Loot scarcity is an important part of the experience, but the randomness of drops will not make the lucky ones feel better, but will only serve to make the unlucky ones feel bad. Need some improvements on the RNG aspect.
For example, keeping the amount of loot the same, but dropping tokens that represent the approximate value of the dropped loot, with three types of tokens:
-Gear tokens for all slots except projectiles, with the best trinkets and 2-handed weapons costing the most, and idols/librams/totems costing the least.
-Projectile tokens for the highest dps projectiles for each tier.
-Consumable tokens for mats needed to create all consumables, such that professions are still needed.
I realize some bosses are more difficult than others, and drop better gear but that could be fixed by not allowing the loot previously dropped from them to be bought until you actually kill them, and allowing harder bosses to drop more tokens. So getting Choker of the Firelord without having killed Ragnaros at least once would be impossible.
Exchanging tokens between raid tiers is an optional feature that I don't know if many people would like, but it would incentivize the clearing of older raids.
MC tokens for BWL tokens, BWL tokens for AQ40 tokens etc. The exchange rate would have to be thoughtfully considered.
Buying legendary items with normal tokens is a bad idea, instead it's better to have each final boss drop a guaranteed legendary token, with all other bosses having a miniscule chance of dropping one. Creating new legendary items for each raid tier that all classes could use in some way would keep things fresh and not favor some classes over others. Or, a new system in which legendary tokens would be exchanged for legendary gems that would fit into hidden sockets on a select few items. Imagine the diversity of bonuses you could create.
Additionally, the tokens would be tradable to anyone within 7 days of acquiring, with a distinction between the eligible players who participated in acquiring the token, and those who did not.
Trading the item to a person that was not eligible for it at the time, would bind it to that person permanently. Putting it on the auction house would automatically bind it.
Any profit from trading or selling the tokens would be automatically split between all eligible players and sent to their mailbox. This would effectively eliminate the corruption associated with greedy loot masters. When trading the token to eligible players, if any amount of money is traded with the item, the item would be bound to the receiving player, and the profit split between all eligible players, so greedy loot masters would be unable to extort eligible players.
The guilds wanting to sell items would not be forced to bring bad players into the raid, and doing split raids to gather as many tokens as possible would be a viable strategy for the most hardcore while still giving the more casual guilds a smoother gearing experience, with less drama.
Thoughts? Anything to add to the system that I didn't think of?