1. #1

    Expansion Idea: Return of the Dragons

    With all of these leaks for a Dragon Isles expansion it got me thinkin of sharing this Expansion concept i made on the WoW Forums about several months ago. enjoy.

    World of Wacraft: Return of the Dragons.

    Main story: Brann Bronzebeard and his Explorer's League discover the long lost dragon isles after digging through a lost titan hall in ulduar. with backing from the alliance and horde, he and a few adventurers set sail to discover
    the mysteries of an uncharted landmass on the other side of azeroth. there they discover the mysterious beauties of the dragon isles, which calls to the aspects and has changed through time. venture forth, explore the isles, face
    new threats and uncover the secrets left behind by the titans.

    The Dragon Isles - Few know about the dragon isles, and few have ever been there, until now. these isles were a sacred community to the dragons of azeroth, all the dragonflight protectors of azeroth would gather and rest on
    these beautiful islands. many years have past and the isles have since changed. now the isles call out for adventure, as the dragon aspects return to these forgotten lands, to recover their lost kingdom and discover some new
    secrets hidden below.

    ZONES:

    Strazalius - the main capital of the dragon isles, resting at the very middle. a place for all dragonflights to unite and fly together. The dragons need their lost medallions to unite their dragonflights.

    Jatrazan - Once a Green Dragonflight resting ground, green dragons from all across azeroth would rest in beautiful forests and meditate in the emerald dream. this would all change with the arrival of the Goldcog Cartel of Kezan,
    Led by the enourmous Trade King Jatrazix. when they discovered the land was atop a huge Cavernous System of Kaja'mite, The goldcog goblins drove out the green dragons, stole their eggs, and turned their beautiful forests into an
    industrial, urban Trade City. running with Goblin Gangs, Tainting Factories, Trade Ports, a giant Refrigerator, Marts, wacky Rockets, green dragon groves untainted by industry, and the most devistaing goblin technology powered by
    the potential of Kaja'mite. with the help of the former trade prince gallywix, The Trade king seeks the green dragon medalion to rid his green dragon nuisance, as well as use its power to duplicate their dwindling kaja'mite supply
    and rule all goblin cartels. the green dragons must take back their beautiful groves from greedy goldcog hands. but to get to the trade king, you'll have to "fire" some of his high ranking execuitves.

    Ku'mongra - A Tropical Archipelago inhabited by the Kalu'Toa Tuskarr tribe, the black dragons once had a presence here laying eggs, and living in peace with the locals. but when the cataclysm happened they were driven to madness
    and hunted to death by the Kalu'Toa. a dark fire tribe of Tuskarr called the Ragni'ak are attempting to summon their goddess, the lost daughter of ragnaros using the black dragon medalion in their volcano temple.

    Norgannos - The snowy Planes of Norgannos are home to the largest Source of Mana on the dragon isles, and the lost titan well of Uldorus, where all azeroth's ley lines lead to. The Blue Dragon Medallion must be used to Depower the
    Norganni Well and drive the mad arcane forces coming from Uldorus. the explorer's league is involved. there are also ley-mad yetis.

    Zothura - the former land of the Red Dragonflight, now a bastion for a small remainder of the Twilight's Hammer clan led by a son of cho'gall, jukngar. Jukngar is attempting to ascend into an old god by using the red dragon
    medalion to communicate the outer void gods. he must be stopped.

    BESTIARY:

    D.O.Z.E.R - Inspired by an old Goblin legend, Dog Of a baZillion Excavational Resolutions or D.O.Z.E.Rs are large beasts used as excavation machines by the Goldcog Cartel and later a Goblin's best friend. they resemble a large
    mechanical Bulldog with sharp dagger-like claws and a strong excavational jaw that can crush stone, or the bones of tresspassers.

    Body-Mook - Hobgoblin lackeys enhanced with alchemy to be more bigger, stronger, and more competant than their oaf counterparts. they are often armored with goblin machinations, and used as body guards.

    Drakeasaur - Half Dragon, Half Devilsaur monsters Birthed from the Chromatic Dragonflight. they can breath combined dragon fire and its terrifying roar makes stone rumble in its wake.

