Yogg Saron.
Algalon.
Every fight is a gimmick fight. Except Patchwerk
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I saw that beef about ToC. People hate on ToC, it had some great fights and little trash mobs. More raids should aspire to be ToC. Running down a hallway fighting waves of trash mobs is my least favorite part of raiding
Vanilla - onyxia
Bc - magtheridan
Wrath - putricide
Cata - didnt raid
Mop - didnt raid
Wod - ragnaros (but skipped most raids)
Legion - avatar of sargeras
Bfa - jaina
SL - council of blood
Magtheridon is prolly #1
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Vanilla: Four Horsemen
The Burning Crusade: Illidan.
Wrath of the Lich King: Yogg'Saron, Alone in the Darkness
Cataclysm: Ragnaros
Mists of Pandaria: Lei Shen
Warlords of Draenor: Archimonde
Legion: Elisande (didn't raid Tomb of Sargeras or Antorus)
Battle For Azeroth: Queen Azshara
Shadowlands (For now): Fatescribe Roh-Kalo
These are based on the highest level difficulty available at the time
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
memorable....hmm...seeing sapphiron form for the first time just felt epic for some reason
but as for best fight mechanicaly,i think i would have to give it to wod archimonde(if you did it pre crazy legend ring buffs)
If i take away lore reason and score it entirely on the fun aspect, it's Blackhand, 7 minutes fight of pure fun and spectacle. 2nd favorite is the train boss, Operator Thogar, the rest of WOW bosses is miles below these 2 bosses.
Both are from BRF, the raid mechanics has been mediocre after that raid.
Siegecrafter Blackfuse was my personal favorite. ToT and SoO were both incredible raids.
For all the ones I've done:
Vanilla: C'thun
TBC: Kil'jaeden
Wrath: Lich King
MoP: Garrosh
WoD: High Imperator
SL: Only did castle nathria but they all sucked IMO
I remember an early post about him having legs, and laughing my ass off and mocking anyone stupid enough to believe they would actually do something that idiotic. Egg - meet face.
Personally, OT, i think there are just way too many variables to the question for me to answer - some encounters have fantastic designs, but were tuned horribly, resulting in an overall negative experience. Some were a lot of FUN for the first few times, then became a free loot very quickly, crushing my enjoyment of it. Fights could also be very different on heroic/mythic compared to lower difficulties, almost feeling like entirely different fights.
Personally, i enjoy encounters with an opportunity for a specific (chosen, not random) person to really shine. It didnt have to be ME doing that mechanic, but the feeling of the entire raid being on your shoulders for a moment was really awesome - sure, sometimes it went pear-shaped, but when it went right, that feeling is something special. No good in pugs really, but with a dedicated raid team it was a great feeling, even if it was someone else doing it - patting them on the back was a nice feeling still.
Again, the opposite is true for me personally - when i played more socially (heroic raids, USUALLY getting cutting edge but not focused on it) i played with a very diverse group of players. Some where from my main mythic team, quite a bit ahead of others who tbh, should have stayed in heroic. So when we had an entirely random mechanic that targeted an entirely random player, it was frustrating as fuck.
If, hypothetically speaking, Blizzard put a raid encounter in where each Faction's Champions fought the raid, it would be very difficult to raid lead because how do you judge the metrics of PvP in a mass battle? Interrupts? DPS? CCs applied? I mean if things are going wrong it gets very difficult to actually say where the problem is.
I saw that beef about ToC. People hate on ToC, it had some great fights and little trash mobs. More raids should aspire to be ToC. Running down a hallway fighting waves of trash mobs is my least favorite part of raiding
And this game has enough idiot raid leaders as is.
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
Dreamwalker - I just love "healer fights"
Ultraxxion - Same here, healer fights are cool and we should have more of them
Imperator - It had a lot of phases, but progressing it and learning the fight felt satisfying
G'huun - Running the orbs solo as a monk and being an integral part of the boss going down was rewarding
"We don't care what people say, we know the truth. Enough is enough with this horse s***. I am not a freak, I was born with my free gun. Don't tell me I'm less than my freedom."
My Top 3:
Iscar in Hellfire Citadell
Garajal in Mogu'shan Vaults
Il'gynoth in emerald Nightmare
There are so many great raid fights that's it hard to cherry pick the best ones. Encounter design was always one of wows greatest strengths.
Personally I always enjoyed gimmick fights with unusual mechanics (especially healer gimmicks as I main that, Valylthira, Tsulong, Ultraxxion etc.), but even more straightforward fights are often fun.
Not much of a raider, but I really enjoyed Council in CN. Fairly technical enough, humorous, and enjoyable. Same goes for Professor Putricide in ICC.
Beasts of Northrend and Valkyr's in ToC, simply because the memories of hearing pug players scream about either screwing up Beasts (tranq shot now!!!) or screwing up the colors brought so many laughs.
I'll break tradition here and say that Nitrogg Thundertower was one of the more interesting bosses in the entire game, even though he was just a 5 man boss fight.
Illidan
TBC KJ
Mu'ru
Shade of Aran
Gorefiend TBC(When you didn't get targeted)
Brutallus
Patchwerk
Maggy(made weekly pugs, man clicking is hard)
Hodir(That critbuff was so awesome)
Spellblade Aluriel
Grand Magistrix Elisande
Argus the Unmaker
King Rastakhan
Yoggi
Deathbringer Saurfang
Probably forgot a couple. I really like those fights were you have to push your spec/class to win the fight. The so called tank and spank. Some other types are fun too, but I rather do fights were the performance of your spec wins the fight, rather than moving out of 10 fires.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Difficult
BC: I'm the only person on the planet who enjoyed the trash fights before every boss in Hyal, but if I had to name a boss it'd probably be Vashj, Kil'jaeden or Kael'thas
WotLK: Yogg-0/Algalon
Cataclysm: - (didn't play)
MoP: - (didn't play)
WoD: Almost every single one of Blackrock Foundry. It's probably the best raid ever made in WoW so far. The only boss in there that was boring for me was Gruul
Legion: Star Augur
Shadowlands: Prince or the Dance-Masters.
I think Legion has a disproportionate amount of great fights. Augur > Elisande > Guldan was a brilliant way to finish a raid, & Fallen Avatar > KJ / Aggramar > Argus were also fantastic.
From a tank POV, Fallen Avatar > KJ mythic is probably my favourite one-two punch in raiding history.