I know right now many have stopped playing WoW for many reasons. One of the biggest arguments I see is the endless systems Blizzard creates (domination shards, artifact power, etc), coupled with grinds like Korthia and Torghast, a storyline that doesn't seem well thought out, and a severe content drought.
However, back in Wrath, MoP, and even Legion (even with grinds) the game was a lot more active than these last 2 expansions. Honest question, what was different back then, before most of these systems and grinds came in to play? Was it more content, like the Mage Tower, Argent Tournament Grounds, Isle of Thunder, etc? Was it another way to get gear, such as valor and justice gear that lasted I think till MoP? Was it more alt-friendly back then (boa tokens sent to alts for rep during MoP, for example). Or was it you had more friends who played?
If Blizz eliminates or really reduces how many systems or grinds we get in 10.0 and actually listen to their player base, specifically what should they do to bring you back to play, or play more
***Edit
Love the feedback Any more specific solutions that could make the game better? One example- some mentioned badge gear is great in FF14 and could be something Blizz can reintroduce easily, without spending much development time on. Anyways, who knows, maybe there's that 1% chance some Devs will actually read some of these things. I just want to see the game get better.