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  1. #401
    Quote Originally Posted by Valysar View Post
    I have a question for survival hunters doing Xylem.

    Sometimes, on the ice prison thing, my disengage seems buggued. I jump, I disengage and it works, OR, I jump, I disengage, I hit some invisible wall and I fall straight into the spikes and die ... Am I the only one ?
    I didn't encounter that issue. Sometimes I would try to jump right as the stun wore off, it would eat my input, and I'd end up disengaging from the ground right into the spikes. Or I'd jump and disengage the same way I'd done dozens of times before, and the spikes would just kill me anyway. I was pretty annoying.

  2. #402
    Quote Originally Posted by Niwes View Post

    Legion was in NO WAY same hard as that actual MT timewalking thing.
    I bet you didnt do them in second week of April 2017 when they first released, ofc they were easy in mid/late 2018 with +60 ilvl higher Antorus gear compared to Nighthold gear.
    Last edited by mmocfd1b0ab5a3; 2021-12-14 at 01:22 PM.

  3. #403
    Quote Originally Posted by Arcreid View Post
    People just have to stop being bad, the game difficulty is already being dumbed down since WOD.

    How do you even fail at this "challenge" when most classes only have 3 ability rotations? This is not MOP.

    If you die, you're bad, find out what makes you bad, stop doing it, and BAM, you're not bad anymore.
    I am bad.

    I have not problems with P1-P6 healer challenge but that P7 makes me crazy.

    First: it's a difference between "I can save mana because group member XYZ does not need a heal by now" or "I must stand in fire to reduce my health and I must resist to heal myself to not kill my groups."

    I'm doing a healer challenge and what do I have to do? Not healing but hurting myself on purpose. What kind of challenge is it that tells me to do the exact counterpart of my role?

    Well, I'm out of that. P1 is so easy for me but P7 is clusterfuck
    - option 1: I'm dying because I must have low health because of the debuff and the boss is jumping at me (and killing me)
    - option 2: The tank is dying because he gets hit like a truck from the boss
    - option 3: no more room because the NPCs do no damage (kind of funny, my druid friend says the boss died after seven jumps for him while during shaman challenge he jumps like 14 times)

    Well, no transmog for me.

  4. #404
    Quote Originally Posted by Keashaa View Post
    I am bad.

    I have not problems with P1-P6 healer challenge but that P7 makes me crazy.

    First: it's a difference between "I can save mana because group member XYZ does not need a heal by now" or "I must stand in fire to reduce my health and I must resist to heal myself to not kill my groups."

    I'm doing a healer challenge and what do I have to do? Not healing but hurting myself on purpose. What kind of challenge is it that tells me to do the exact counterpart of my role?

    Well, I'm out of that. P1 is so easy for me but P7 is clusterfuck
    - option 1: I'm dying because I must have low health because of the debuff and the boss is jumping at me (and killing me)
    - option 2: The tank is dying because he gets hit like a truck from the boss
    - option 3: no more room because the NPCs do no damage (kind of funny, my druid friend says the boss died after seven jumps for him while during shaman challenge he jumps like 14 times)

    Well, no transmog for me.
    You have to help with dps, leave flame shock on it and cast instant lava bursts at least, save lust and all healing CDs for it as well, they MASSIVELY nerfed P6 compared to legion(where you have to heal the ghosts), now you can easily heal them, so don't burn anything there. Always keep NPC's close to 100%, that way you can to play safe with your own hp. You need to try to time the jump in your head(if you are not using any addons with timers), so that you know you can get low hp before the debuff goes off and be ready in ghost wolf to move out of the aoe.

    I wiped countless times in P1 until I got the correct way to handle it, once that was done, it probably took me 5 attempts of P7 to get it down.

  5. #405
    My take:

    Before I did them: Not overtuned, but hard. My skills will improve from day to day; better keep trying.
    Now that I have done them: Not overtuned, but hard. Glad I kept trying.

    Some specs are weak without any borrowed power, and this has not been taking into account. The nerfs that have been implemented were good. The encounters themselves were okay, but class balance was overlooked.

  6. #406
    Quote Originally Posted by MakeMeLaugh View Post
    You have to help with dps, leave flame shock on it and cast instant lava bursts at least, save lust and all healing CDs for it as well, they MASSIVELY nerfed P6 compared to legion(where you have to heal the ghosts), now you can easily heal them, so don't burn anything there. Always keep NPC's close to 100%, that way you can to play safe with your own hp. You need to try to time the jump in your head(if you are not using any addons with timers), so that you know you can get low hp before the debuff goes off and be ready in ghost wolf to move out of the aoe.

