So I only did it once back in the day, and the wiki says that a wipe = re-doing the whole 8 waves + boss.
I'm assuming the top guilds on each server crush the place with ease.
But does it kill more casual guilds that are 5/6 3/4?
So I only did it once back in the day, and the wiki says that a wipe = re-doing the whole 8 waves + boss.
I'm assuming the top guilds on each server crush the place with ease.
But does it kill more casual guilds that are 5/6 3/4?
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
Wiping on Hyjal trash can make it super boring but I don't think it could break a guild.
BT is way more likely to do that.
There's more or less no dps requirement so just bring more tanks and healers than you usually do and you'll faceroll it.
Wipe for the rep!!
Back in the day you'd know if your group was able to kill the boss if they were also able to clear all thrash packs. One trick is to pull the boss through all NPC's if things started to look bad. Players are a lot more experienced now so I don't expect much trouble.
I wouldn't worry about it. Average dps is way up on what it was in TBC. Almost everyone will be 10 out of 10 because of attunements so if you can clear that then you certainly should be able to clear 4 out if 5. Just watch your aggro, pull in the NPCs and it's basically done.
A lot more than the top guilds on each server are going to crush MH based on how easy it was on PTR. Also how the hell are people still 3/4 and 5/6 after the nerfs?
I can't imagine people having trouble with the trash these days. On Horde anyway it was rare to see protection paladins, which made the place super easy. If you can handle the trash in SSC/TK than you should have zero problems with the trash in MH. Barely any of it really does anything special, and the first four bosses are pretty much easier than anything you've handled in TBC.
Even the most dogshit of dad guilds will hit 4/5 first week
Killing the trash isnt too much of a problem.
Being bored out of your mind, waiting for more trash to spawn is another problem entirely. The very idea of going back in MH after 4 montsh of clearing it might just break some people.
the one thing i remember about MH trash is making sure to carry a spare shield, as a port pally my primary would occasionally break from the abuse.
Member: Dragon Flight Alpha Club, Member since 7/20/22
Not exactly... the trash spawns with timers so if youre too slow at killing them youll be overrun.
But with the knowledge and skillz we have today it shouldnt be a problem... we will see if there are any bugs. :P
If combat bug happens it might be a killer when healers cant drink between trash waves.
The problem with PTR is that usually hardcore players go there to test new content AND log it aswell. Ofcourse exceptions can exist but i would argue that the average skill players have on PTR is higher than on live.
So those logs might be misleading. Also the trash timer is 2 minutes, not 3... unless they changed that for classic.
2 between waves, 3 before the boss according to wiki
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
The trash waves are pretty easy and the bosses (the first 3 at least) are a complete joke. Shouldn't be the case of breaking up guilds.
Sadly MH is ToTC of TBC - worst raid in this xpack.
Waiting for new waves is annoying af.
Fortunately after 3-4 weeks of doing it typical guild will know how to handle it properly and the place will become 30min of free loot with spawn AOE-ing packs.
Last edited by Mendzia; 2022-01-17 at 08:39 AM.
I think he meant guilds that were 3/4 and 5/6 before it got nerfed, which are casual guilds.
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Why don't people like Trial of the Crusader? I loved it, bosses were all solid, I in fact LOVED the PvP fight. AND best of all, no god damn trash