There's a craftable/riddle style mount you can make in the maw. Mostly requires collecting materials from randomly spawning nodes.
https://www.wowhead.com/news/bound-s...h-9-0-5-320988
There's a craftable/riddle style mount you can make in the maw. Mostly requires collecting materials from randomly spawning nodes.
https://www.wowhead.com/news/bound-s...h-9-0-5-320988
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I remember arguing with the Anti Flyers about taking their ground mounts away. Its kinda funny to see their logic turned against them and to see them whine worse then the pro flyers. Its just sad that the MAW wasnt fleshed out enough to really drive them insane.
But this, genuinely. An actual zone that would drive players insane would have added so much depth to not just the setting but also the game. A zone that would take months to fully figure out would keep gnawing at the back of the player's mind while playing the rest of the game. Everything you do out of the Maw would contribute to your chances within the maw.
The Maw is a great idea, the problem is that Blizzard didn't go far enough in it.
Because some players spammed the official forums that blizz has to remove flying... just like before SL some players wanted a meaningful choice of covenants... and when they did it in WOD, shit hit the fan and just like now players realised this choice is one big NO NO, back then they realised flying should come back.
And we saw what happened with WOD when they had to rework the whole zones because of flying... they had to cut whole regions from the game because there was not enough time to finish them.
I mean that’s just on Blizzard to be more creative then. You can make an immersive questing experience with flying. They can make flying mobs with bigger aggro ranges that can dismount you for example as well as build up, and make questing areas you can only reach with flying such as in Storm Peaks. Bastion would have been a good opportunity to do this as would have been Ardenweald with all the trees or Maldraxxus with the giant mushrooms, and floating necropolis.
and then they don't keep it
artifact design was overwhelming positive (not talking about AP farm, but artifact idea itself) and most beloved part of Legion, never repeated
CGI cinematics in BFA were beloved (not talking about story, but quality of cinematics itself), never repeated
I wonder what are they even trying? Maw is supposed to be equal to Suramar as end-game zone, yet it is one of worst zones in wow ever
It doesn't make zone dangerous, just real pita, specially if u did dailies there, then discover that ur covenant new quest requires u to go to maw.. fuck
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blizz did before great flying zones for end-game, heck even Stonecore (or what was its name? underground zone in cata) is great and designed for flying
why did they cancel it? because 360% movement speed is way faster than 100% ever will be, that simple
on personal note my most fav flying zone is Icecrown, even if u afk a Frost Wrynn will kill u mid-air
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
Yeah I'm worried Blizzard takes the feedback as their idea being an abject failure. We don't know how close the Maw got to being a truly spectacular piece of content, but I'd like them to take the idea and further experiment with it in future expansions.
Indeed flying needs more obstacles. Thunder, jet streams, winged beasts, flocks of flying critters, toxic gas, warp rifts. Ground mobs being able to net you down. Players get the experience of flying but not necessarily the convenience. Flying needs to feel like taking a risk for the advantage of speed.on personal note my most fav flying zone is Icecrown, even if u afk a Frost Wrynn will kill u mid-air
And if they want safe travel, they can take a flight master still. Obviously these flights shouldn't have these obstacles.
Last edited by Ivarr; 2021-07-17 at 08:14 PM.
No, that was just the transition animation as part of the flight path. It is all within the same zone, no loading screen. The only loading screen for zone transitions was between Oribos and the Maw (there may be more now, I last played back in January so I don't know anything firsthand about the new zones/content).
"Who thought this was fun?" is a question I asked myself a lot throughout SL.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
Listen, I'm an ardent supporter of "flying should be obtainable immediately at max level and Blizzard should design zones around flying." I think it's a rather obvious benefit for the game, as MOST of the game world is not supposed to be challenging
But at least The Maw's lack of flying (and mounting) made sense, in a way. It was basically designed to be a dark souls zone, what with the potential loss of stygia if you died before recovering it. The Maw was supposed to be a challenging zone where it was difficult to move around and you had to think and act intelligently or else you'd get bodied. The resources that spawn in the maw are otherwise rare and completing tasks rather directly limits the amount of time you're able to spend there by merit of the ticking clock the jailer's eye puts on you. They could have pushed this design further by putting in more dailies, not all of which you could feasibly complete in a day, and making activities that drew the jailer's eye, like killing rares or saving souls, more lucrative, but at least I understand what they were going for.
But again, the outside world writ large should NOT be like this. There is nothing to be gained in the A to B travel in doing rote dailies and making it take longer doesn't add to the gameplay experience. Blizzard understood this in BC and WOtLK, Cata and MOP. The change since WoD has really only served to artificially lengthen the amount of time it takes to do these things.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Did we somehow miss the 10+ years of people hailing the Vanilla days as the pinnacle gameplay of a "dangerous world" where you were on foot for a huge swat of time?
Because that's what inspired the devs to create a zone that in the end only managed to be annoying. Same as Classic leveling to anyone capable of pressing more than 1 button on a keyboard.
I always felt Icecrown showcased the worst of flying. Here you are at the centre of the Lich King's power where the Scourge should be at their most threatening and you can just mount up, fly over the suckers and snipe or collect whatever the quest needs you to do. The zone even had Alliance and Horde airships cruising around sightseeing.