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  1. #61
    The Lightbringer Makabreska's Avatar
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    Quote Originally Posted by rogoth View Post
    are you genuinely this dense and blind?, i'm asking due to the fact that there were a lot of media articles, and some were written by trusted and respected outlets, about the fact that WoW and shadowlands specifically had lost HALF its total playerbase since launch, and that player numbers were dwindling based on insider reports which were corroborated, so yes we have 'data' as you put it, and it's clear for anyone to see that the game is is hanging on by a thread, and that the massive revenue generated by the game is coming from a miniscule %age of people whaling on everything they can get their hands on, as well as the super casual crowd who rarely play the game etc.
    Ok, and these trusted and respected outlets sources are? Because we still didn't get direct answer to that question.
    Deep into that darkness peering, long I stood there, wondering, fearing...

  2. #62
    Brewmaster rogoth's Avatar
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    Quote Originally Posted by Makabreska View Post
    Ok, and these trusted and respected outlets sources are? Because we still didn't get direct answer to that question.
    there was an analyst company called SUPERDATA, you may have heard of them, they reported that WoW:Shadowlands had lost more than 40% of it's total playerbase in the first few months after the game released, since then there's been articles and posts relating to this topic that have tracked since that story broke and it's even more now with 'estimates' to be around 50-55% of the total playerbase now gone, furthermore, in the most recent earnings call to investors activision blizzard lost more than 45% of it's total MAU's year over year, the majority of that suspected to be from WoW as the numbers are too high to be any of the other franchises outside of maybe overwatch or hearthstone, and with a new release for hearthstone showing growth it's unlikely to be that franchise causing the drop in players and there's not enough players in the remaining franchises combined that could account for the drop in player numbers.

    retired march 2013 RIP - returned january 2016, purely because paladins finally get Ashbringer!

  3. #63
    Quote Originally Posted by rogoth View Post
    there was an analyst company called SUPERDATA, you may have heard of them, they reported that WoW:Shadowlands had lost more than 40% of it's total playerbase in the first few months after the game released, since then there's been articles and posts relating to this topic that have tracked since that story broke and it's even more now with 'estimates' to be around 50-55% of the total playerbase now gone, furthermore, in the most recent earnings call to investors activision blizzard lost more than 45% of it's total MAU's year over year, the majority of that suspected to be from WoW as the numbers are too high to be any of the other franchises outside of maybe overwatch or hearthstone, and with a new release for hearthstone showing growth it's unlikely to be that franchise causing the drop in players and there's not enough players in the remaining franchises combined that could account for the drop in player numbers.
    a lot of player leave some time after expansion launch, it has been like that since forever for every expansion and the is nothing to worry about

  4. #64
    Quote Originally Posted by rogoth View Post
    there was an analyst company called SUPERDATA, you may have heard of them, they reported that WoW:Shadowlands had lost more than 40% of it's total playerbase in the first few months after the game released, since then there's been articles and posts relating to this topic that have tracked since that story broke and it's even more now with 'estimates' to be around 50-55% of the total playerbase now gone, furthermore, in the most recent earnings call to investors activision blizzard lost more than 45% of it's total MAU's year over year, the majority of that suspected to be from WoW as the numbers are too high to be any of the other franchises outside of maybe overwatch or hearthstone, and with a new release for hearthstone showing growth it's unlikely to be that franchise causing the drop in players and there's not enough players in the remaining franchises combined that could account for the drop in player numbers.
    In other words, they guessed.

  5. #65
    Quote Originally Posted by JustaWarlock View Post
    All the brainless idiots spoutng "tbc cleared day 1" dont even realise the only thing that was cleared is a 10man raid, a single boss 25man raid and a 2 boss 25man raid. None fo the actuall proper raid instances yet.
    Looking forward to you explaining that when SSC and TK are cleared on day one that people don't realise that the proper raids have been cleared yet.

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    Quote Originally Posted by otaXephon View Post
    In other words, they guessed.
    These companies don't guess. They estimate and forecast. Sometimes they are way out but mostly they are accurate.
    Quote Originally Posted by Nizah View Post
    why so mad bro

  6. #66
    Quote Originally Posted by rogoth View Post
    there was an analyst company called SUPERDATA, you may have heard of them, they reported that WoW:Shadowlands had lost more than 40% of it's total playerbase in the first few months after the game released
    and that is EXACTLY the article i was talking about that mentioned that after that loss SL is IN NORMAL NUMBERS, and the fall is roughly the same as with EVERY EXPANSION... are you even reading what i write before responding to it with the same bullshit??

    “World of Warcraft player numbers fell back to normal levels as the excitement around November’s Shadowlands expansion subsided. From November to January, revenue fell by 61% and user numbers declined by 41% (these figures do not include China). This roughly matches the pattern seen for the past several expansions, though Shadowlands had a bigger launch."
    https://massivelyop.com/2021/02/24/s...t-shadowlands/

    not even adresing the "estimates", "suspected" and rest of the shite you wrote, i asked for data you provided nothing but GUESSWORK, so not gonna even bother, its clear you want to push the OPINION of SL doing and being bad, so im just gonna ignore you...

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    Quote Originally Posted by Gourbaak View Post
    a lot of player leave some time after expansion launch, it has been like that since forever for every expansion and the is nothing to worry about
    it was literaly said in the article with superdata info that after that loss they are at NORMAL numbers and its roughly the same fall as with every expansion...
    but hey, one sentance said something rogoth agreed with so he didnt bother reading further...

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    Quote Originally Posted by munkeyinorbit View Post
    These companies don't guess. They estimate and forecast. Sometimes they are way out but mostly they are accurate.
    fair enough, and they said themselves after the "fall" SL is in normal numbers and its the same thing happening as every expansion...
    Last edited by Lolites; 2021-06-06 at 05:53 AM.

  7. #67
    Spam Assassin! MoanaLisa's Avatar
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    Quote Originally Posted by Knight Meta View Post
    But unless Blizzard has a MAJOR game-change plan ready for whatever expansion comes after SL: I don't see them reeling in more people.
    They haven't been reeling in more new people since Cataclysm. That was nearly 11 years ago. They've reconciled to that. Everyone else should as well. IP's get old, especially when they are abused by developers. After experiencing the near-catastrophe that was Warlords they've added some additional repetitive stuff to do and doubled down on becoming a raid/dungeon crawler. They didn't learn a thing.

    The idea that they're realistically trying to design expansions to rope in new players for $15/month in a world of F2P and mobile games is nonsense. They're not doing that. They design what is essentially a stand-alone and sell it: new zones (where you generally stay for 18-24 months), some leveling, new dungeons and raids (the 'important' content according to our esteemed game director) and a boosted character so you don't have to bother much with the old world or actually leveling a character.

    It's working for them. They sell a crap-ton of expansions which pays for development and maintenance (easily).

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    Quote Originally Posted by rogoth View Post
    there was an analyst company called SUPERDATA, you may have heard of them, they reported that WoW:Shadowlands had lost more than 40% of it's total playerbase in the first few months after the game released.
    This is perfectly normal for WoW now and is one reason why the revenue model has leaned toward services the last few years. See above, they're not trying to keep people around full time. If players stay that's great but if they don't they have a clear idea of how many people stay for how many months and budget accordingly. Much the same thing will happen with Classic TBC as well. Big rush at first and emptying out after a few months.
    Last edited by MoanaLisa; 2021-06-06 at 09:12 AM.
    “We live in a moment where everything immediately seems to default to outrage. There’s a kind of M.O. of either it’s exactly how I see it, or you’re my enemy.”

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