How do yall feel about the literal daily downtime and rollbacks thats happening in the mornings US time. And the zero feedback or response from blizzard about the problem.
How do yall feel about the literal daily downtime and rollbacks thats happening in the mornings US time. And the zero feedback or response from blizzard about the problem.
Playing only offline and modding the game, so doesn't really affect me XD
Non ti fidar di me se il cuor ti manca.
I didn't know this was still happening. I lost the one character I leveled on Monday I believe but then they fixed that issue. Guess other stuff is still happening...
I mean they are responding to it.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
My Barb hasn't been rolled back yet although I'd hate for that to happen after I finally get something big like an IK piece
And Blizzard is responding all the time, they do so via Twitter or Bnet launcher pop-up messages... just this morning they said they were monitoring high-activity times and that whatever they're doing could result in DCs or failed logins
I've never lost any progress whatsoever on my road to 97, playing entirely online. So I feel pretty good I guess.
Originally Posted by Blizzard Entertainment
Well it was pretty annoying trying to play it tuesday morning and not being able to. I dont know if this is vicarious vision or blizzard's shitty servers, but it could have used another month or 2 of dev time
They explained the issues today
https://us.forums.blizzard.com/en/d2...-forward/28164
It's a complex problem.
TLDR, their system for allowing you to basically be "region free" isn't playing nice with some older code. But they're breaking up systems into smaller chunks to allow faster processing.
well thats the first they have shared though the fact that a few thousand characters on one region at launch is enough to bring the game to its knees is a bit of a headscratcher. Means they allocated next to no server space for arguably one of the most popular games on the 21st century remaster.
Few thousand ???
Try hundreds of thousands because people love farming bosses and each time they create and destroy a session it was creating massive load on the global server, so no it wasn't a few thousand it was more massive than that. Simply put the code built for handling the sessions was never designed for the scale of load it was designed for, its still the old 2001 code they are using here. So now they need to go in and separate out that old code and bring it up to a standard for handling the farming behaviour of people in 2021.
- - - Updated - - -
Its the reuse of old 2001 code for handling play sessions, its explained that it was never designed for the stupid boss farming playstyle of current players who create and destroy thousands of sessions per minute searching for that one perfect McGuffin.
Cant blame VV here or Blizzard really, they had no way of knowing that the old code was not up to the task, now they need to go in and separate the code so they can patch it.
not an easy task since it requires a huge amount of testing.
Edit - VV had no way of knowing as they never coded the game to begin with and were having to work with antiquated 2001 code. Blizzard might have known if there were still coders on staff that built the engine but I doubt any of the original coding staff still work there so it was a gamble to even use the code and here it failed badly.
Last edited by Addiena; 2021-10-15 at 04:04 AM.
Ahhh I'm so glad I didn't pay for this shit.
Happily enjoying my non-bastardized D2 experience
New Blizzard couldn't organise a root in a brothel
https://www.vvisions.com/
well since they fucked up warcraft 3 remaster vv has done a much better job than id trust blizzard to do.
Re-using Spaghetti Code
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything