Originally Posted by
entrust
Hi.
I've been playing casually since some events in my life forced me to not take the game so serious,
so I've been in some less organized groups who still raid some mythic and with my experience from some competitive gaming I came into some strange conclusions.
Switching a spec takes only 10 seconds, and there are so many hybrid classes, yet there is no practical way to utilize them,
if one doesn't spend considerable amount of time and Shadowlands is even less forgiving in that regard since covenants came into the mix,
and one spec can be vastly superior when using a certain one, while being less than optimal in other,
so for example a healer spec of some class, can use a different covenant than a dps spec from the same character.
Switching a covenant can be done once a week, and one has to also do some chores on top of it,
farming a 235ilvl legend takes approximately 5 weeks. 5250/1140 Soul Ash per week
there is also farming Stygia, which I wouldn't personally say is that bad in itself, but can be really tiring, if you want to do it on multiple toons.
Now, I brought the casual player argument because, it seems to me like the ones who really suffer from this IMO stupid design choice,
are the guilds on the lower end. Someone can't attend a raid and a healer/tank is missing. The guild has many hybrid classes in the group,
but none are using it, because it is so gimped.
I've noticed that a lot of players wouldn't mind to switch it here and there, even though they wouldn't want to stay that role full time,
but there is really little to no incentive to even try it.
Lower end guilds would benefit from it, even if it was: 'John could you heal today, so we could raid?'
and I don't think higher end ones would suffer.
Then there is another design choice that the developers set on, and it seems it will stay this way forever: 2 tanks, mostly 4-5 healers, rest dps.
Most of these fights for tanks are: switch[taunt] after X amount of stacks, that's it - done; or switch after Y ability.
I got 2 characters, one is a Monk who can play every role, and 2nd is a Mage who is a beast when it comes to dps. I personally would find it really cool if a certain encounter demanded for example 5 tanks, other one 8-10 healers, another 15 dps with 1 tank, and I would be able to fluidly change my spec on my hybrid class, but I cannot do it, as it's a huge time sink. I already am playing Brew with my friends in M+ and WW on raids, and I'd love to chill on MW sometimes, but it's impossible to imagine.
Players who cannot fathom not being somewhere around the top of 'Damage Done' dps meter can stay pure dps.
I doubt it will change the way things are, but I just wanted to see how other players feel about it.