Nothing out of the ordinary.
After enduring a few months of "Liquit" jokes, they'll back back exactly where they were.
Nothing out of the ordinary.
After enduring a few months of "Liquit" jokes, they'll back back exactly where they were.
Like any competitive team does? Some people stay, some move on, but the team will very likely be back for the next tier/season. The bigger question in my opinion is, what is this next tier and when shall people see it? If you care for playing the game and not just for internet drama that is.
You can say whatever you want atm there is NO guild that can match echo in raiding period. They always find a good strat and they always somehow can find a way to be faster.
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Rwf players and mdi players dont need to complain they get PAID to play so its THEIR JOB.
You trolling? If second legendary was out at launch it would have been fine but tuning the second half to require second legendary was absurd. That should be evident by how much the instance got knee capped post race significantly more than usual.
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Uld wasn't day raided. Day raiding for a month is absolutely exhausting. Uld also was tuned horribly at least zero light was. The only reason it eventually died was abusing channeled spells ability to keep going while turned and stacking those classes.
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For the race every main raider had at least 3 buckets of the same class believe most had 4.
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It wasn't out damaging it was liquid assuming blizz would hotfix the being dead but immortal strat which gave another 1 minute past enrage. For example in the past they hotfixed liquids nzoth mid pull and despawned him across the entire na server set because it mechanic skipped and that wasn't even intentional. Living a full minute past enrage using the necro soulbind was also assumed to be not allowed. To beat it within the enrage was not mathematically possible.
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Oh then EU guilds will actually have to deal with bugged bosses before the final one should be amusing to see how that attitude changes sitting on a boss for six hours waiting for bug fixes. Also if they do a worldwide release there are some really good cn guilds.
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They lost a main tank to family emergency and Trill to AWC they were there for 25 days that's way too freaking long of a tier. Also not sure why blizz keeps conflating raid tier releases with AWC and M+ stuff.
Not surprising. The RWF is a massive marketing tool that costs Blizzard very little, they'd be stupid not to make use of it.
And it's not JUST Liquid - they set up a private discord for the last race, for example, where several top guilds were invited and could directly talk to devs to give feedback, ask questions, and report bugs. Liquid has the advantage of hanging in the same time zone, though - so it's more likely they'll be watched the whole time, whereas a EU or CN guild would be also be active during times most US people (i.e. Blizzard devs) are asleep.
I mean I agree the tier was tuned way too tightly even blizz admits that but Echo did outplay and out damage limit
We also have to keep in mind that limit let sloppy play continue because of high output which is why they had a lot of wipes to instant kill mechanics along with Max not willing to be aggressive with calling the players out
For example when a bomb wipes halondrus a dozen times in a row because amage keeps blinking after being told not to blink then it shouldn't be "remember guys don't blink or anything through these orbs with bombs because the hitbox is off" it should be "firedup I've already told you to not blink so why do you keep doing it?"
And as for more damage let's not forget echo on Sylvanas just upping their damage for an extra 10% and getting a clean kill
It's mainly pass time to people who are already subscribers. Nobody is going to play the game for the first time in their lives because they see a bunch of manbabies playing 24/7 for 2 weeks.
The fact the popularity of the game on google trends is on a downtrend for years is the main metric that matters.
Hot take, the only way to rescue WoW from an inevitable demise is the destruction of raiding as we know it. Organized raiding belongs to a bygone age. It's not for this generation, and if something isn't for this generation it's a dying game. The entire WoW needs a Diablofication. The game has like 500 dungeons and raids. Make every last one of them playable with scaling mobs and bosses. Make them soloable like Torghast. Give raids a Solo queue like DF arenas. A ton of people like Diablo, except for the fact it's not an MMO. The good part of Diablo is that you can grind whatever you want for your e-peen gear. Put that in WoW.
Before the 'I'd quit if they did that' I don't think so. Most of WoW addicts are fully committed to playing this game untill they die of old age and suffer from serious sunk costs fallacies. The hardcore raiders will continue no matter what happens to the game so no harm done. You can screw em over as hard as you want and they'll still keep playing. What the game needs is a breath of fresh air, and not just expansions that are always more of the same. WoW expansions are always the same game with new zones and a new raid. It's a dying concept. Re-invent the game and all of a sudden no other MMO compares in the amount of content and zones this game can give its players to play in.
Last edited by sensei-; 2022-08-05 at 07:05 PM.
The dying generation always fights against change. Sometimes it's called conservatism. In this case it's just futile. WoW has been steadily changing towards a more modern bite size experience that soloists can enjoy but which can also be played in groups. What it still needs is the last big jump forward.
After they don't have to spend thousands of work hours designing content for a fraction of the player base (addicts who like to have their entire life scheduled around a video game where you don't even play against other players but scripted boss fights) and a 2 week stream show about 40 players worldwide competing once a year they'll be able to make the rest of the game simply amazing.
I mean what do you think Fated raids are? A one-off experience? That's the future. Except they'll make them all infinitely scaling.
Last edited by sensei-; 2022-08-05 at 07:31 PM.
I'm specifically talking about on lords. Damage wasn't what mattered it was that echo was willing to say fuck it and go as long as they could using the death immunity and make blizz step in to stop them if they wanted to and liquid wasn't. Most of liquid's accounts have a six month strike against them for the rmt in legion for whatever reason echo's don't despite scripe admitting straight up buying gold directly. Limit is much more adverse to the ask for forgiveness after than echo is. Not saying echo wasn't better this tier just saying that specific boss wasn't about pump it was about being willing to risk blizz coming down hard on your for gimmicking living past the enrage by about a minute.
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Nah pretty much everyone I know including myself would quit if they turned wow into casual raid mode with nothing mechanics wise but scaling hp.