@Sevyvia
Yeah the account setup process is atrocious. It was even worse with FFXI's accounting system, PlayOnline. I don't know why Square - a multibillion dollar company - can't hire good software engineers and website programmers to fix their account management system. Making an account and buying the game is the biggest barrier of entry and Square is losing so many potential customers before they even play.
I've noticed that Japanese writing tends to repeat the same exposition to the audience a lot, even when the characters should already know it. Good English localizations try to rewrite the lines so that doesn't happen.Outside of the last 30 minutes of these 10 hours, the game's story insists on itself to its own detriment. You have to play through the MSQ. At the same time, it seemingly doesn't trust the player to actually follow it. The same plot points are repeatedly explained in slightly different ways. How many times must I be told that Sahagin and pirates are up to no good?
IDK. Cleaving stones with your axe is a very anime thing to do. I think WoW does comic book superpower stuff like that.The class quests are comically stupid. This is sad, because one of the things I miss in a game like WoW is more class and identity focus. I suppose I should update that to say that I want more class and identity focus that isn't absurd. An axe is not a weapon for cleaving stones. Going out to kill random mobs with a few words about protecting the innocent is incredibly low-effort. Perhaps this changes for other classes, but I play a Marauder, and this is what I get.
The quality of the writing of the class questlines varies wildly. I agree that the Marauder 1-30 storyline is meh, and there are quite a few dud job storylines.
The best job storylines IMO:
Best
- Samurai 50-60
- Gunbreaker 60-70
- Dark Knight 60-70
Good
- Lancer 1-30
- Dragoon 60-70
- Gladiator 1-30, 60-70
- Rogue 1-30
- Ninja 60-70
- Dark Knight 30-50
- Scholar (the individual storylines are nothing to write home about, but by the level 80 quest it overall felt like quite the journey)
The rest were meh.
Agreed on the combat. You get more off GCD abilities later on, so it's not really a 2.5 GCD, but still pre level 60 job gameplay is tediously boring. Vanilla ARR jobs do not get their fun class mechanics until the mid 60s, but mobs in the overworld die so quickly you'll never really get a chance to utilize your class mechanics outside of instances, but instances level cap you. So you won't be able to use your fun class mechanics until you reach Stormblood content (levels 60-70), which is 200+ hours into the game. You only get to use your fun class mechanics earlier if you play Ninja, Samurai, Red Mage, Gunbreaker, or Dancer.Combat. It is slow due to the long GCD. And, far worse, it is almost absurdly repetitive. To this game, a combo is one ability after another. You get 1 combo. What does this mean? You're literally pressing 1, 2, 1, 2, 1, 2, 1, 2.
Later abilities look better, but overall if you want your abilities to look really cool, you kinda have to install mods.This could perhaps be salvaged to some extent if the abilities at least felt good. Had some oomph. But they fail utterly in this. Cartoonish schhhwinngg! sounds. A lightshow, with no weight. Overall, the combat gets "below Satan's wine cellar" out of 10. Abysmal. There are ways it could be solved - looking into GW2, or WoW, or even SW:TOR. There are so many examples of this kind of combat being done well. I don't expect any of this to be fixed, because frankly, one of the videos I watched was from 2013. The game was, then, what it is now. Boring. No more damning thing can be said of it.
https://www.youtube.com/watch?v=KQxLLwxcL_Y
How satisfying the sound effects are depends on your class. The sound effects for Gunbreaker are pretty lackluster. You have to install a mod that makes them sound better. https://www.xivmodarchive.com/modid/8724
When people say that FFXIV's story is good, they're usually talking about the story in the expansions. If you're used to Western AAA games then I'd imagine it would be jarring.Next, cutscenes. For the first 9h30m, I was thoroughly confused by the people who rave about this game's cutscenes. The only cutscene I saw was the initial arrival to Limsa Lominsa. I can only conclude that people are calling the silent doll-parade "random NPC poorly emotes at you with the UI hidden and no voiced dialogue or fitting music" conversations cutscenes. I feel that's a misunderstanding of what a cutscene is, but even if you disagree with that take, it's at best an extremely, extremely low-effort, low-quality "cutscene." But then, "low-effort, low-quality" feels like it encapsulates a lot of what this game is.