    Elemental Mammoth - these mammoths possess astonishing elemental energies through adapting to the Dragon Isles. Fire ones are used by the Ragni'ak. there's even one absorbing Kaja'mite!

    Shoveltusk - easily identified by the massive curved antlers and tusks, Shoveltusk live in the jungles of Ku'mongra. they are used by the Kalu'toa as mounts.

    Octobear - Octobears are mammals rumored to be birthed from the old gods, but this is only a theory. Octobear's can hunt on both land and in water with their powerful claws and gripping tentacles.

    Norganni Yeti - native to Norgannos, these yetis are enhanced with ley-magic leaking from the ley-lines. they can communicate with the ice elements and use mana to enhance their attacks. they've built commmunaties around the
    mountains surrounding uldorus.

    Grease Monkey - oily elemental monkeys conjured by the goldcog.

    Albino Dragonflight - a lost dragonflight living in Strazalius. they can still turn into their protodrake forms.

    D.M.O.D - Draconic Mech OF Death built as the goblin solution to the powerful Dragons.

    DUNGEONS:

    Draconium Fridge - a gigantic Refrigerator used for storing geen dragon eggs, as well as unwanted tresspassers. it must be shut down.

    Ragni'ak Burial Caves - once home to several black dragon eggs, it was later converted into a burial ground for the Ragni'ak. the Ragni'ak are raising their own ancestors with fire magic to burn down Ku'mongra.

    Ley-halls of Uldorus - after breaching it's doors, The Blue Dragonflight with the aid of Brann Bronzebeard's explorer's league venture into the halls of uldorus to open the main door, by activating the various ley-discs throughout
    the halls.

    Ruby Refuge - a beautiful red dragon grove, untainted by the void. you must drive back the Twilight's Hammer threat breaching it's bubble.

    First Bank of Jatrazan - the largest goblin Bank ever built on Jatrazan. housing many a goldcog goblin's life savings, high force security, and lost goblin treasures of undermine in the vault of the trade king.

    Temple of Oacha'Noa - dedicated to the Tuskarr sea goddess, you must face her trials to recieve her blessing.

    the Second Oculus - a copy of coldarra of northrend, this second Oculus is under attack by forces of the light.

    Scarlet Hatchery - underneath Zothura, unhatched Red Dragon eggs are becoming corupted by the Twilight's Hammer to be used as weapons.

    Grapplehammer Laboratories - located below the secret lab in Azshara, Many unkempt experiments go awry in these labs, and the goldcog goblins are after them.

    RAIDS:

    Jatrazix Pleasure Palace

    -10 bosses

    -Progress through outer town, Capital Casino, and VIP Promenade and disco.

    -Bosses include the Mega Mechachicken, the Goldcog Body-Mook Footbomb Game, the Kaja'Reaver, Rakalaz, the mob squad, Trade Prince Gallywix, and Trade King Jatrazix

    Ragni'rongo

    -5 bosses

    -Volcano temple of the Ragni'ak, built in what was once a black dragon rookery

    -Bosses include Kug'nar the Fire Gorilla, jalgossian and Lekua, the daughter of Ragnaros

    Uldorus

    -7 Bosses

    -The titan well connected to all the ley lines of azeroth. constructed long ago by the titan Norgannon.

    -Bosses include the trial of Norgannon, XT-001 Defender, and The Norganni Well.

    NEW CLASS: TINKER AND BARD.

    Tinker:

    -3 Specs: Mekgineer (tank), Alchemist (Healer), and Demolitionist (Damage)

    -Plate Armor

    -able to use Guns, Maces, Axes, and Gadgets (spells)

    -Races: Goblin, Gnome, Dwarf, Mechagnome, Dark Iron Dwarf, Blood Elf, Nightborne Elf, Orc, Mag'har Orc, Draenei, Lightforged Draenei, Human, and Kul Tiran Human.

    -Pumel your foes in your own Power Armor as a Mekgineer, Douse your friends in healing buffs or your enemies in poisen as an alchemist, and blow your foes to smythereens as a demolitionist.

