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  1. #1

    For those saying Wotlk will be dead on arrival

    Wotlk IS and HAS BEEN the most popular expansion of World of warcraft in the private server scene.

    It is also the most engaging and replayable expansion since it's still the old wow that we loved but more polished, yet not the new kid lfr trash that became in cata and everything onwards with the old world revamp

    Not so hardcore as TBC and not so easy as cata to gear up, will be cool to gear and also let people have some alts to have fun...

    Also arena is fun as hell and more balanced than probably any other version of wow but 5.4 patch...

    To be honest and actually the only version of the game to bargain on at this point

  2. #2
    It's just copium from the retail players.

  3. #3
    It will be about as "dead" as TBC is right now - which it isn't.

    It's just this rather odd definition of the term "dead", where a game that doesn't make any massive headlines or gets constantly covered is considered "dead" to some people, despite having players that enjoy it.
    It's this a mixture of the mindset "If it's not making any news, it's dead" and "if i'm not playing it, it's dead".

    The hype however will wear off rather quickly, simply because people will blast through it faster than TBC, let alone Classic.

    Leveling will be faster.
    You don't have any Rep to work for in order to unlock heroics.
    You'll blast through every single heroic the moment you hit 80.
    You'll blast through every single raid because they are easy as fuck.
    You don't even have to do anything outside of raiding because there's nothing there that progresses your character besides Sons of Hodir dailies.

  4. #4
    Quote Originally Posted by Kralljin View Post
    It's just this rather odd definition of the term "dead", where a game that doesn't make any massive headlines or gets constantly covered is considered "dead" to some people, despite having players that enjoy it.
    It's this a mixture of the mindset "If it's not making any news, it's dead" and "if i'm not playing it, it's dead".
    It has always been like that. the if your not first your last mindset among people describing their mmos is really silly.A living game will have enough people so that their servers feel populated via groups and economy. At no point does a games hype, total population, or twitch viewership dictate if it is dead or alive.

  5. #5
    I don't think I ever read that someone claimed wotlk will be dead on arrival.

  6. #6
    Quote Originally Posted by Puri View Post
    I don't think I ever read that someone claimed wotlk will be dead on arrival.
    Same, what the fuck is this about?

    EDIT: Nvm I figured it out:

    Quote Originally Posted by Puri View Post
    I don't think I ever read that someone claimed wotlk will be dead on arrival.

  7. #7
    Were talking about Wotlk already?

    - - - Updated - - -

    Ok I'll bite. Well, Woltk would be fine if they'd release it in its original early form. It started going downhill around the second half of its lifespan. Of course this is just wishful thinking.

  8. #8
    People used to call anything from Classic dead, then it became a huge succes and now some of them are stuck in the stage of acceptance where they can't accept that the game is actually a huge succes. So much for that ''Wall of No'' that they used to cling onto.

    WotLK will be no different. It will continue to be succesful and I can even see it do better than TBC due to being a lot more accesible, much better gameplay and having a much better PVP scene. Thats mostly the reason why the private server scene for WotLK is that much more popular than TBC aswell.

  9. #9
    Quote Originally Posted by arucado3 View Post
    Wotlk IS and HAS BEEN the most popular expansion of World of warcraft in the private server scene.

    It is also the most engaging and replayable expansion since it's still the old wow that we loved but more polished, yet not the new kid lfr trash that became in cata and everything onwards with the old world revamp

    Not so hardcore as TBC and not so easy as cata to gear up, will be cool to gear and also let people have some alts to have fun...

    Also arena is fun as hell and more balanced than probably any other version of wow but 5.4 patch...

    To be honest and actually the only version of the game to bargain on at this point
    Did anyone actually say that?

  10. #10
    It's ripping apart the Player Base even further.

    First, you have your autistic "Gotta have two sides, Alliance and Horde." Two.

    Then you have Classic and Classic TBC. Six.

    Now you wanna add WotLK? Eight?

    Mother****ers will burn out fast and head to other games. Would be my bet*

  11. #11
    Where are these mystery people claiming WoTLK classic would be DoA?

    It will go the same way as the rest of Classic. Popular at the start, quickly cleared and then quiet until the next phase, finally dying a few months after the last phase.
    It ignores such insignificant forces as time, entropy, and death

  12. #12
    i play wow since 16 years without sub interruption. and at least for me WotlK is not THAT high on the list. but maybe thats just me…

    - - - Updated - - -

    Quote Originally Posted by Gorsameth View Post
    Where are these mystery people claiming WoTLK classic would be DoA?

    It will go the same way as the rest of Classic. Popular at the start, quickly cleared and then quiet until the next phase, finally dying a few months after the last phase.
    yep. thought exactly the same. no clue where that „fact“ OP is quoting is coming from…

  13. #13
    Quote Originally Posted by Gorsameth View Post
    Where are these mystery people claiming WoTLK classic would be DoA?

    It will go the same way as the rest of Classic. Popular at the start, quickly cleared and then quiet until the next phase, finally dying a few months after the last phase.
    I've seen a couple on the official forums, mostly during TBC launch window talking about how the cash shop would make it doa, I guess because they figure it will get even more things they don't like for wrath release.