    I wiped countless times in P1 until I got the correct way to handle it, once that was done, it probably took me 5 attempts of P7 to get it down.
    I have everything up except ascendence (using it for a clean transition from P6 to P7) and I failed P7 like 30 times now!?
    That's what I mean when saying I'm to dumb for that. Trying to move before he jumps (to take less damage from the void) decreases my space even more.
    Well, it's okay to not being able to do a healer challenge that punishes me for healing.

  7. #407
    i have had that happen to me multiple times. Jump+disenage directly into the wall and death shortly after. Sucks when it happens when i already wasted 5 minutes on chipping him down.

  8. #408
    After watching guildies do most of them I'm not sure (m)any of them are overtuned. I've seen some really good Warlocks struggle with the affliction one, but I've also seen a guildy go 25/36 or so playing specs they've very little idea how to play.

    Did my 3 Warrior challenges so happy with that. Even re-did the one challenge I unintentionally cheesed Most of all, I'm glad they extended timewalking dungeons by another 2 weeks, so there will be plenty of time to jump into that before & after xmas.

  9. #409
    Quote Originally Posted by Keashaa View Post
    I have everything up except ascendence (using it for a clean transition from P6 to P7) and I failed P7 like 30 times now!?
    That's what I mean when saying I'm to dumb for that. Trying to move before he jumps (to take less damage from the void) decreases my space even more.
    Well, it's okay to not being able to do a healer challenge that punishes me for healing.
    Save Ascendance as well, it's a great emergency button for the last phase when you are losing control and everyone is low, just pop ascendance, top everyone including you, then sit on fire if you have the debuff and stay around 50%, that way you cannot die if he jumps and the npcs will easily survive. Again, you don't need any CDs for P6, you also only have to heal 2 of the 3 souls(last wave), 2 healing surges is usually enough to top them.

    If you have that mechagon trinket that uses cards with the on use effect that deals damage, you can use it twice during the last phase.

  10. #410
    Quote Originally Posted by Keashaa View Post
    I have everything up except ascendence (using it for a clean transition from P6 to P7) and I failed P7 like 30 times now!?
    That's what I mean when saying I'm to dumb for that. Trying to move before he jumps (to take less damage from the void) decreases my space even more.
    Well, it's okay to not being able to do a healer challenge that punishes me for healing.
    I can only tell from my Legion experience that if you find a "sweet spot" of your HP (should be somewhere about 30%-40%) then you should make it. I usually had time to move out of the area with an instant heal thrown on me. But I really don't know how the tuning is in Timewalking, I will be doing healing after I am done with Prot and Retri paladin ones, because my paladin lacks good healing trinkets and stuff (and this is the healer character I am most familiar with at the moment).

  11. #411
    Dreadlord Kyux's Avatar
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    Quote Originally Posted by Arcreid View Post
    People just have to stop being bad, the game difficulty is already being dumbed down since WOD.

    How do you even fail at this "challenge" when most classes only have 3 ability rotations? This is not MOP.

    If you die, you're bad, find out what makes you bad, stop doing it, and BAM, you're not bad anymore.
    3 button rotations? Lol.

    Guardian druid requires swipe, thrash, mangle, ironfur, frenzied regen, survival instincts, barksin, incap roar (within a 0.3s window), skull bash, typhoon, moonfire (don't waste the proc on the wrong add), sunfire, wrath, Moonkin-Bear swapping, regrowth (timed to pull aggro on horrors), and maybe an on-use trinket.

    You mess one of them up? You die.
    You use one of your defensive cooldowns out of order? You die.

    Then weave in your pots and drums at the right time. Oh and dodge the knockbacks coming from ~3 different mobs in different places.

    "Dumbed down since WOD" - yeah, I don't think so.
    Quote Originally Posted by Akhlys View Post
    Once upon a time, boats were full of leaks. Now, our leaks are full of boats.

  12. #412
    Can you still use your pet to soak those runes in the Twins fight? I got to the last phase a couple times, but on multiple occasions it seemed the add would still spawn even though my pet was inside of it

  13. #413
    Quote Originally Posted by Snater View Post
    Can you still use your pet to soak those runes in the Twins fight? I got to the last phase a couple times, but on multiple occasions it seemed the add would still spawn even though my pet was inside of it
    Yep. Did it today with my frost mage, just parked my water ele in the rune and it soaked fine.

  14. #414
    High Overlord ey b0ss's Avatar
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    Definitely overtuned, both dmg wise from the bosses (looking at you, xylem / agatha on certain specs) and also hp. Not to mention doing 600 dps fucking sucks while 'guides' show people doing 1-2k. I'll just wait for nerfs. At least let us use the legion legendaries or sl ones + cov skill. Like, realistically speaking, mechanic wise i'm good, just don't have the numbers with a busted as fuck and devoid of any borrowed powers toolkit.
    Last edited by ey b0ss; 2021-12-14 at 10:13 PM.
    Quote Originally Posted by Kymei View Post
    I don't mean to be rude, but you desperately need to take like a basic englsih class at a community college.
    Quote Originally Posted by Meat Rubbing Specialist View Post
    "banning overdoses" sounds hilarious. "Oi mate, u got a loicense for that Overdose?"
    Quote Originally Posted by Karlz0rz View Post
    And had he choked a man, no one would even bat an eye :P.
    The irony is so overwhelming, I could iron my shirts for an eternity!

