Originally Posted by
Tronski
That's the problem though. Often it's low quality implementations that's just designed for you to spend as much time on as possible. Or a system that forces you to spend time before getting to the point where you can feel the quality. PvP as an example, is supposedly balanced around max gear, and when you do have the best gear, PvP has usually been a fun and relatively balanced experience, but the process of getting to that point is blistering anus-cancer for a hundred hours doing something that isn't a fun and balanced experience. Same goes for mythic raiding, the pinnacle of quality design, the place where fun is had, but you have to pay the tax of spending months gearing up in lesser versions and a toxic environment to get there. The process repeats itself every patch.
The same can be said to varying degrees about most of WoW, by the time anything gets good, you've already been sick of it for a while.
The content drought people were complaining about in WoD is a good example, there was plenty to do, no-one had gotten all of it done, but people couldn't stand keep doing it.