Being a JRPG fan (which I think makes up the bulk of FFXIV's audience), I'm used to non-voiced cutscenes with stock animations. They're not amazing but they get the job done, and present the story way better than just reading a long quest text box or having a floating head in a box at the bottom of your screen.
I overall liked the ARR base story. My biggest complaint is that the characters weren't very endearing. They start getting more interesting later on. The only guy I liked was Cid and the elves from the Coerthas subplot.
Unless you switch to Ninja, Samurai, Red Mage, Gunbreaker, or Dancer, not much until you reach the Stormblood expansion and unlock your core job mechanics (that make gameplay a little more fun) and you have a lot of OGCDs that make gameplay a little faster. You are correct that gameplay will remain overall the same.What can I look forward to?
If I were to rewrite the intro, I'd probably copy paste Skyrim's intro with you being a prisoner of the Garlean Empire, and then escaping to Eorzea during a skirmish.There's a reason 90% of popular stories open with something memorable. Game of Thrones? Ice monsters. Baldur's Gate 2? You're trapped in Irenicus' dungeon and must escape. Skyrim? You're a prisoner on your way to execution. Heck, even WoW, tame as it is, at least has you quest to take care of problems around your starting area. You see what I'm saying, here? FF14 does none of this. And then leads into slow and boring combat. The game is almost actively sabotaging itself. Interplay between game elements is just lacking. Not for lack of trying, just for being terrible. Story can't carry when gameplay is shit, joy of movement can't carry when gameplay is shit, gameplay can't carry when movement and story are shit, and all the reverses too. Why? Because none of it is good on its own.
I like the humble beginnings intro FFXIV currently has, though the actual intro questline is rather dull.
Warframe's main selling point is the gameplay, which it (was) good at. Having played Warframe for 1,000+ hours, there was barely 10 hours of story in the game. It's less than 1% of the game. You could remove the story and it wouldn't matter, because Warframe lives or dies based on its storytelling. If you're not into the gameplay, Warframe isn't for you.Allow me to compare to a completely different kind of game: Warframe. It's commonly said of the game that the story gets good 50-100 hours in. It varies how long people take to get to that part. Why do I then like Warframe, but not FF14? Because Warframe, for all its largely lacking story early on, at least carries itself with fun gameplay and joyful movement. And then the story really kicks into gear, and everything's just good. That is acceptable to me. Not ideal, but acceptable. FF14 has literally no element to carry it until lacking parts get good, if they ever do. All parts of the game need to get good.
FFXIV's main selling point is the story. It's pretty much a JRPG with a multiplayer component. The vast majority of your playtime will be spent talking to NPCs and reading dialogue boxes, travelling to the next NPC, watching cutscenes, and occasionally doing a mandatory dungeon to progress the story. FFXIV's story content thus far is 300 hours long and 150 hours of it are spent watching cutscenes and talking to NPCs. The gameplay is meh but FFXIV doesn't live or die to most people for its gameplay; it lives or dies based off of the story. While the story execution gets better as the game goes on, it will fundamentally remain the same business of talking to NPCs, travelling to next NPC, watching cutscenes, and occassional combat. If you just don't like that formula, I'd imagine FFXIV wouldn't be the game for you.
I'd probably recommend beating the base game's story (at level 50). If you think the story is rough but you're overall okay with the formula, then stick with it because the story execution does get better. If you hate the formula of talking to NPCs and watching cutscenes, then just drop the game because FFXIV will always be first and foremost about that.After all this, am I going to keep playing? Surprisingly, yes. I have seen a few indications of something worth looking at. I'm still willing to give it a shot. That said, the game is teetering on the edge. If I have to check back here in another 10-15 hours to say that it's still all a shitshow, I kind of feel like I have to just toss the game in the trash.