Originally Posted by
angrys13
I actually like the concept of the subject line and have been a fan of systems like Ultima Online from the past in this regard.
In that MMO, you leveled the skills you wanted your character to be proficient in (which took time similar to leveling a character) with a maximum allotment of skill points to use. In this regard, you still have investment into character development, but you could, at-will, change the direction of your character without having to level up a complete new toon. EG: Swordsmanship, Magery, Cooking, Blacksmithing were all core skills you could level up out of your skill point pool. As you leveled, you gain stat points to help your character out (for hitpoints, stamina, mana). I dunno, I liked it a lot more than the generic leveling systems, and it felt like a better system to me. I'm sure it has flaws, as well, but it was one of my favorites.