"stop puting you idiotic liberal words into my mouth"
-ynnady
I don't care about subscriber numbers. I already play with the top 10% of players only anyway as a Cutting Edge player. For all I care y'all can go so they focus only on M+, arenas and Mythic raids.
Also provide proof of subscribers disappearing. Blizzard only lost 3 MAUs from SL launch to July, which at worst means their subs were around 6-7 mil in Summer.
I didn't say that it has been more hardcore than other MMO's, i do however question that increase of accessability = more subs.
Because it's utterly fallacious to argue that the increase in subs can only be attributed to an increase of accessability.
If that was the case, then subs must've gone through the roof when LFD or LFR was added - which they did not.
Blizzard has kept making the game more accessible for over a decade now in the grand scheme of things, they're not losing subs because the game isn't "accessible" enough, it's losing subs because every piece of PvE content outside of dungeon and raids is terrible, among other things.
Yeah and when did subs start to plateau..?
Oh right, during Wotlk.
Because TBC heroics are even remotely compareable in terms of difficulty with Wrath heroics or LFR.
Or any other modern catchup system that exists nowadays.
Last edited by Kralljin; 2021-12-01 at 07:22 PM.
"stop puting you idiotic liberal words into my mouth"
-ynnady
I don't care about your quack game numbers made up by random websites. We have cold hard data right from Activision.
Blizzard had 29 MIL MAUs at Shadowlands launch ( biggest in history ) and 26 MIL MAUs during July 2021. Which means they lost 3 million tops from WoW.
Hilarious, because WoW 100% has bigger investments than FF14. FF14 plays like a game from 2010.Enjoy your 10% of people left when Activision decides the game isn't worth investing in.
There's no MMO with smoother combat than WoW's. In FF14 you can't even move and do a melee attack at the same time properly.
Weird how I didn't even mention FF14 but the first thing you think to do when WoW is challenged is to bring up FF14.
This is MAUs for all of Blizzard. That means that someone like me, who cancelled my WoW sub but still play hearthstone once in awhile, is counted as 1 MAU just like I was when I had a WoW sub. In fact, I don't know a single person who quit WoW and doesn't log into some other Blizzard game once in awhile. A lot of my friends are playing Diablo 2 and you want to count then as a WoW sub.
"stop puting you idiotic liberal words into my mouth"
-ynnady
No, you are wrong.
It literally didn't matter what the actual content was back then at that point if your main argument is "bUt It hAd 12M peOplE".
Your friends and your friends' friends played WoW to be together. That was the point.
You didn't have 80 multiplayer online genres to choose from. You didn't have 35 launchers or 10 inter-connected social media sites to talk to people.
People simply gravitated to WoW as everyone was on it.
The argument that it has anything to do with gameplay is flawed.
There is always a group of gamers who focus on gameplay, but when we look at 12million people then no, the vast majority probably didn't even know what half their spells did.
Don't mix gameplay design with the social climate of THE TIME.
WoW wasn't a "farm 30000 mobs in the same area" MMO and it had good social features that kept people connected at a time where there were way less platforms to do so. Everything beyond that is irrelevant for the active player numbers argument.
When you tackle the actual argument of the thread, whether WoW has non-instanced causal content, the answer is objectively yes, more than EVER before.
So now you consider Karazhan casual content despite it being a raid?
Normal raiding is not harder now than Karazhan was. Why is that too elitist now? We even have LFR which you can AFK thru.
WotLK literally didn't have any content outside of the raids.
You could do a few dailies here and there for jack-shit and you could do Wintergrasp, which I consider a battleground anyway.
This against just shows how blinded you are by a big player number even tho it has zero correlation to implemented gameplay systems because it gives you a false equivalence that you can point at: "bIg NuMBer = GoOd".
Sure.
Wrath casual features:
1. Lots of dungeons
2. Badge gear from dungeons
3. Lots of reputations
4. Useful professions
5. Wintergrasp
6. Gearing through random BGs
7. A huge amount of quests
Why does shadowlands have? A terrible world quest system and.... that's it. No more badge gear and you outlevel BG gear in a day or two. Dungeons and random pvp were core casual activities in Wrath, and they aren't in shadowlands.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Ummm so most of the info you posted is, well, irrelevant.
Saying Shadowlands sold of all time means nothing on numbers of subs now.
First of all this was wayyyyyyy before gamers knew Blizzard nothing but tittie and ass grabbers, this wayyyyyyy before gamers knew Bobby wanted to kill people, and this was wayyyyyy before gamers knew that Bobby was nothing but a fat ass lie.
Second it doesn't take a top grade analyst, a top raider, or Mythic raider to see that Choreghast is nothing more but Boreghast. Blizzard can't deliver on new content cause they are too damn busy groping and grabbing their female employees to fucking focus.
Content is the same o shit...RESKINNED.
I saw on Twitter a few weeks ago that some of the devs are playing FFXIV. Hoping while they do they will learn what "Real Fun" is and make WoW fun again instead of a boring shit of chores that it is now.
Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"