Describe Warlords of Draenor with three words: Spikes, stone and savagery. Barbs, teeth and skulls. And cut content
Describe Warlords of Draenor with three words: Spikes, stone and savagery. Barbs, teeth and skulls. And cut content
Savage, alien, non-traditional.
The story and gameplay design might ave been quesionable, but I love draenor as a setting.
Brilliant zone design, questionable content handling, a lot of promise but little result.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Setting was beautiful, story was bleh, potential was wasted.
SAVAGE!
But beyond that, basically everything all the people above me have said.
Not. Enough. Content.
Better than Shadowlands.
The world itself was good
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
Enormously wasted potential.
Formerly known as Arafal
barbarically cut content.
'Something's awry.' -Duhgan 'Bel' beltayn
'A Man choses, a Slave obeys.' -Andrew Rayn
selfie cam patch
Horribly designed terrain.
Underdeveloped wilderness populated by various orc tribes, with the only notable civilization being settled by alien refugees who built crystal towers.How would you describe Draenor?
Solid questing experience. Garrisons were good. Lack of content to do once you hit level cap. Is the point where WoW's story jumped the shark.
Huh? WoD had the most marketing of any WoW expansion. The hype was humongous. WoW's subscription numbers briefly reached 2011 levels during WoD's launch, only to plummet a few months later. WoD's meteoric rise and fall made it abundantly clear that WoW was now a Call of Duty esque cyclical game rather people sub at launch and then unsub, rather than stay subbed permanently.