Originally Posted by
Jackstraw
1)The Nightsong, Daughter of the Sea.
2)How can you blame communities rallying behind a catchphrase on the devs?
3)Are we talking about Bonegrinder of Cannibal Corpse, interviewed backstage during one of the band tours?
Can we go even with Vin Diesel and Rhonda Rousey going public playing Night Elf Druids during Fast and Furious shootings? Or Cavill playing Human Priest?
Where's the Horde star power dude. Why no AAA actors play Horde!
4)So the solution proper was to keep the Alliance with more quests? Gotcha.
But zingers aside, when has this ever happened? And while we're in the whataboutisms, what about the Garrisons and the astonishing difference in quality between the two.
5)Could you imagine not being inspired by a faction of do-gooder demigods who can do no wrong ever because the Alliance base rallies up in arms every time some edge is introduced?
6)The Horde proved to be overall better receiving of inputs in the story of the game. The Horde has basically been told that Vol'jin dying to an NPC was a cutscene equivalent to Varian Wrynn bestowing Shalamayne to Anduin and so there would be no "compensation". The Horde kind of ate it up, alongside with the whole touting of Sylvanas' plan being a great surprise.Not to mention that, as much as writers like writing Horde stuff, the faction was embarassingly absent during the entire final stretch of Legion, with literally no NPCs contributing anything meaningful starting from Tomb of Sargeras onwards, and despite having the Orcs as the race with one of the largest bones to pick, even if just to redeem their legacy of corruption.
7)Cosmic powers work as writers need them to work, similarly to power levels and other intangibles.
Aside from that, siphoning a Naaru, a being of pure light, and using it as proxy for the Blood Knights was the edgiest take possible on how Paladins worked. The Paladin lore was mostly intact and instantly framed the dire straits the entirety of the Blood Elves was, and how determined they were, adding a much needed difference with the Alliance Paladins or Paladins proper, and another element of distinction between the factions.
8)The decline has mostly been in gameplay quality. By and large, people do not care about the lore.
This being said, the Horde being front and center is maybe true in Cataclysm where Thrall is the chosen one to ultimately shoot down Deathwing. Aside from that, MoP starts the Anduin character arc and WoD wears Yrel on a sleeve whenever it can. Whatever is there to be said about Orcs is immediately neutered by the fact that the Iron Horde is there to be slain, and Legion isn't a Draenei expansion by any stretch of the imagination despite the Eredar.
9)In no way shape or form we can talk about Horde favoritism in a world where Jaina exists, Orgrimmar has been basically sacked two times and the entire Argus campaign is in the state it's presented, led from a flying Alliance capital, with prominent Alliance NPCs arguing between themselves without any counterpart.
10)On topic, the Horde has been the featured bad guy, nobody can say why really.
Anecdotally, a vocal and sizable part of the player base absolutely pushes back any kind of involvement in anything that's not a classic heroic fantasy spotlight, whereas the other is overall more willing to see how things unfold.