  15. #415
    Quote Originally Posted by Relapses View Post
    Honestly, kind of wish they'd gone the template route. Imagine if Blizzard kept MT completely unchanged from its Legion iteration and instead essentially teleported your character back to Legion times -- level 110, the ability to choose your own Legiondary, artifact weapon, all the same talents/abilities, a set of Mythic Nighthold gear. Maybe that's just not possible, but it would at least have allowed them to provide a truly 1:1 experience for the challenge.
    Would have been better than what we got now. But it probably isn't possible since they really like to make a new system only to entirely scrap it the next expansion. I wouldn't be surprised if the Artifacts are horribly broken code-wise now.

    - - - Updated - - -

    Quote Originally Posted by Elias1337 View Post
    There is plenty of reasons why it should be harder. But lazy casuals like yourself will never understand it.
    Lazy casuals like myself? LOL

    You mean the guy who was in the first 1% to ever finish his spec's Mage Tower when it came out in Legion on the very first week? The dude who finished every non healer mage tower appearance in Legion? The dude who has already beaten his classes' mage tower in the timewalking event? Yeah, no. Point is that it's harder than it was week 1 in Legion for tuning reasons which Blizzard themselves DURING LEGION said was overtuned to where most people wouldn't be able to finish until ToS came out. So if it's more overtuned than THAT there's a problem.

  16. #416
    Quote Originally Posted by ey b0ss View Post
    Definitely overtuned, both dmg wise from the bosses (looking at you, xylem / agatha on certain specs) and also hp. Not to mention doing 600 dps fucking sucks while 'guides' show people doing 1-2k. I'll just wait for nerfs. At least let us use the legion legendaries or sl ones + cov skill. Like, realistically speaking, mechanic wise i'm good, just don't have the numbers with a busted as fuck and devoid of any borrowed powers toolkit.
    600 is very low. It might be more rotation,talents,and consumables at that point. While 2k is absurdly high the mid 1k is common.

  17. #417
    Just managed to complete my final challenge. I did the healing challenge on my paladin since everyone said it's easier. In hindsight I believe resto druid might've been a lot easier, as the only aspect of the challenge I really struggled with was the final stage.

    Probably has as much to do with me being wholly unaware of how to properly play holy paladin, but the fact that a lot of you can practically only holy shock and judge the boss makes killing him in a timely manner difficult, an issue resto druid and shamans don't struggle as much with.

    In any case, I ended the fight standing on a tiny square of floor uncovered in fire and popping my bubble just as I was about to die (with Jarod having just about 1k health left as well at that point) The achievement popped when the boss died and immediately all the NPCs and myself died.

    In any case I've now unlocked every reward from the Timewalking MT challenges except for the 36/36 FoS achievement, something I most definitely won't ever bother with knowing I already have 36/36 appearances unlocked from Legion.

    Of all the challenges I've done, I think windwalker monk was probably the most numerically challenging, just from a purely survivability viewpoint. Guardian druid was the most frantic fight for me to learn mechanicaly, and Blizzard changing the behavior of adds while I was in the middle of learning stage 1 didn't help much. Healing challenge was surprisingly easy.

    Just 1 note regarding the Soaring Spelltome mount. The absolutely greatest aspect of it is the summoning animation. I love how Blizzard has started doing a lot of custom mount summoning animations lately. The retail version of the TBC Digital Deluxe edition Warpstalker mount comes to mind.

    - - - Updated - - -

    Quote Originally Posted by Kyux View Post
    3 button rotations? Lol.

    Guardian druid requires swipe, thrash, mangle, ironfur, frenzied regen, survival instincts, barksin, incap roar (within a 0.3s window), skull bash, typhoon, moonfire (don't waste the proc on the wrong add), sunfire, wrath, Moonkin-Bear swapping, regrowth (timed to pull aggro on horrors), and maybe an on-use trinket.

    You mess one of them up? You die.
    You use one of your defensive cooldowns out of order? You die.

    Then weave in your pots and drums at the right time. Oh and dodge the knockbacks coming from ~3 different mobs in different places.

    "Dumbed down since WOD" - yeah, I don't think so.
    Only thing that's really important for Guardian in phase 1 is interrupting adds with intimidating shout at the right time.

    I never used Barkskin or Ironfur until Kruul landed and only used Frenzied Regen once before Kruul landed and once during the fight with Kruul. The rest I healed with regrowths in boomkin form or light runes by the very end.

