they pulled it off fantastically. The fundamental means to how guilds are formed has completely changed and not for the better. Your personal anecdotal experience being different doesn't change the fact that guilds in the past were primarily formed with interactions with the isolated realm community, randoms out in the world, not just trade chat.

    It's not just a few random people from other realms you might encounter in retail, it is going to be the majority of the encounters. Quest areas are always artificially filled with players outside the realm community. Even if there are a few actual players from your realm, it doesn't nearly matter much compared to the over saturation of outside players. The argument that "you refuse to participate" is just as stupid here as it is with LFR ruining raiding. I'm not the one that isn't participating, it is the general player base as whole because of these systems.

  19. #119
    Quote Originally Posted by Nubpwn View Post
    They wouldn't have implemented features if they did nothing, it's a self defeating argument. They specifically were designed to dilute the isolated realm communities and they pulled it off fantastically. The fundamental means to how guilds are formed has completely changed and not for the better. Your personal anecdotal experience being different doesn't change the fact that guilds in the past were primarily formed with interactions with the isolated realm community, randoms out in the world, not just trade chat.

    It's not just a few random people from other realms you might encounter in retail, it is going to be the majority of the encounters. Quest areas are always artificially filled with players outside the realm community. Even if there are a few actual players from your realm, it doesn't nearly matter much compared to the over saturation of outside players. The argument that "you refuse to participate" is just as stupid here as it is with LFR ruining raiding. I'm not the one that isn't participating, it is the general player base as whole because of these systems.
    Oh the delusion. Guilds were formed mostly from trade chat, forums and people who knew each other before the game. Period. People didn't "go out to the world and to meet people and make guild"

    That did not even happen in pre-wow mmos LOL.

    And don't try to back up your arguments with "LFR ruining raiding" because its the same ridiculous argument as yours. Social aspects exists, it was never about meeting randoms in open world. Just because you can do so, doesn't mean people did it.
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  20. #120
    TBC is the end of the road for me. WOTLK brought in to many bad mechanics that carried into retail that i hate now. Multiple raid difficulties, LFD or whatever the auto port to dungeon thing is.

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