Considering the game was never perfect, people often equate their real life with the quality of the game.
Also people often have a hard time separating them being bored of the game with the game being bad.
- - - Updated - - -
It's not stupid, if you have no arguments that prove it.
PS you hating what you read is not an argument.
How is waiting for double lego and getting a tier set "hating"? Tell me how... you have no arguments for that. We want to FINALLY get it so we can do what we want - progress, parsing, pushing. How is claiming that being glad that you finished a progression system means that you shouldn't play the game? So being glad that you finally kill a boss is meaning that you hate the boss/progression? Do you even think before you type?
I think one of the aspects of the human condition the OP misses is that it's entirely possible, and pretty common, for someone to maintain a set of seemingly contradictory emotions about a given thing. I enjoy WoW in the aggregate sense, and usually have a goodly amount of fun playing it, but there are some things I dislike about it and I can be quite vocal on those matters when they come up. I doubt anyone maintains a 100% love or 100% hate of most things, human emotions are usually a mixed bag.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
There is also the venting of dissatisfaction by players about the decisions the devs make on certain aspects of the game, and people reading that as hate towards the game. It's no secret that there is a general consensus that the past few expansions weren't as good as players are used to from blizzard and that sentiment hasn't changed much. Personally, I also came to dislike the direction of the game and decided that it is no longer worth the money and time. I hope things can change in wow for the better, I still like classic but I can't keep playing a game just for nostalgia or sit and wait until it gets better.
'Something's awry.' -Duhgan 'Bel' beltayn
'A Man choses, a Slave obeys.' -Andrew Rayn
tbh, when i come here, i expected a thread about the „many wow players behave like they can’t let go their (ex)girlfriend“ problem. because what i personally saw most of the time, the last 2-3 years, are ppl still playing the game, but do not like it anymore that much.
in that case, i would had some statements:
i don’t wanna come to their defensive, but critics on above mentioned ppl should also consider those 2 things:
1)
a MMORPG, when played for many years, often is a huge investment. ppl invested much time into collecting stuff, play their character, adventure things and so on. also some connection with your character, built ovr years, is a form of investment. and its normal for humans, that they wanna protect their investments. so a strange mutual exclusive situation comes up, when the previous said things meet a game, you no longer have that much fun in.
2)
that said (point1), i can understand why ppl complain, when they don’t like some modern wow, completely different from what was wow was years ago. they committed themselfes to a game, and invested much, that later was changed. this makes some „when you don’t like it, don’t play it“ comments not so easy as they sound. because these ppls never committed themselfes and their investment to a todays wow. they committed themselves to a yesterdays wow. invested a lot. and then everything was changed. its normal, that this pisses ppls of.
but, as i said, this seems not to be the topic here. i stated it anyway. so maybe just ignore it.
Last edited by Niwes; 2022-03-29 at 12:43 PM.
I think it comes down to a balancing act... There are aspects of the game people enjoy that over the years have been drawn out with lengthy often pointless grinds so it becomes a "is this worth it question"
of course but unfortunately people are vocal when they don't get what they want/expect and rarely when they are happily surprised or satisfied.
Professional critiques will talk about the good, regurlar folks won't.
If people could exert some restraint, it would be a much better community where you don't get shit on for liking any part of the current expansion.
I've often prevented myself from posting positive feedback because I knew from experience that I would face a "shitstorm" of aggressive comments not for thinking differently but in a positive way about the game...
I hate retail but play classic just join us.
I'll be honest, I'm really tired of this regressive idea that criticism equals hate. People love the game and continue to play even though it's arguably in the worst state it has ever been. There is also little to look forward to as info is scant changes they've made are community changes requested for years, the game shouldn't have these issues anyway as these have been common complaints for years, etc....
Just because they aren't happy to see the game in its current state, does not mean they hate the game or are actively hoping to see the game fail.
The problem then comes down to what one do you choose? In all likelihood it would be the dungeon and raid experience since it has always been wows strong suit.
The development team isn't faultless here they purposely tried to chase every market at once only to end up appealing to no one in particular. WoW only has the playerbase it does now from a combination of inheriting it from back when mmos were a novel experience and from having the best instanced content.
It seems a rather perilous position.
Sounds like a MMO built as "the most casual player friendly experience in gaming" still has casuals lingering around wanting that experience again.
It says alot when people roll new characters to play and abandon before max level because they do not want anything to do with the daily grind at endgame.
Sorry, but i disagree with Grinding; but the issue in WoW is not Grinding, but timegating, F***ING TIMEGATING! If you could for example grind all rep in let's say even 2 days of playtime, that's ok, the big issue is when you have both Grinding stuff endlessly and timegating, making Grinding not useful or even painful, when you need to do both; grinding endlessly and being stuck because of the f***ing timegating-crap.
Grinding at least let you process into the game, and yes, sometimes i loved to grind stuff in TBC to get the marks and progress in the reputation; at least it didn't involved timegating.
Because at least you progress; this is not the case when you always have a: hey, let's increase Daily active user-count by delaying everything as loooooooooooooong as possible.
- - - Updated - - -
And that's saying someone who posted something like this:
This is not a criticism, this is the definition of being a "hater".
Last edited by Velerios; 2022-03-29 at 02:35 PM.
Agreed. Blizzard needs to determine who their target audience is and what their core game design elements are and build from a position of strength. Right now they are trying to include everything and appease everybody and like you said--it leads to failure and with most all people unhappy.
Blizzards and Activision tries relentlessly to make wow into an e-sport-title in every aspect; just look at mythic+; dungeons are already mostly ruined because of it, since blizzard only builds them to appease the esport-audience, but (nearly) no one wants this; luckily the golddigger-phase of having an e-sport-title is slowly dying down, and the gaming industry now focus more on other things like nft-scams.