    I also attacked the eyes with my moonfire procs multiple times on my kill and it was of no consequence.

    It's honestly a rather forgiving fight once you learn the mechanics. But you absolutely need to kill Kruul before the 4th annihilate as bear or you'll be out of CD's to deal with the damage.

    I never used the light runes until I already had 2 annihilate stacks so I could chain them in case of emergency to keep preventing annihilate
    Quote Originally Posted by AZSolii View Post
    "yes, let's piss him off because he loves his long hair. Let us twirl our evil mustaches amidst the background music of honky-tonk pianos! GENIUS!"
    Quote Originally Posted by Culexus View Post
    Yes i hate those sneaky account thieves that come to my house and steal my computer in order to steal some wow money! Those bastards! *shakes fist*

  18. #418
    Quote Originally Posted by Unlimited Power View Post
    Just managed to complete my final challenge. I did the healing challenge on my paladin since everyone said it's easier. In hindsight I believe resto druid might've been a lot easier, as the only aspect of the challenge I really struggled with was the final stage.

    Probably has as much to do with me being wholly unaware of how to properly play holy paladin, but the fact that a lot of you can practically only holy shock and judge the boss makes killing him in a timely manner difficult, an issue resto druid and shamans don't struggle as much with.

    In any case, I ended the fight standing on a tiny square of floor uncovered in fire and popping my bubble just as I was about to die (with Jarod having just about 1k health left as well at that point) The achievement popped when the boss died and immediately all the NPCs and myself died.

    In any case I've now unlocked every reward from the Timewalking MT challenges except for the 36/36 FoS achievement, something I most definitely won't ever bother with knowing I already have 36/36 appearances unlocked from Legion.

    Of all the challenges I've done, I think windwalker monk was probably the most numerically challenging, just from a purely survivability viewpoint. Guardian druid was the most frantic fight for me to learn mechanicaly, and Blizzard changing the behavior of adds while I was in the middle of learning stage 1 didn't help much. Healing challenge was surprisingly easy.

    Just 1 note regarding the Soaring Spelltome mount. The absolutely greatest aspect of it is the summoning animation. I love how Blizzard has started doing a lot of custom mount summoning animations lately. The retail version of the TBC Digital Deluxe edition Warpstalker mount comes to mind.

    - - - Updated - - -



    Only thing that's really important for Guardian in phase 1 is interrupting adds with intimidating shout at the right time.

    I never used Barkskin or Ironfur until Kruul landed and only used Frenzied Regen once before Kruul landed and once during the fight with Kruul. The rest I healed with regrowths in boomkin form or light runes by the very end.

    I also attacked the eyes with my moonfire procs multiple times on my kill and it was of no consequence.

    It's honestly a rather forgiving fight once you learn the mechanics. But you absolutely need to kill Kruul before the 4th annihilate as bear or you'll be out of CD's to deal with the damage.

    I never used the light runes until I already had 2 annihilate stacks so I could chain them in case of emergency to keep preventing annihilate
    This is interesting, I was struggling with the destro lock fight and decided to go on my 50 monk to do it as WW, which I believe I got done in sub 5 attempts lol. What exactly were you struggling with? It felt for me all I had to do was spin to win lol.

  19. #419
    Quote Originally Posted by MakeMeLaugh View Post
    This is interesting, I was struggling with the destro lock fight and decided to go on my 50 monk to do it as WW, which I believe I got done in sub 5 attempts lol. What exactly were you struggling with? It felt for me all I had to do was spin to win lol.
    I felt like I was taking too much passive AoE damage from the worm and was unable to outheal it - and to be fair, I was.

    But none of the guides were telling me to interrupt the worm shouts with stun/incapacitate, something I eventually figured to do by myself.

    The shouts, even before Tugar dies, were hitting me for 2K each, twice a minute. When I finally did beat it I was even using a damage absorb tank trinket to help stay alive.
    Quote Originally Posted by AZSolii View Post
    "yes, let's piss him off because he loves his long hair. Let us twirl our evil mustaches amidst the background music of honky-tonk pianos! GENIUS!"
    Quote Originally Posted by Culexus View Post
    Yes i hate those sneaky account thieves that come to my house and steal my computer in order to steal some wow money! Those bastards! *shakes fist*

  20. #420
    Quote Originally Posted by Unlimited Power View Post
    I felt like I was taking too much passive AoE damage from the worm and was unable to outheal it - and to be fair, I was.

    But none of the guides were telling me to interrupt the worm shouts with stun/incapacitate, something I eventually figured to do by myself.

    The shouts, even before Tugar dies, were hitting me for 2K each, twice a minute. When I finally did beat it I was even using a damage absorb tank trinket to help stay alive.
    You can also use 2x crusader enchant on your weapons that provide so much healing that you don't even have to use expel harm to keep yourself up. It's kinda busted.

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