    Bard:

    -3 specs: Metal (Tank), Harper (healer), Jammer (Damage)

    -All Races

    -Can use a new Weapon: Instruments such as Guitars, Harps, Bongos, etc.

    -Slam the power of Rock as a Metal bard, Handle your healing hymns as a harper, and play your musical magics as a jammer.

    MORE FEATURES:

    -Obligatory Mission Table.

    -2 new Allied Races: Gilblin and Venthyr.

    -World Quests.

    -Dragonflights, Similar to Covenants. there are 4, blue, red, green, and black. all with rewards like cosmetics, mounts and pets, all themed after the zones they reside in.

    -Enemy model updates.

    -Dragon Campaign, main central campaign after you reach max level. light is involved.

    -More Heritage Armor, including orcs, draenei, trolls, forsaken, and pandaren. as well as heritage weapons.

    PRE-ORDER BONUSES:

    -Trade Prince's Body-Mook Mount (Horde)

    -Explorer's Expedition Ram Mount (Alliance)

    -Trade Prince's lost Garb (Horde)

    -Dwarven Explorer's Attire (Alliance)

    -Norganni Runt pet

    Patch 10.1: Wrath of Twilight

    -New raid: Twilight Hold - Last known seat of the twilight's hammer, built atop a giant octopus carcass. reclaim the red dragon medallion. 7 bosses

    -New zone: Plunder isle - home of the Bloodsail Buccaneers.

    -New Mega-dungeon: Plunder hold - storm and pillage the largest pirate gathering known on azeroth. 8 bosses

    -New Chapters to the Dragonflight questlines

    -Fully Cosmetic armors for Dragonflights (like with the covenants)

    Patch 10.2: Dunes of Chromatica

    -New zone: Chromatica - Lost home of the Bronze Dragonflight, under assault by the light.

    -New zone: Tel'abim - an island home to Giant Gorillas and a Lost Tribe of Trolls.

    -New Raid: Chromatic Spire - Temple of the bronze dragonflight. houses the Bronze Medallion. 9 bosses

    -New Mini-Raid: Zul'abim - Large temple of the abimi troll tribe. throne to the thunder gorilla loa. 4 bosses

    -New Dungeon: Trade Wars of Kezan - Witness the various trade wars that ruptured and quaked the goblin isle of Kezan. 5 bosses

    Patch 10.3: Light of the Dragons

    -New Raid: Throne of the Light - a large cathedral built long ago in northern lordaeron, now a stronghold for turalyon's army of the light. 10 bosses. Final Boss is Turalyon and Lightforged Galakrond.

    -New Zone: Northern Lordaeron - lost land of the old kingdom of lordaeron, now under control by Turalyon's army of the light.

    -New Dungeon: Menethil Estate - old home to the last true king of Lordaeron. 5 bosses.

  2. #2
    Idea sucks, don’t design anything. Thanks.

  3. #3
    The Patient Ghanir's Avatar
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    There sure is a lot to digest here; the Lightforged Galakrond esp. had me stumped.

  4. #4
    Over 9000! Golden Yak's Avatar
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    Dense post, but there are some fun ideas here. I like the idea of a goblin trade cartel clashing with the Green Dragonflight, and the tropical volcano goddess connected with Ragnaros. The image of Turalyon riding a lightforced Galakrond is also pretty amazing, though I too am wondering how that came to be.

  5. #5
    What next? Revenge of the Dragons? The Dragon Awakens? The Last Dragon? Dragons Strike Back?
    Quote Originally Posted by Jtbrig7390 View Post
    True, I was just bored and tired but you are correct.

    Last edited by Thwart; Today at 05:21 PM. Reason: Infracted for flaming
    Quote Originally Posted by epigramx View Post
    millennials were the kids of the 9/11 survivors.

  6. #6
    Elemental Lord
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    Quote Originally Posted by Azadina View Post
    What next? Revenge of the Dragons? The Dragon Awakens? The Last Dragon? Dragons Strike Back?
    yes. all of those. in that order.

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