I mean... I feel I could. I managed CE and hitting 2100 despite not really being good at pvp (thank you rbg cheese).
The biggest obstacle seems to be a combination of push weeks and no one really wanting to bother to push. I am not saying it would be easy content by any means but it feels doable.
its a nice QoL reward.
but the ability to upgrade to 226 wouldnt have been unreasonable imo. its deserved at that point.
Frankly, for me, it is an incentive not to run them.
I left M+ alone during BfA because I hated being on a timer to complete all of them +15. Now in Shadowlands I went out there and gave my best to get Keystone Master. And now they raise the bar even more... I fear I'll have a reaction like I had in BfA and stop caring altogether.
Highly doubt they will encourage people to do more than 15.
Most of people do M+ for gear, and it's very convenient that Keystone Master aligns perfectly with max gear you can get from M+ - you can actually work on the achievement while doing your weekly stuff.
Push to +20 gives you nothing, outside some bragging rights. Yes those teleports are nice addition, but unless it's not an actual power progression, and/or very cool and unique cosmetic stuff, people who are doing just max 15 will not be interesting in bragging rights or a teleport spell on 8h CD.
Personally, not really.
15s are already enough, I don't think I can be arsed to grind them until we can time a 20. The time I'd spend getting there would be far greater than the time I'd save in the future by having the teleport instead of having to fly to the dungeons.
Also because, in retrospect, these used to be a Gold CM reward which was infinitely easier than timing a 20, especially since it didn't scale throughout the expansion. But it's also true that those teleports were considerably less valuable since you didn't really have much reason to return to the dungeon after you had already timed gold, I guess.
I just fear this will end up pushing more (and more expensive) boosts and, as a consequence, more token sales. Blizzard might feel tempted to keep locking more and more rewards behind difficult (yet boostable) group content. Boosts are already poisoning low-rank pvp, at this rate they might end up poisoning every social interaction between strangers.
I view that from the lens of someone who like the game, who enjoy video games as a source of entertainment, and who like to put efforts in and earn satisfaction from that; as such I care. maybe you don't care, but not everyone is like that I think you have to care about things and have passions in your life in order to make it interesting.
Last edited by Tiwack; 2021-04-23 at 03:04 PM.
If you knew the candle was fire then the meal was cooked a long time ago.
We only had until Wrath prepatch to do Naxx. We also only had one or two patches to get Hand of A'dal or Champion of the Naaru. We only had a few patches to get Amani War Bear. We only had a week or two to get the original Argent tabard from the BC event. Only had till Cata to get the ZG mounts. WoW has had limited time content since the beginning. Acting like it wasn't a thing in the "good old days" and now it is and that's why people are quitting is incorrect.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
All this silly circus effort just to avoid admitting that PvE needs deterministic loot progression.