  14. #14
    When people realize its raid logging from week 2 since rest is obsolete, then it will slowly "die" (lose players)

  15. #15
    Quote Originally Posted by Doffen View Post
    When people realize its raid logging from week 2 since rest is obsolete, then it will slowly "die" (lose players)
    Lot less raid logging in Wrath for me than in TBC, you can actually play alts to the same level without jumping through attunement hoops, plus LFD just makes it more fun to do dungeons, and gameplay is just more fun in general thanks to improved class design.

    Besides, wow is kind of a "raid log" game anyway, people were raid logging in classic, people are raid logging in TBC, people raid log in SL.

  16. #16
    Quote Originally Posted by Demithio View Post
    Were talking about Wotlk already?

    - - - Updated - - -

    Ok I'll bite. Well, Woltk would be fine if they'd release it in its original early form. It started going downhill around the second half of its lifespan. Of course this is just wishful thinking.
    It went downhill because they released the raid after Ulduar too early. And then it went downhill because of too long Trial of Champions/Crusader whatever and 14(!) Months of waiting time until Cata.

    I think WotLK will be an success, but the biggest issue could be naxx 2.0. Because we now don't have the issues of Naxx being not played enough, releasing it just with Naxx would be a bad move. Eighter add something else on top of it or Release it with Ulduar on top.

    - - - Updated - - -

    Quote Originally Posted by Onikaroshi View Post
    I've seen a couple on the official forums, mostly during TBC launch window talking about how the cash shop would make it doa, I guess because they figure it will get even more things they don't like for wrath release.
    The same people who praises FFXIV in the sky, while it has one of the most extensive cash shops out there, probably yes. There is a lot of things to be frustrated off, especially with shadowlands and the lack of solo-endgame, but cash shop is it definitively not.

  17. #17
    Quote Originally Posted by Velerios View Post
    The same people who praises FFXIV in the sky, while it has one of the most extensive cash shops out there, probably yes. There is a lot of things to be frustrated off, especially with shadowlands and the lack of solo-endgame, but cash shop is it definitively not.
    I've had people try to defend the fact that FFXIV puts old in-game event mounts on the cash shop, instead of just keeping them in the event.....

    It would be like wow selling the big love rocket the year after it was introduced, for 25 bucks.

  18. #18
    Quote Originally Posted by Gorsameth View Post
    Where are these mystery people claiming WoTLK classic would be DoA?
    I assume OP is referring to the hot takes sprinkling the pages of the "waiting for Wrath" thread. Just trash talk, like me poking fun at Kralljin.

    To the thread, though, since my MMOC account actually started a decade ago on this general topic: playing TBC makes crystal clear why WoW draws people in and why Wrath was a smash hit.

    With TBC players can kinda-sorta get there, almost taste it, but gatekeeping mechanics and difficulty levels of ostensible feeder content suppress participation, i.e., attunements are a combination-lock grind while players are extremely protective of their time spent in 5-mans.

    As I've said before, elite players tend not to understand this because they shun most other players, not realizing that everything isn't "easy" or "obvious." The term in marketing is "friction," and in spite of being an awesome game TBC has a ton of it.

    Wrath took all that away. Naxx is Kara minus the goofy maze through ironically harder and less convenient content. Jump in, have a good time, gear up. Dungeon content is what it should be: 20 minutes and low-stress and saving up to a higher-tier goal, instead of ersatz prestige that people do just that one last time they need and never again. Heroic raids give super-video-game-heroes their exclusivity while the rest just cruise and love it.

    Wrath is designed for people to play the heck out of it. The common complaint is "nothing to do," but that ignores players joyously rerolling and gearing back up because it's fun and painless. They did this *all the time* and I wonder if we were playing the same game. Or maybe (see my comment about shunning and ignoring the other 95% of the playerbase) they unsubbed and assumed everyone else had, too.

    Edit: Almost forgot about class balance and raid design. I totally get that Blizzard was still figuring it out but melee is actively discouraged by the game itself. Again, friction: people weighing whether they want to start or continue playing. Wrath? Ret, warrior, rogue, Enhance -- it's all good even before you start talking DKs.
    Last edited by Celarent; 2021-10-02 at 04:37 PM.

  19. #19
    Quote Originally Posted by arucado3 View Post
    Wotlk IS and HAS BEEN the most popular expansion of World of warcraft in the private server scene.

    It is also the most engaging and replayable expansion since it's still the old wow that we loved but more polished, yet not the new kid lfr trash that became in cata and everything onwards with the old world revamp

    Not so hardcore as TBC and not so easy as cata to gear up, will be cool to gear and also let people have some alts to have fun...

    Also arena is fun as hell and more balanced than probably any other version of wow but 5.4 patch...

    To be honest and actually the only version of the game to bargain on at this point
    I've never seen bigger cope. Cata is the "kid lfr trash" lmao wrath literally gave tier sets for spamming 5man dungeons. So many wrath players came into cata and quit because heroics were too hard that led to so many people complaining on the forums and quitting. That is the reason wrath was popular. Other than aesthetics it was super easy to get geared and play. It was the casuals expac.

  20. #20
    Honestly if people put much investment in which is better and why instead of just playing what they like and not worrying about it probably have mental instabilities that should be closely observed. Play what you like. Let others play what they like. Don't worry much beyond that. It really is that simple.

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